Gaming
 

Buildings

From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.

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Alternate Language wiki links for Buildings: de: Germany, fi: Finland, fr: France, hu: Hungary, nl: Nederland, pl: Poland, sr: Serbia and sv: Sweden


Buildings are important in Ikariam. Listed below are the buildings you can build on your island - and their requirements of  Wood and/or other materials and the proper research.

Standard Buildings

Academy

Image:Academy.gif Research Required: None
Description: The academy is a sublime place full of knowledge which combines the old traditions with modern technology. The wisest heads of your town await entrance! Consider that every scientist needs his own laboratory, which costs money.
Effect: The larger the academy the more scientists you can employ at the same time.

Barracks

Image:Barracks.gif Research Required: None
Description: In the barracks boisterous youth are removed from the working population and instructed to become keen fighters. Your soldiers know how to handle swords, spears, and catapults and are also able to lead the mightiest war machines safely over the field.
Effect: When you upgrade your barracks, the troops are instructed faster and you may be able to instruct new types of troops.

Embassy

Image:Embassy.gif Research required: Foreign Cultures
Description The embassy is a busy place: diplomats from all over the world negotiate contracts here, forge treaties, and found alliances. In order to get a larger alliance you need to upgrade your embassy.
Effect: Every level of your embassy increases your diplomacy points. From level 3 on, you are able to found an alliance.

Governor's Residence

Research required: Expansion Special: Colony. Cannot be be built in Capital
Description: A governor in your colony guarantees that all the daily administrative tasks are done properly. He or she also lowers the level of corruption in your colony. The governor´s residence can also be upgraded to a palace if you ever want to move your capital.

Converting a Governor's Residence to a palace will destroy your original Palace.

Hideout

Research required: Espionage
Description: After you have researched espionage, you gain the ability to construct a hideout. The hideout allows you to hire spies. While in it, they help to catch foreign spies. Spies can be sent on missions, and they can discover information such as the number of troops a city has or what is in its warehouse.

A higher hideout level gives you a greater chance of a successful mission.

Museum

Research required: Cultural Exchange
Description: At the museum your citizens are able to see how other nations try to copy our excellent culture. In order to host larger exhibitions you should upgrade your museum.

Every upgrade of your museum allows you to show a further cultural good.

Palace

Research required: Expansion Special: Capital only
Description: The palace is an excellent place to lead your empire into the future! It also provides a gorgeous view of the sea.

Every upgrade of your capital´s palace allows you to set up a further colony. If you declare another town your capital the old Palace is destroyed. You will have to build the Governor's Residence from the ground up.

Shipyard

Research required: Dry-Dock
Description: What would an island empire be without its fleet? At the shipyard, mighty battleships are made ready and launched for long journeys over the oceans. May the seven seas tremble before them!

Larger shipyards can build the ships faster.

Tavern

Research required: Wine culture
Description: After a day´s work there is nothing more pleasant than a cool jug of wine. That´s why your citizens love to meet at the tavern. And when the last old songs have been sung at the end of the day, they set out merrily and cheerfully for home.

Every upgrade of your tavern allows you to serve more  Wine.

Temple

Research Required: Polytheism
Description: The temple is a place of faith, belief and reflection. Priests live here, paying homage to their God and spreading his word throughout the island. You can also pray for miracles here, as long as you show him enough respect.

The larger the temple, the more priests you can employ at the same time.

Town hall

Research required: None Special: Is built automatically for a new player, or a new colony.
Description: At the heart of the town you can find the town hall, through which the town grows and flourishes.

Every upgrade of your town hall allows you to increase your housing space.

Trading port

Research required: None
Description: The port is your gateway to the world. Here you can hire trade ships and ready them for long journeys. You can also receive precious goods from places far away.

Larger trading ports can load ships faster, but that allows raiders to steal more if successful.

Town wall

Research required: None
Description: The town wall protects your citizens against your enemies and the sun. Beware! Enemies will try to tear holes into your wall or to climb over it. Every level of your town wall gives your troops a 10% defense bonus and adds 50 to both the garrison limit and the hit points.

Trading post

Research required: Wealth
Description: Merchants and traders do their business at the trading post. There is always a deal to make or a bargain to hunt. Merchants from far away rather to head for big and well known trading posts!

Range to view other trading posts is increased with every odd numbered level. Capacity to sell is increased every upgrade.

Warehouse

Research required: Conservation
Description: A part of your supplies is protected at the warehouse. It keeps mean pillagers, rain, birds, and other pests away. The warehouse keeper is also always well informed about your resource storage.

Upgrading your warehouse allows you to protect more supplies and to store more.

Workshop

Research required: Invention
Description: The most skilled men of our town serve at the workshop. They improve our troops´ and warships´ equipment with the latest inventions. May they become even better and stronger!

Every stage of improvement allows you to get more upgrades for troops and ships.

Production Buildings

Alchemist's Tower

Research Required: Improved Resource Gathering
Description: When the wind blows west, a smell fills the streets around the tower and many a citizen doesn`t leave the house without a peg on their nose. Our alchemists work restlessly on finding the perfect mixture and take care that we can get even more sulfur out of the pit.
  • Increases  Sulphur production by 2% per level.

Forester's House

Research Required: Improved Resource Gathering
Description: The strong lumberjacks can chop down even the largest trees. But they also know, that a forest must be cultivated and new trees must be planted, so that we can continue to use only the best woods for our houses.
  • Increases  Wood (Building Material) production by 2% per level.

Glassblower

Research Required: Improved Resource Gathering
Description: True masters of their art create sparkling pieces at the glassblower`s house. The blow tubes, glasses and all sorts of other apparatuses only our scientists understand. And they are so handy, that things break only once in a while.
  • Increases  Crystal Glass production by 2% per level.

Stonemason

Research Required: Improved Resource Gathering
Description: A trained stonemason always quarries the right blocks of marble with his strong arms. He breaks less and our builders always have the material they need.
  • Increases  Marble production by 2% per level.

Winery

Research Required: Improved Resource Gathering
Description: A winery only chooses the most sunny hills of the surrounding area to cover them with the comforting green of the vines. That`s how the vineyards produce full fruits that make for a much better harvest.
  • Increases  Wine production by 2% per level.

Reduction Buildings

Architect's Office

Image:Architect.gif Research Required: Architecture
Description: Angle, Compass and Yardstick: The architects` office provides everything needed for building straight walls and stable roofs. And a well-planned house needs a lot less marble than a skew one. Per building level the demand for marble in your town is lessened.
Effect: Reduces  Marble consumption by 1% per level.

Carpenter

Image:Carpentering.gif Research Required: Carpentry
Description: Only the best lumbers are used at the carpenters` workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don`t have to be repaired all the time. Every level of the carpenters` workshop lowers your demand for building material.
Effect: Reduces  Wood consumption by 1% per level.

Firework Test Area

Image:Fireworker.gif Research Required: Pyrotechnics
Description: The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.
Effect: Reduces  Sulphur consumption by 1% per level.

Optician

Image:Optician.gif Research Required: Optics
Description: Lenses and magnifying glasses don`t only help our scientists to see clearly and find important papers on their desk, they are also necessary in order to invent all the new technologies that make us so proud. The optician keeps everything we need carefully stored in boxes, so less things get lost and the demand for crystal glass is decreased per building level.
Effect: Reduces  Crystal Glass consumption by 1% per level.

Wine Press

Image:Winecellars.gif Research Required: Wine Cellars
Description: Only the purest wines mature in the deep and cool cellars of the town. And the cellar`s master makes sure nothing trickles away and all the wine can run through the throats of your citizens. Every level of expansion decreases the town`s demand for wine.
Effect: Reduces  Wine consumption by 1% per level.