The Academy is a sublime place full of knowledge which combines old traditions with modern technology. The wisest heads of your town await entrance! Consider that every scientist needs his own laboratory which costs money.
The larger the academy the more scientists you can employ at the same time.
In the Barracks the boisterous youth is instructed to become keen fighters. Your soldiers know how to handle swords, spears and catapults and are also able to lead the mightiest war machines safely over the field.
Our battle-tested warriors in their shiny armour, and our progressive war machines have become legendary. Now it's time to make a profit from them. Other leaders will be eager to purchase these troops.
Upgrading Black Market enables you to sell more types of units and reduce the tax rate for this trade.
A governor in your colony guarantees that all the daily administrative tasks are done properly. He or she also lowers the level of corruption in your colony. The governor´s residence can also be upgraded to a palace if you ever want to move your capital.
Every Level upgrade reduces the corruption of the colony it is in. Converting a Governor's Residence to a palace will destroy your original Palace.
After you have researched espionage, you gain the ability to construct a hideout. The hideout allows you to hire spies. While in it, they help to catch foreign spies. Spies can be sent on missions, and they can discover information such as the number of troops a city has or what is in its warehouse.
A higher hideout level gives you a greater chance of a successful mission. It also gives you better protection from being spied and allows you to get more spies.
The palace is an excellent place to lead your empire into the future! It also provides a gorgeous view of the sea.
Every upgrade of your capital´s palace allows you to set up another colony. If you declare another town your capital the old Palace is destroyed. You will have to build the Governor's Residence from the ground up.
A threatening pirate banner flies over your town's Pirate Fortress. The pirate who accumulates the most loot during a capture run can secure grandiose rewards. So that your capture points are not robbed from you, until the day of the position calculation you should strengthen your crew.
Upgrading the building allows access to more capture point missions and the raiding of towns further away.
Valuable sea charts are archived in the Sea Chart Archive. This allows our sailors to navigate the seven seas even faster. The higher the building level and the more distant the destination, the greater the time saving for the journey there and back.
Reduces the travel time for all ships when traveling great distances.
After a day's work there is nothing more pleasant than a cool jug of wine. That's why your citizens love to meet at the Tavern. And when the last old songs have been sung at the end of the day, they set out merrily and cheerful for home.
Every upgrade of your tavern allows you to serve more .
It also gives a small bonus to satisfaction in the town.
The temple is a place of faith, belief and reflection. Priests live here, paying homage to their God and spreading his word throughout the island. You can also pray for miracles here, as long as you show him enough respect.
The larger the temple, the more priests you can employ at the same time.
When the wind blows west, a smell fills the streets around the tower and many a citizen doesn't leave the house without a peg on their nose. Our alchemists work restlessly on finding the perfect mixture and take care that we can get even more sulphur out of the pit.
The strong lumberjacks can chop down even the largest trees. But they also know, that a forest must be cultivated and new trees must be planted, so that we can continue to use only the best woods for our houses.
Increases (Wood or Building Material) production by 2% per level.
True masters of their art create sparkling pieces at the glassblower's house. The blow tubes, glasses and all sorts of other apparatuses only our scientists understand. And they are so handy, that things break only once in a while.
A Winegrower only chooses the most sunny hills of the surrounding area to cover them with the comforting green of the vines. That's how the vineyards produce full fruits that make for a much better harvest.
Ever since Helios Tower was reconstructed, its bright flame has been glowing for everyone beneath the skies! As long as it is illuminated, all of the island's resource mines will produce 10 % more resources for all players on the island!
As soon as the tower is built, the flame burns 21 days for free in honor of the generous constructor - afterwards all players can donate lamp oil to let the flame continue burning together.
Increases (wood) + (Luxury Good) production by 10% while the tower is illuminated (additive to the other production buildings).
Requires ambrosia to keep illuminate the tower and to maintain the illumination.
Explanation of Reduction Buildings
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1%per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you use only 54% of the original cost.
The constant exercises with the fireworks don't only light up the skies, but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again.
Lenses and magnifying glasses don't only help our scientists to see clearly and find important papers on their desk, they are also necessary in order to invent all the new technologies that make us so proud. The optician keeps everything we need carefully stored in boxes, so less things get lost and the demand for Crystal Glass is decreased per building level.
Every level of the Optician lowers demand for by 1% per expansion (only in the town it is built).