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Patch 0.3.0/Barracks

From [[w:c:Ikariam|WikIkariam]]

< Patch 0.3.0(Redirected from Barracks)
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Alternate Languages: de Germany, fi Finland, fr France, hu Hungary, nl Nederland, pl Poland, sr Serbia and sv Sweden

Patch 0.3.0/Barracks
Image:Barracks.gif
Function
Training of military units
Requirements
None
Resources needed
Image:Wood small.gif Image:Marble small.gif


The old page, with information for Patch 0.2.8, can be found here.

In the barracks the boisterous youth is instructed to become keen fighters. Your soldiers know how to handle swords, spears and catapults and are also able to lead the mightiest war machines safely over the field. The troops are instructed faster when you expand your barracks.

Contents

[edit] Expansion Details

Please Note:
If the chart below does not match your in-game chart and you don't want to mouseover the numbers to see how much the next level is going to take, then click on one of the following researches should be the highest level you have researched to see the requirements for that research:
Pulley chart   •   Geometry chart   •   Spirit Level chart

  • Each type of land unit has a Minimum Barracks Level: only Barracks which have been upgraded to that level or higher can build that unit. Upgrades above the Minimum level for that unit will significantly reduce the time to build that unit, until the Optimum Barracks Level for that unit is reached. Further Barracks upgrades will reduce the build time by only 3.976721629 or 3.98% per upgrade...
Level Resources needed to build Image:Time_small.gif Unit Warehouse
level needed[1]
Image:Wood_small.gif Image:Marble_small.gif
1 49
P 48
G 46
S 42
- 6m 36s Slinger 0
2 114
P 111
G 107
S 98
- 17m 24s - 0
3 195
P 191
G 183
S 167
- 22m 1s Swordsman 0
4 296
P 290
G 278
S 254
- 27m 6s Phalanx 0
5 420
P 411
G 394
S 361
- 32m 42s - 0
6 574
P 562
G 539
S 493
- 38m 50s Battering ram 0
7 766
P 750
G 720
S 658
- 45m 36s Archer 0
8 1,003
P 982
G 942
S 862
- 53m 3s - 0
9 1,297
P 1,271
G 1,219
S 1,115
178
P 174
G 167
S 153
1h 1m Cook 0
10 1,662
P 1,628
G 1,562
S 1,429
431
P 422
G 405
S 370
1h 10m - 1
11 2,115
P 2,072
G 1,988
S 1,818
745
P 730
G 700
S 640
1h 20m Catapult 1
12 2,676
P 2,622
G 2,515
S 2,301
1,134
P 1,111
G 1,065
S 975
1h 31m Gunsman 1
13 3,371
P 3,303
G 3,168
S 2,899
1,616
P 1,583
G 1,519
S 1,389
1h 43m - 1
14 4,234
P 4,149
G 3,979
S 3,641
2,214
P 2,169
G 2,081
S 1,904
1h 56m - 1
15 5,304
P 5,197
G 4,985
S 4,561
2,956
P 2,896
G 2,778
S 2,542
2h 10m Gyrocopter 1
16 6,630
P 6,497
G 6,232
S 5,701
3,875
P 3,797
G 3,642
S 3,332
2h 26m Doctor 1
17 8,275
P 8,109
G 7,778
S 7,116
5,015
P 4,914
G 4,714
S 4,312
2h 44m - 1
18 10,314
P 10,107
G 9,695
S 8,870
6,429
P 6,300
G 6,043
S 5,528
3h 3m - 1
19 12,843
P 12,586
G 12,072
S 11,044
8,183
P 8,019
G 7,692
S 7,037
3h 24m Steam Giant 2
20 15,979
P 15,659
G 15,020
S 13,741
10,357
P 10,149
G 9,735
S 8,907
3h 48m - 2
21 19,868
P 19,470
G 18,675
S 17,086
13,052
P 12,790
G 12,268
S 11,224
4h 13m - 3
22 24,690
P 24,196
G 23,208
S 21,233
16,395
P 16,067
G 15,411
S 14,099
4h 42m Bombardier 3
23 30,669
P 30,055
G 28,828
S 26,375
20,540
P 20,129
G 19,307
S 17,664
5h 13m - 4
24 38,083
P 37,321
G 35,798
S 32,751
25,680
P 25,166
G 24,139
S 22,084
5h 47m Mortar 5
25 47,277
P 46,331
G 44,440
S 40,658
32,054
P 31,412
G 30,130
S 27,566
6h 24m - 6
26 58,676
P 57,502
G 55,155
S 50,461
39,957
P 39,157
G 37,559
S 34,363
7h 6m - 7
27 72,812
P 71,355
G 68,443
S 62,618
49,756
P 48,760
G 46,770
S 42,790
7h 51m - 9
28 90,340
P 88,533
G 84,919
S 77,692
61,908
P 60,669
G 58,193
S 53,240
8h 41m - 11
29 112,076
P 109,834
G 105,351
S 96,385
76,977
P 75,437
G 72,358
S 66,200
9h 36m - 14
30 139,027
P 136,246
G 130,685
S 119,563
95,660
P 93,746
G 89,920
S 82,267
10h 37m - 18
31 172,448
P 168,999
G 162,101
S 148,305
118,830
P 116,453
G 111,700
S 102,193
11h 44m - 22
32 213,889
P 209,611
G 201,055
S 183,944
147,560
P 144,608
G 138,706
S 126,901
12h 57m - 27
Level Image:Wood_small.gif Image:Marble_small.gif Image:Time_small.gif Unit Warehouse
level needed[1]
Resources needed to build


More Notes:

Version 0.3.0 Template of the Barracks. Media:Example.ogg

[edit] Training Times

This table lists training times for each unit as a function of barracks level. Sub-optimal barracks levels (where an increase will substantially reduce build times) are given in bold.



Level Level
1 00:20:38 - - - - - - - - - - - - 1
2 00:17:11 - - - - - - - - - - - - 2
3 00:16:30 00:16:17 - - - - - - - - - - - 3
4 00:15:51 00:13:34 00:30:02 - - - - - - - - - - 4
5 00:15:13 00:13:02 00:25:02 - - - - - - - - - - 5
6 00:14:36 00:12:31 00:20:51 - - - - - 00:33:12 - - - - 6
7 00:14:01 00:12:01 00:20:01 00:24:29 - - - - 00:27:40 - - - - 7
8 00:13:28 00:11:32 00:19:13 00:20:24 - - - - 00:23:03 - - - - 8
9 00:12:55 00:11:04 00:18:27 00:17:00 - - - - 00:22:08 - - - 01:00:52 9
10 00:12:24 00:10:38 00:17:43 00:14:10 - - - - 00:21:15 - - - 00:58:26 10
11 00:11:55 00:10:12 00:17:01 00:13:36 - - - - 00:20:42 00:49:38 - - 00:56:06 11
12 00:11:26 00:09:48 00:16:20 00:13:04 00:15:09 - - - 00:19:35 00:41:22 - - 00:53:52 12
13 00:10:59 00:09:24 00:15:41 00:12:33 00:12:38 - - - 00:18:48 00:34:28 - - 00:51:42 13
14 00:10:32 00:09:02 00:15:03 00:12:02 00:10:31 - - - 00:18:03 00:33:06 - - 00:49:38 14
15 00:10:07 00:08:40 00:14:27 00:11:34 00:10:06 00:28:44 - - 00:17:20 00:31:46 - - 00:47:39 15
16 00:09:43 00:08:19 00:13:52 00:11:06 00:09:42 00:23:57 - - 00:16:38 00:30:30 - 05:40:00 00:45:45 16
17 00:09:19 00:07:59 00:13:19 00:10:39 00:09:19 00:19:57 - - 00:15:58 00:29:17 - 04:43:00 00:43:55 17
18 00:08:57 00:07:40 00:12:47 00:10:14 00:08:56 00:19:10 - - 00:15:20 00:28:07 - 03:56:00 00:42:10 18
19 00:08:36 00:07:22 00:12:16 00:09:49 00:08:35 00:18:24 00:43:07 - 00:14:43 00:26:59 - 03:17:00 00:40:28 19
20 00:08:15 00:07:04 00:11:47 00:09:26 00:08:14 00:17:40 00:35:56 - 00:14:08 00:25:54 - 02:44:00 00:38:51 20
21 00:07:55 00:06:46 00:11:19 00:09:03 00:07:55 00:16:57 00:29:57 - 00:13:34 00:24:52 - 02:16:00 00:37:18 21
22 00:07:36 00:06:31 00:10:52 00:08:41 00:07:36 00:16:17 00:24:57 01:04:00 00:13:01 00:23:53 - 01:54:00 00:35:49 22
23 00:07:18 00:06:15 00:10:25 00:08:20 00:07:17 00:15:37 00:23:58 00:54:00 00:12:30 00:22:55 - 01:35:00 00:34:23 23
24 00:07:00 00:06:00 00:10:00 00:08:00 00:07:00 00:15:00 00:23:00 00:45:00 00:12:00 00:22:00 00:34:00 01:19:00 00:33:00 24
25 00:06:44 00:05:46 00:09:36 00:07:41 00:06:43 00:14:24 00:22:05 00:43:12 00:11:31 00:21:08 00:32:39 01:06:00 00:31:41 25
26 00:06:28 00:05:32 00:09:13 00:07:23 00:06:27 00:13:49 00:21:12 00:41:29 00:11:04 00:20:17 00:31:21 00:55:02 00:30:25 26
27 00:06:12 00:05:19 00:08:51 00:07:05 00:06:12 00:13:16 00:20:21 00:39:49 00:10:37 00:19:28 00:30:05 00:45:52 00:29:12 27
28 00:05:57 00:05:06 00:08:30 00:06:48 00:05:57 00:12:44 00:19:32 00:38:14 00:10:12 00:18:42 00:28:53 00:38:13 00:28:02 28
29 00:05:43 00:04:54 00:08:10 00:06:32 00:05:43 00:12:14 00:18:45 00:36:42 00:09:47 00:17:57 00:27:44 00:36:42 00:26:55 29
30 00:05:29 00:04:42 00:07:50 00:06:16 00:05:29 00:11:45 00:18:00 00:35:14 00:09:24 00:17:14 00:26:37 00:35:14 00:25:50 30
31 00:05:16 00:04:31 00:07:31 00:06:01 00:05:16 00:11:16 00:17:17 00:33:49 00:09:01 00:16:32 00:25:33 00:33:49 00:24:48 31
32 00:05:03 00:04:20 00:07:13 00:05:47 00:05:03 00:10:49 00:16:36 00:32:28 00:08:40 00:15:53 00:24:32 00:32:28 00:23:49 32
Level Level


[edit] Ship Capacity

Up to version 2.8, each unit took up 1 cargo space. So 300 slingers were occupying the same space as 300 Steam Giants on a ship. They've added a cargo value to units in 3.0, so larger units now take up more space. Consequently a larger number of smaller units will be able to be fitted on a ship compared to larger units.

Unit Cargo Space Units per Ship Citizens Citizens per Ship
3 166 1 166
5 100 2 200
12 41 3 123
8 62 3 186
13 38 4 152
12 41 4 164
23 21 12 252
33 15 8 120
14 35 8 280
22 22 6 132
54 9 10 90
14 35 1 35
22 22 1 22
Unit Cargo Space Units per Ship Citizens Citizens per Ship


[edit] Other Buildings

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