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Action points

From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.

Action points can also be interpreted as "Number of things you can do at the same time". You start off with 3 action points, and acquire a new action point for every 4 levels of the Town hall (levels 4,8,12,16,20,24,28,32...). Action points are spent when trading, pillaging and blockading. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished.

[edit] Aborting actions

Armies and fleets can be recalled when they are traveling to their destination. This will make them turn back immediately toward the town from which they came, but the action point will only be freed when they arrive. Thus, the further away they were, the longer it will take for them to get back. If an army has already arrived at its destination it can't be recalled until it finishes the mission.

When cargo ships are carrying goods between a player's own towns, they are freed up immediately when they arrive; when they are going to a foreign town, they must both leave and return, taking twice as long.

When occupying a town, the action point is released upon the troops arriving home after a failed attempt, or once the units successively occupy the town and are stationed there.

When deploying units to another town (even allied towns), the action point is released when the troops arrive and are successfully in the town, or upon returning home after a failed deployment. (enemy blockade can prevent deployment)