Barracks
From [[w:c:Ikariam|WikIkariam]]
| Barracks |
|---|
|
| Function |
| Training of military units |
| Requirements |
| None |
| Resources needed |
| |
In the barracks the boisterous youth is instructed to become keen fighters. Your soldiers know how to handle swords, spears and catapults and are also able to lead the mightiest war machines safely over the field.
The troops are instructed faster when you expand your barracks.
Contents |
[edit] Expansion Details
- Please Note:
- There are some researches that help to reduce the building materials needed to build this building and they are cumulative: Pulley research reduces them by 2%, Geometry another 4% or 6% total and Spirit Level another 8% or 14% reduction bonus from the normal amount of wood and marble, sulphur, crystal glass, or wine required to build the buildings.
- The research bonuses are not shown directly in the following chart.
These bonuses are shown by hovering your mouse over the individual resource numbers in the chart ( Pulley = 2% total, Geometry = 6% total and Spirit Level = 14% total).
- Each type of land unit has a Minimum Barracks Level: only Barracks which have been upgraded to that level or higher can build that unit. Upgrades above the Minimum level for that unit will significantly reduce the time to build that unit, until the Optimum Barracks Level for that unit is reached. Further Barracks upgrades will reduce the build time by only 3% per upgrade.board.ikariam.org
| Level | Resources needed to build | | Unit | ||||||
|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||
| 1 | 35 P 34 G 32 S 30 | - | 6m 58s | Slinger | |||||
| 2 | 45 P 44 G 42 S 38 | - | 16m 12s | - | |||||
| 3 | 68 P 66 G 63 S 58 | - | 31m 12s | Swordsman | |||||
| 4 | 76 P 74 G 71 S 65 | - | 56m 24s | Phalanx | |||||
| 5 | 67 P 65 G 62 S 57 | 22 P 21 G 20 S 18 | 1h 39m | Ram | |||||
| 6 | 76 P 74 G 71 S 65 | 24 P 23 G 22 S 20 | 1h 44m | - | |||||
| 7 | 124 P 121 G 116 S 106 | 46 P 45 G 43 S 39 | 2h 3m | Archer | |||||
| 8 | 183 P 179 G 172 S 157 | 56 P 54 G 52 S 48 | 2h 15m | Cook | |||||
| 9 | 235 P 230 G 220 S 202 | 82 P 80 G 77 S 70 | 2h 23m | - | |||||
| 10 | 336 P 329 G 315 S 288 | 100 P 98 G 94 S 86 | 2h 55m | Catapult | |||||
| 11 | 455 P 445 G 427 S 391 | 150 P 147 G 141 S 129 | 3h 23m | Doctor | |||||
| 12 | 616 P 603 G 579 S 529 | 220 P 215 G 206 S 189 | 4h | Gyrocopter | |||||
| 13 | 755 P 739 G 709 S 649 | 289 P 283 G 271 S 248 | 4h 18m | - | |||||
| 14 | 980 P 960 G 921 S 842 | 398 P 390 G 374 S 342 | 5h | Gunsman | |||||
| 15 | 1,170 P 1,146 G 1,099 S 1,006 | 494 P 484 G 464 S 424 | 4h 48m | - | |||||
| 16 | 1,477 P 1,447 G 1,388 S 1,270 | 650 P 637 G 611 S 559 | 5h 29m | Steam Giant | |||||
| 17 | 1,797 P 1,761 G 1,689 S 1,545 | 821 P 804 G 771 S 706 | 5h 25m | Mortar | |||||
| 18 | 2,120 P 2,077 G 1,992 S 1,823 | 991 P 971 G 931 S 852 | 5h 50m | - | |||||
| 19 | 2,435 P 2,386 G 2,288 S 2,094 | 1,048 P 1,027 G 985 S 901 | 5h 24m | - | |||||
| 20 | 2,831 P 2,774 G 2,661 S 2,434 | 1,254 P 1,228 G 1,178 S 1,078 | 5h 48m | - | |||||
| 21 | 3,208 P 3,143 G 3,015 S 2,758 | 1,320 P 1,293 G 1,240 S 1,135 | 5h 14m | - | |||||
| 22 | 3,763 P 3,687 G 3,537 S 3,236 | 1,595 P 1,563 G 1,499 S 1,371 | 5h 43m | Bombardier | |||||
| 23 | 4,296 P 4,210 G 4,038 S 3,694 | 1,869 P 1,831 G 1,756 S 1,607 | 5h 5m | - | |||||
| 24 | 4,874 P 4,776 G 4,581 S 4,191 | 2,166 P 2,122 G 2,036 S 1,862 | 5h 24m | - | |||||
| 25 [1] | 19,496 P 19,106 G 18,326 S 16,766 | 8,664 P 8,490 G 8,144 S 7,451 | 21h 39m | - | |||||
| 26 [1] | 38,992 P 38,212 G 36,652 S 33,533 | 17,328 P 16,981 G 16,288 S 14,902 | 1D 19h | - | |||||
| 27 [1] | 77,984 P 76,424 G 73,304 S 67,066 | 34,656 P 33,962 G 32,576 S 29,804 | 3D 14h | - | |||||
| 28 [1] | 115,968 P 113,648 G 109,009 S 99,732 | 69,312 P 67,925 G 65,153 S 59,608 | 7D 5h | - | |||||
| 29 [1] | 311,936 P 305,697 G 293,219 S 268,264 | 138,624 P 135,851 G 130,306 S 119,216 | 14D 10h | - | |||||
| 30 [1] | 623,872 P 611,394 G 586,439 S 536,529 | 277,248 P 271,703 G 260,613 S 238,433 | 28D 214h | - | |||||
| 31 [1] | 1,247,744 P 1,222,789 G 1,172,879 S 1,073,059 | 554,496 P 543,406 G 521,226 S 476,866 | 57D 18h | - | |||||
| 32 [1] | 2,495,488 P 2,445,578 G 2,345,758 S 2,146,119 | 1,108,992 P 1,086,812 G 1,042,452 S 953,733 | 115D 12h | - | |||||
| 33 [1] | 4,990,976 P 4,891,156 G 4,691,517 S 4,292,239 | 2,217,984 P 2,173,624 G 2,084,904 S 1,907,466 | 231D 57m | - | |||||
| 34 [1] | 9,981,952 P 9,782,312 G 9,383,034 S 8,584,478 | 4,435,968 P 4,347,248 G 4,169,809 S 3,814,932 | 1Y 97D 1h | - | |||||
| This space is reserved for Levels 35 thru 56 when they become reasonable to get | |||||||||
| Level | | | Unit | ||||||
| Resources needed to build | |||||||||
More Notes:
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Levels 25 through 56 do not show up on the in-game Help pages anymore due to the Soft cap that Gameforge enacted in v.0.2.5!
As of v.0.2.0 the information in this chart was 100% accurate.
[edit] Training Times
Theis table lists training times for each unit as a function of barracks level. Sub-optimal barracks levels (where an increase will substantially reduce build times) are given in bold.
[edit] Other Buildings
| Ikariam Buildings (In-game) and buildings (coming soon) | |
|---|---|
| In-game | • Academy • Barracks • Embassy • Governor's Residence • Hideout • Museum • Palace • Shipyard • Tavern • Town hall • Town wall • Trading port • Trading post • Warehouse • Workshop • |
| Coming Soon | • Alchemist • Architect • Carpentering • Fireworker • Forester • Glassblowing • Optician • Stonemason • Vineyard • Winegrower • |
| Resources | • Saw Mill • Sulfur/Sulphur Pit • Crystal Mine • Vineyard • Marble Quarry • |
| Ikariam Buildings (In-game) and buildings (coming soon) | |

