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Happiness

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Contents

[edit] Introduction

Every town has a "happiness" level which indicates the satisfaction of citizens. A new town's happiness count will start out at a medium level, 197, yielding a population growth rate of 3.12 new citizens per hour. As the town's number of citizens increases, the happiness is diluted and the population growth rate gradually decreases. Without happiness, your population may remain stagnant and can even decrease. Population growth rate is governed by happiness, with the rate being a function of your happiness score, calculated using the formula below.

[edit] Buildings

Buildings play a major role of the growth of your happiness. The first building that you get that affects your happiness is the Tavern. This is a great purchase for anyone to increase their town's happiness. It's even better if you can get a good stream of wine to keep it stocked. The second building you can produce is the Museum.

Governor´s Residence will reduce the corruption in colonies, which will increase the growth rate for the colony in which it is built.

[edit] Technologies

In order to build the tavern, you must first research Wine Press. The tavern gives +12 happiness per tavern level. Using the tavern, you can provide wine for your citizens. The more wine you give, the more happiness you provide. The Second technology is Cultural Exchange which allows you to build a museum in your town. With it, you will make a treaty with another player to exchange exhibits. A higher level of the museum allows more exhibits and more happiness. Another benefit to happiness that is a passive bonus is Holiday. This will increase your happiness by 25 for all villages.

Well Digging will increase happiness for your capital only. It is, however, one of the first available technologies, and provides a large bonus (50 happiness) in addition to other benefits, so it is "well" worth it.

[edit] Formula

As you play the game you will encounter a number of things that change this value. These events, good or bad effect the growth rate of the town.

The formula for happiness is:

Happiness = Basic bonuses (196 + Capital Bonus + Holiday Bonus(25)) + Wine (Tavern Base(12*level) + Tavern Bonus(80*step)) + Culture (Museum Base(20*level) + Cultural Goods Bonus(50*Cultural Goods)) - Population (population) - Corruption (Corruption rate * population)

The Capital Bonus only applies to your Capital city and starts out at 0. Researching Well Digging changes it to 50. Researching Utopia adds an extra 200, giving a total bonus of 250.

The Tavern Bonus is 80 per step on the "Wine per hour" control: serving 3 wine per hour gives a bonus of 80, 5 wine per hour gives 160, 8 gives 240, 11 gives 320, ..., 85 gives 1600, and so on.

Or, in short: Happiness = Total happiness produced - (population + corruption * population)

Growth Rate = Happiness * 0.02

[edit] Happiness/Growth Rate Calculator

A Happiness/Growth calculator page is available here: link

It uses the above formula to determine the Towns maximum population before the Growth Rate reaches equilibrium.

It takes into account all the relevant research, the Tavern and the Museum, also, it provides you with the local time to which the Town at the set level will become full; therefore, giving a good estimate to when you should upgrade your town.

The calculator now includes a field where the corruption can be entered, along with separation of the Tavern level and the Wine served for more accurate results.

[edit] Satisfaction

There are five levels of satisfaction in your town. The higher the satisfaction, the more population you gain per hour.

Happiness Level Corresponding Icon Growth Rate
Euphoric Image:Ecstatic.gif 6.00 and greater
Happy Image:Happy.gif 1.00 - 5.98
Neutral Image:Neutral.gif 0.01 - 0.98
Sad Image:Sad.gif (-1.00) - (-0.00)
Angry Image:Outraged.gif Lower than -1.00
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