Hideout
From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.
| Hideout |
|---|
|
| Function: |
| Training and using spies |
| Requirements: |
| Espionage |
| Expansion and use requirements: |
| |
Contents |
[edit] Building Information
A wise leader always has a eye on both, his allies and his enemies. The hideout allows you to hire spies who are able to provide you with information from the inside of other towns. A larger hideout provides space for more spies.
- Requires: Research: Espionage
[edit] Spies
Once "activated" and sent on an espionage mission, the spy (for a fee) will try to infiltrate the target town. After the infiltration has been successful, the spy remains stationed in the target town, and can be assigned new orders, or recalled back to the hideout. While a spy is stationed in a town you will be able to see the levels of all the infiltrated town's building levels. Seeing an enemy town's building levels after a spy infiltrates a town does not increase the risk at all.
Any trained spies, which have not been sent with espionage orders and remain in the Hideout, are working in the defence, increasing the chance of failure of enemy's espionage missions on the town they are stationed in.
[edit] Risks
At any stage, from infiltration to returning home, there is a certain risk of spy being caught. The risk is significantly increased a short time after the mission has been completed, so it is recommended to wait for a "cooling off" period before assigning the spy with a new order. The level of risk is also affected by the size of the town. In larger towns there are more citizens, so the chances of the spy being caught are drastically reduced. However, the opposite goes for smaller towns with fewer people. The current risk levels for each of the spies can be monitored in the "Hideout" window, "Spy on mission" section. As your hideout level increases your risk of being caught decreases. A spy can only be discovered on his way to the town or at a failed attempt of a mission, so you can plant a spy somewere and literally (with patience of course) leave a spy in a town for a year undetected if you do not do any missions.
Where:
-
is the number of spies defending the town being spied on.
-
is the level of the hideout in the town being spied on.
-
is the size of the town hall in the town being spied on.
-
is the level of the spying player's hideout (in the town the spy was sent from).
| Mission | Mission Risk |
|---|---|
| Infiltrate | 5 |
| Spy Treasure Chamber | 24 |
| Recall Spy | 30 |
| Inspect warehouse | 30 |
| Spy out Level of Research | 40 |
| Online Status | 50 |
| Spy out Garrison | 70 |
| Observe Fleet and Troop Movements | 80 |
| Observe Communication | 90 |
[edit] Examples
Player (A) wants to spy out Player (B)'s warehouse. (A) has a level 15 hideout, (B) has a level 12 town, level 8 hideout with 7 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Warehouse.
Now, a more challenging scenario. Player (A) wants to spy out Player (B)'s warehouse. (A) has a level 32 hideout (maxed-out!), (B) has a level 20 town, level 25 hideout with 25 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Warehouse.
Now, for an even more challenging scenario. Player (A) wants to spy out Player (B)'s garrison. (A) has a level 32 hideout (maxed-out!), (B) has a level 25 town, level 32 hideout with 32 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Garrison.
So, if you do NOT want to be spied on, max out your own hideout!
[edit] Spy recruitment
Spy recruitment costs are 150 gold, 80 crystal, as well as a short amount of time spent on training. Unlike military units, spies require no upkeep costs. However, like military units the higher level the hideout is the less time is used for training a spy. Note that multiple spies cannot be queued.
[edit] Expansion Details
- Please Note:
|
|
|
- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
| Building Level | Resources needed to build | Build | Minimum | Master Builder Score | Max # of Spies | Spy build time | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||||||||||
| 1 | 113 P: 111 G: 106 SL: 97 MR: 61 | - | 24m 00s | 0 P: 0 G: 0 SL: 0 MR: 0 | 1 | 1 | 14m 15s | ||||||||||||
| 2 | 248 P: 243 G: 233 SL: 213 MR: 134 | - | 36m 00s | 0 P: 0 G: 0 SL: 0 MR: 0 | 2 | 2 | 13m 32s | ||||||||||||
| 3 | 402 P: 394 G: 378 SL: 346 MR: 217 | - | 48m 36s | 0 P: 0 G: 0 SL: 0 MR: 0 | 4 | 3 | 12m 52s | ||||||||||||
| 4 | 578 P: 566 G: 543 SL: 497 MR: 312 | 129 P: 126 G: 121 SL: 111 MR: 70 | 1h 1m | 0 P: 0 G: 0 SL: 0 MR: 0 | 7 | 4 | 12m 13s | ||||||||||||
| 5 | 779 P: 763 G: 732 SL: 670 MR: 421 | 197 P: 193 G: 185 SL: 169 MR: 106 | 1h 15m | 0 P: 0 G: 0 SL: 0 MR: 0 | 9 | 5 | 11m 36s | ||||||||||||
| 6 | 1,007 P: 987 G: 947 SL: 866 MR: 544 | 275 P: 270 G: 259 SL: 237 MR: 149 | 1h 30m | 0 P: 0 G: 0 SL: 0 MR: 0 | 12 | 6 | 11m 02s | ||||||||||||
| 7 | 1,267 P: 1,242 G: 1,191 SL: 1,090 MR: 684 | 366 P: 359 G: 344 SL: 315 MR: 198 | 1h 45m | 0 P: 0 G: 0 SL: 0 MR: 0 | 16 | 7 | 10m 29s | ||||||||||||
| 8 | 1,564 P: 1,533 G: 1,470 SL: 1,345 MR: 845 | 471 P: 462 G: 443 SL: 405 MR: 254 | 2h 1m | 1 P: 1 G: 0 SL: 0 MR: 0 | 20 | 8 | 9m 57s | ||||||||||||
| 9 | 1,903 P: 1,865 G: 1,789 SL: 1,637 MR: 1,028 | 593 P: 581 G: 557 SL: 510 MR: 320 | 2h 18m | 1 P: 1 G: 1 SL: 1 MR: 0 | 24 | 9 | 9m 27s | ||||||||||||
| 10 | 2,288 P: 2,242 G: 2,151 SL: 1,968 MR: 1,236 | 735 P: 720 G: 691 SL: 632 MR: 397 | 2h 36m | 1 P: 1 G: 1 SL: 1 MR: 0 | 30 | 10 | 8m 59s | ||||||||||||
| 11 | 2,728 P: 2,673 G: 2,564 SL: 2,346 MR: 1,473 | 900 P: 882 G: 846 SL: 774 MR: 486 | 2h 54m | 1 P: 1 G: 1 SL: 1 MR: 0 | 36 | 11 | 8m 32s | ||||||||||||
| 12 | 3,230 P: 3,165 G: 3,036 SL: 2,778 MR: 1,744 | 1,090 P: 1,068 G: 1,025 SL: 937 MR: 589 | 3h 14m | 1 P: 1 G: 1 SL: 1 MR: 1 | 43 | 12 | 8m 06s | ||||||||||||
| 13 | 3,801 P: 3,725 G: 3,573 SL: 3,269 MR: 2,053 | 1,312 P: 1,286 G: 1,233 SL: 1,128 MR: 708 | 3h 35m | 1 P: 1 G: 1 SL: 1 MR: 1 | 51 | 13 | 7m 42s | ||||||||||||
| 14 | 4,453 P: 4,364 G: 4,186 SL: 3,830 MR: 2,405 | 1,569 P: 1,538 G: 1,475 SL: 1,349 MR: 847 | 3h 56m | 1 P: 1 G: 1 SL: 1 MR: 1 | 60 | 14 | 7m 19s | ||||||||||||
| 15 | 5,195 P: 5,091 G: 4,883 SL: 4,468 MR: 2,805 | 1,866 P: 1,829 G: 1,754 SL: 1,605 MR: 1,008 | 4h 19m | 1 P: 1 G: 1 SL: 1 MR: 1 | 70 | 15 | 6m 57s | ||||||||||||
| 16 | 6,042 P: 5,921 G: 5,679 SL: 5,196 MR: 3,263 | 2,212 P: 2,168 G: 2,079 SL: 1,902 MR: 1,194 | 4h 42m | 1 P: 1 G: 1 SL: 1 MR: 1 | 82 | 16 | 6m 36s | ||||||||||||
| Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1] Levels 17 and higher are strictly based on players input into these tables. | |||||||||||||||||||
| 17 | 7,008 P: 6,868 G: 6,588 SL: 6,027 MR: 3,784 | 2,613 P: 2,561 G: 2,456 SL: 2,247 MR: 1,411 | 5h 7m | 1 P: 1 G: 1 SL: 1 MR: 1 | 96 | 17 | 6m 16s | ||||||||||||
| 18 | 8,108 P: 7,946 G: 7,622 SL: 6,973 MR: 4,378 | 3,078 P: 3,016 G: 2,893 SL: 2,647 MR: 1,662 | 5h 34m | 1 P: 1 G: 1 SL: 1 MR: 1 | 111 | 18 | 5m 57s | ||||||||||||
| 19 | 9,363 P: 9,176 G: 8,801 SL: 8,052 MR: 5,056 | 3,617 P: 3,545 G: 3,400 SL: 3,111 MR: 1,953 | 6h 1m | 1 P: 1 G: 1 SL: 1 MR: 1 | 129 | 19 | 5m 40s | ||||||||||||
| 20 | 10,793 P: 10,577 G: 10,145 SL: 9,282 MR: 5,828 | 4,243 P: 4,158 G: 3,988 SL: 3,649 MR: 2,291 | 6h 30m | 2 P: 2 G: 2 SL: 1 MR: 1 | 150 | 20 | 5m 32s | ||||||||||||
| 21 | 12,423 P: 12,175 G: 11,678 SL: 10,684 MR: 6,708 | 4,968 P: 4,869 G: 4,670 SL: 4,272 MR: 2,683 | 7h 47s | 2 P: 2 G: 2 SL: 2 MR: 1 | 173 | 21 | 5m 07s | ||||||||||||
| 22 | 14,282 P: 13,996 G: 13,425 SL: 12,283 MR: 7,712 | 5,810 P: 5,694 G: 5,461 SL: 4,997 MR: 3,137 | 7h 32m | 2 P: 2 G: 2 SL: 2 MR: 1 | 200 | 22 | 4m 51s | ||||||||||||
| 23 | 16,401 P: 16,073 G: 15,417 SL: 14,105 MR: 8,857 | 6,787 P: 6,651 G: 6,380 SL: 5,837 MR: 3,665 | 8h 6m | 2 P: 2 G: 2 SL: 2 MR: 1 | 231 | 23 | 4m 37s | ||||||||||||
| 24 | 18,816 P: 18,440 G: 17,687 SL: 16,182 MR: 10,161 | 7,919 P: 7,761 G: 7,444 SL: 6,810 MR: 4,276 | 8h 41m | 3 P: 3 G: 3 SL: 2 MR: 2 | 267 | 24 | 4m 23s | ||||||||||||
| 25 | 21,570 P: 21,139 G: 20,276 SL: 18,550 MR: 11,648 | 9,233 P: 9,048 G: 8,679 SL: 7,940 MR: 4,986 | 9h 18m | 3 P: 3 G: 3 SL: 3 MR: 2 | 308 | 25 | 4m 10s | ||||||||||||
| 26 | 24,709 P: 24,215 G: 23,226 SL: 21,250 MR: 13,343 | 10,758 P: 10,543 G: 10,113 SL: 9,252 MR: 5,809 | 9h 56m | 3 P: 3 G: 3 SL: 3 MR: 2 | 354 | 26 | 3m 57s | ||||||||||||
| 27 | 28,288 P: 27,722 G: 26,591 SL: 24,328 MR: 15,276 | 12,526 P: 12,275 G: 11,774 SL: 10,772 MR: 6,764 | 10h 37m | 4 P: 4 G: 4 SL: 3 MR: 2 | 408 | 27 | 3m 45s | ||||||||||||
| 28 | 32,368 P: 31,721 G: 30,426 SL: 27,836 MR: 17,479 | 14,577 P: 14,285 G: 13,702 SL: 12,536 MR: 7,872 | 11h 20m | 4 P: 4 G: 4 SL: 4 MR: 2 | 469 | 28 | 3m 34s | ||||||||||||
| 29 | 37,019 P: 36,279 G: 34,798 SL: 31,836 MR: 19,990 | 16,956 P: 16,617 G: 15,939 SL: 14,582 MR: 9,156 | 12h 4m | 5 P: 5 G: 5 SL: 4 MR: 3 | 539 | 29 | 3m 23s | ||||||||||||
| 30 | 42,321 P: 41,475 G: 39,782 SL: 36,396 MR: 22,853 | 19,716 P: 19,322 G: 18,533 SL: 16,956 MR: 10,647 | 12h 51m | 6 P: 6 G: 5 SL: 5 MR: 3 | 620 | 30 | 3m 13s | ||||||||||||
| 31 | 48,365 P: 47,398 G: 45,463 SL: 41,594 MR: 26,117 | 22,917 P: 22,459 G: 21,542 SL: 19,709 MR: 12,375 | 13h 41m | 6 P: 6 G: 6 SL: 6 MR: 4 | 712 | 31 | 3m 04s | ||||||||||||
| 32 | 55,255 P: 54,150 G: 51,940 SL: 47,519 MR: 29,838 | 26,631 P: 26,098 G: 25,033 SL: 22,903 MR: 14,381 | 14h 33m | 7 P: 7 G: 7 SL: 6 MR: 4 | 818 | 32 | 2m 54s | ||||||||||||
| Level 32 is the highest building level possible to upgrade to. No further upgrades are possible, because this is the building's true maximum level. [2] | |||||||||||||||||||
| Building Level | | | Build | Minimum | Master Builder Score | Max # of Spies | Spy build time | ||||||||||||
| Resources needed to build | |||||||||||||||||||
- Notes:
- ↑ A Soft cap is a maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
- ↑ A Hard cap is the highest building level possible to upgrade to. No further upgrades are possible either because the upgrade button is missing, or the next level would exceed the max possible storage of the town's warehouses.
| ||||||||||||||||||||||||||||||||||





