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Economy

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Contents

Second of the four research trees in Ikariam.

[edit] Conservation

We have learned how to store our resources well protected and in the long term. Also a part of our resources is safe from pirates and other villains who want to steal from us!

Cost: 24 Research Points
Effect: Allows the building of Warehouses
Prerequisite: None

[edit] Pulley

A brilliant idea: A rope that is pulled over a roll gives a simple man the strength of Hercules. So now our workers can lift up huge blocks of stone on their own and construct our buildings even faster!

Cost: 24 Research Points
Effect: 2% decrease in building costs
Prerequisite: Conservation

[edit] Wealth

The earth is full of precious goods! We have learned how to mine sulphur and crystals, quarry marble and grow vines on our fertile slopes from which we get delicious wine! A new era of wealth will dawn if we benefit from those treasures and a trading post will allow us to offer our goods to salesmen from countries far away and buy whatever we need.

Cost: 144 Research Points
Effect: Allows the mining of trade goods and the Building of Trading Posts
Prerequisite: Pulley

[edit] Wine Press

A happy population needs festivals in which they can spend hours reveling and drinking our fantastic free-flowing wine. Dionysos loves seeing us enjoying what he has given us!

Cost: 352 Research Points
Effect: Allows the Building of Taverns
Prerequisite: Wealth, Well Digging

[edit] Culinary Specialities

Our culture is truly rich in delicious treats! If we have cooks joining our soldiers in battle it won´t take more than the smell, that reminds them of their home kitchens, to strengthen their fighting spirit. And it shouldn't be forgotten, that a hearty meal has always brought a man back onto his feet. And of course a cook has a sharp knife he can jump in to the fight with.

Cost: 768 Research Points
Effect: Allows the Recruiting of Chefs in the Barracks
Prerequisite: Wine Press, Expansion, Professional Army

[edit] Geometry

Right angles, triangles, circles – a few bright minds can calculate how we can construct our buildings even better and more beautiful. And soon our towns will serve as examples for the whole world!

Cost: 1,144 Research Points
Effect: Additional 4% decrease in building costs (6% total)
Prerequisite: Culinary Specialities

[edit] Market

The strangest goods from distant islands arrive on our markets. Here we can also make deals with traders, so we are sure to get all the raw materials we need.

Cost: 2,376 Research Points
Effect: Allows Trade Agreements
Prerequisite: Geometry, Foreign Cultures

[edit] Holiday

A worker who has had a good rest is much more eager to work than an exhausted one. That´s why every citizen should have one day off per week. This will make all our citizens happier!

Cost: 6,048 Research Points
Effect: Increases the satisfaction in all towns by 25 points and allows you to have 50 more citizens in each of your cities.
Prerequisite: Market

[edit] Helping Hands

If our citizens help out a little underground instead of tanning themselves on the beach, we’ll get more raw materials and they’ll get less sunburn. There’s always a need for help down the mines, sawmills and vineyards.

Cost: 13,440 Research Points
Effect: Allows the overloading of resources
Prerequisite: Holiday
Actual

Allows overloading of the Saw Mill and other resources. It does not work for the academy. Up to 50% more workers, above the maximum limit, may be assigned at each resource. These workers are assigned on section that is red at the end of the normal blue bar. These additional workers produce only 25% of the typical worker. Thus, it takes four additional workers in a Saw Mill to produce 1 more wood/hour and eight additional workers in luxury resources to produce an 1 more luxury/hour.

[edit] Spirit Level

Water is always even. We should use this knowledge so that our buildings become even, too! Our town will become even more beautiful and we will use less stone and wood for constructing our buildings!

Cost: 21,000 Research Points
Effect: Additional 8% decrease in building costs (14% total)
Prerequisite: Helping Hands

[edit] Bureaucracy

Now our palace has even more shelves, boxes and drawers, even more piles of records and forms and clerks who can understand it all. Finally we can afford to build and administer another building in our towns! Currently, this feature does not function as intended and the user is unable to build an additional building. No "work arounds" for this bug exist at this time.

Cost: 61,920 Research Points
Effect: Allows for an additional building space in towns and Branche office
Prerequisite: Spirit Level

[edit] Utopia

Our citizens are living in wealth and prosperity. They are happy and healthy and have very little to worry about. Yes, one could say we are living in one of those places that you can only find in the scriptures from one of the great philosophers.

Cost: 320,400 Research Points
Effect: An increase of the capital bonus by 200 and an increase of the population cap in your capital by 200.
Prerequisite: Bureaucracy, Diplomacy, Letter Chute, Gunpowder

[edit] Economic Future

Our citizens live in wealth and the marketplace is spilling over with delicacies from all over the world! The streets are clean and developed, this way the building material reaches the building site quicker.

Cost: 439,200 Research Points
Effect: +10 Satisfaction and +20 max citizen number in every town. Multiplied with the level of this research.
  • As of Patch 0.2.8, the bonus had been changed from 2% per level to the described above and is working
Prerequisite: The Archimedic Principle (Science), Canon Casting (Military), Utopia (Economy, Mortar Attachment (Seafaring)

[edit] Economic Future (Level 2)

Our citizens live in wealth and the marketplace is spilling over with delicacies from all over the world! The streets are clean and developed, this way the building material reaches the building site quicker.

Cost: 878,400 Research Points
Effect: +10 Satisfaction and +20 max citizen number in every town.
  • As of Patch 0.2.8, the bonus had been changed from 2% per level to the described above.
Prerequisite: Economic Future (Economy)

[edit] Economic Future (Level 3)

Our citizens live in wealth and the marketplace is spilling over with delicacies from all over the world! The streets are clean and developed, this way the building material reaches the building site quicker.

Cost: 1,317,600 Research Points
Effect: +10 Satisfaction and +20 max citizen number in every town.
  • As of Patch 0.2.8, the bonus had been changed from 2% per level to the described above.
Prerequisite: Economic Future (Level 2) (Economy)
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