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Hideout

From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.

Hideout
Image:hideout.gif
Function:
Training and using spies
Requirements:
Espionage
Expansion and use requirements:
 Wood  Marble
Alternate Language wiki links for Hideout: de: Germany, fi: Finland, fr: France, hu: Hungary, nl: Nederland, pl: Poland, sr: Serbia and sv: Sweden

Contents


[edit] Building Information

A wise leader always has a eye on both, his allies and his enemies. The hideout allows you to hire spies who are able to provide you with information from the inside of other towns. A larger hideout provides space for more spies.

[edit] Spies

Once "activated" and sent on an espionage mission, the spy (for a fee) will try to infiltrate the target town. After the infiltration has been successful, the spy remains stationed in the target town, and can be assigned new orders, or recalled back to the hideout. While a spy is stationed in a town you will be able to see the levels of all the infiltrated town's building levels. Seeing an enemy town's building levels after a spy infiltrates a town does not increase the risk at all.

Any trained spies, which have not been sent with espionage orders and remain in the Hideout, are working in the defence, increasing the chance of failure of enemy's espionage missions on the town they are stationed in.

[edit] Risks

At any stage, from infiltration to returning home, there is a certain risk of spy being caught. The risk is significantly increased a short time after the mission has been completed, so it is recommended to wait for a "cooling off" period before assigning the spy with a new order. The level of risk is also affected by the size of the town. In larger towns there are more citizens, so the chances of the spy being caught are drastically reduced. However, the opposite goes for smaller towns with fewer people. The current risk levels for each of the spies can be monitored in the "Hideout" window, "Spy on mission" section. As your hideout level increases your risk of being caught decreases. A spy can only be discovered on his way to the town or at a failed attempt of a mission, so you can plant a spy somewere and literally (with patience of course) leave a spy in a town for a year undetected if you do not do any missions.

math Ikariam.org

Where:

math is the number of spies defending the town being spied on.
math is the level of the hideout in the town being spied on.
math is the size of the town hall in the town being spied on.
math is the level of the spying player's hideout (in the town the spy was sent from).
Mission Mission Risk
Infiltrate 5
Spy Treasure Chamber 24
Recall Spy 30
Inspect warehouse 30
Spy out Level of Research 40
Online Status 50
Spy out Garrison 70
Observe Fleet and Troop Movements 80
Observe Communication 90

[edit] Examples

Player (A) wants to spy out Player (B)'s warehouse. (A) has a level 15 hideout, (B) has a level 12 town, level 8 hideout with 7 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Warehouse.

math

Now, a more challenging scenario. Player (A) wants to spy out Player (B)'s warehouse. (A) has a level 32 hideout (maxed-out!), (B) has a level 20 town, level 25 hideout with 25 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Warehouse.

math

Now, for an even more challenging scenario. Player (A) wants to spy out Player (B)'s garrison. (A) has a level 32 hideout (maxed-out!), (B) has a level 25 town, level 32 hideout with 32 spies in defense. Player (A) leaves the spy for several hours after it enters the town so the Cooldown Risk is 0. This mission is Inspect Garrison.

math

So, if you do NOT want to be spied on, max out your own hideout!

[edit] Spy recruitment

Spy recruitment costs are 150 gold, 80 crystal, as well as a short amount of time spent on training. Unlike military units, spies require no upkeep costs. However, like military units the higher level the hideout is the less time is used for training a spy. Note that multiple spies cannot be queued.

[edit] Expansion Details

Please Note:

  • There are some researches which reduce the resources required for the construction of buildings.
Pulley reduces the required amount of resources by 2% (2% total)
Geometry reduces the required amount of resources by 4% (6% total)
Spirit Level reduces the required amount of resources by 8% (14% total)

Architect's Office reduces the  Marble requirements by up to 32%
Carpenter reduces the  Wood requirements by up to 32%
Firework Test Area reduces the  Sulphur requirements by up to 32%
Optician reduces the  Crystal Glass requirements by up to 32%
Wine Press reduces the  Wine requirements by up to 32%

Alchemist's Tower increases the production of  Sulphur by 2% for every level built.
Forester's House increases the production of  Wood by 2% for every level built.
Glassblower increases the production of  Crystal Glass by 2% for every level built.
Stonemason increases the production of  Marble by 2% for every level built.
Winery increases the production of  Wine by 2% for every level built.

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.


Building
Level
Resources needed to build Build
 Build time
Minimum
 Warehouse Level
Master
Builder
Score
Max #
of Spies
Spy
build
time
 Wood  Marble
1 113
P: 111
G: 106
SL: 97
MR: 61
- 24m 00s 0
P: 0
G: 0
SL: 0
MR: 0
1 1 14m 15s
2 248
P: 243
G: 233
SL: 213
MR: 134
- 36m 00s 0
P: 0
G: 0
SL: 0
MR: 0
2 2 13m 32s
3 402
P: 394
G: 378
SL: 346
MR: 217
- 48m 36s 0
P: 0
G: 0
SL: 0
MR: 0
4 3 12m 52s
4 578
P: 566
G: 543
SL: 497
MR: 312
129
P: 126
G: 121
SL: 111
MR: 70
1h 1m 0
P: 0
G: 0
SL: 0
MR: 0
7 4 12m 13s
5 779
P: 763
G: 732
SL: 670
MR: 421
197
P: 193
G: 185
SL: 169
MR: 106
1h 15m 0
P: 0
G: 0
SL: 0
MR: 0
9 5 11m 36s
6 1,007
P: 987
G: 947
SL: 866
MR: 544
275
P: 270
G: 259
SL: 237
MR: 149
1h 30m 0
P: 0
G: 0
SL: 0
MR: 0
12 6 11m 02s
7 1,267
P: 1,242
G: 1,191
SL: 1,090
MR: 684
366
P: 359
G: 344
SL: 315
MR: 198
1h 45m 0
P: 0
G: 0
SL: 0
MR: 0
16 7 10m 29s
8 1,564
P: 1,533
G: 1,470
SL: 1,345
MR: 845
471
P: 462
G: 443
SL: 405
MR: 254
2h 1m 1
P: 1
G: 0
SL: 0
MR: 0
20 8 9m 57s
9 1,903
P: 1,865
G: 1,789
SL: 1,637
MR: 1,028
593
P: 581
G: 557
SL: 510
MR: 320
2h 18m 1
P: 1
G: 1
SL: 1
MR: 0
24 9 9m 27s
10 2,288
P: 2,242
G: 2,151
SL: 1,968
MR: 1,236
735
P: 720
G: 691
SL: 632
MR: 397
2h 36m 1
P: 1
G: 1
SL: 1
MR: 0
30 10 8m 59s
11 2,728
P: 2,673
G: 2,564
SL: 2,346
MR: 1,473
900
P: 882
G: 846
SL: 774
MR: 486
2h 54m 1
P: 1
G: 1
SL: 1
MR: 0
36 11 8m 32s
12 3,230
P: 3,165
G: 3,036
SL: 2,778
MR: 1,744
1,090
P: 1,068
G: 1,025
SL: 937
MR: 589
3h 14m 1
P: 1
G: 1
SL: 1
MR: 1
43 12 8m 06s
13 3,801
P: 3,725
G: 3,573
SL: 3,269
MR: 2,053
1,312
P: 1,286
G: 1,233
SL: 1,128
MR: 708
3h 35m 1
P: 1
G: 1
SL: 1
MR: 1
51 13 7m 42s
14 4,453
P: 4,364
G: 4,186
SL: 3,830
MR: 2,405
1,569
P: 1,538
G: 1,475
SL: 1,349
MR: 847
3h 56m 1
P: 1
G: 1
SL: 1
MR: 1
60 14 7m 19s
15 5,195
P: 5,091
G: 4,883
SL: 4,468
MR: 2,805
1,866
P: 1,829
G: 1,754
SL: 1,605
MR: 1,008
4h 19m 1
P: 1
G: 1
SL: 1
MR: 1
70 15 6m 57s
16 6,042
P: 5,921
G: 5,679
SL: 5,196
MR: 3,263
2,212
P: 2,168
G: 2,079
SL: 1,902
MR: 1,194
4h 42m 1
P: 1
G: 1
SL: 1
MR: 1
82 16 6m 36s
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1]
Levels 17 and higher are strictly based on players input into these tables.
17 7,008
P: 6,868
G: 6,588
SL: 6,027
MR: 3,784
2,613
P: 2,561
G: 2,456
SL: 2,247
MR: 1,411
5h 7m 1
P: 1
G: 1
SL: 1
MR: 1
96 17 6m 16s
18 8,108
P: 7,946
G: 7,622
SL: 6,973
MR: 4,378
3,078
P: 3,016
G: 2,893
SL: 2,647
MR: 1,662
5h 34m 1
P: 1
G: 1
SL: 1
MR: 1
111 18 5m 57s
19 9,363
P: 9,176
G: 8,801
SL: 8,052
MR: 5,056
3,617
P: 3,545
G: 3,400
SL: 3,111
MR: 1,953
6h 1m 1
P: 1
G: 1
SL: 1
MR: 1
129 19 5m 40s
20 10,793
P: 10,577
G: 10,145
SL: 9,282
MR: 5,828
4,243
P: 4,158
G: 3,988
SL: 3,649
MR: 2,291
6h 30m 2
P: 2
G: 2
SL: 1
MR: 1
150 20 5m 32s
21 12,423
P: 12,175
G: 11,678
SL: 10,684
MR: 6,708
4,968
P: 4,869
G: 4,670
SL: 4,272
MR: 2,683
7h 47s 2
P: 2
G: 2
SL: 2
MR: 1
173 21 5m 07s
22 14,282
P: 13,996
G: 13,425
SL: 12,283
MR: 7,712
5,810
P: 5,694
G: 5,461
SL: 4,997
MR: 3,137
7h 32m 2
P: 2
G: 2
SL: 2
MR: 1
200 22 4m 51s
23 16,401
P: 16,073
G: 15,417
SL: 14,105
MR: 8,857
6,787
P: 6,651
G: 6,380
SL: 5,837
MR: 3,665
8h 6m 2
P: 2
G: 2
SL: 2
MR: 1
231 23 4m 37s
24 18,816
P: 18,440
G: 17,687
SL: 16,182
MR: 10,161
7,919
P: 7,761
G: 7,444
SL: 6,810
MR: 4,276
8h 41m 3
P: 3
G: 3
SL: 2
MR: 2
267 24 4m 23s
25 21,570
P: 21,139
G: 20,276
SL: 18,550
MR: 11,648
9,233
P: 9,048
G: 8,679
SL: 7,940
MR: 4,986
9h 18m 3
P: 3
G: 3
SL: 3
MR: 2
308 25 4m 10s
26 24,709
P: 24,215
G: 23,226
SL: 21,250
MR: 13,343
10,758
P: 10,543
G: 10,113
SL: 9,252
MR: 5,809
9h 56m 3
P: 3
G: 3
SL: 3
MR: 2
354 26 3m 57s
27 28,288
P: 27,722
G: 26,591
SL: 24,328
MR: 15,276
12,526
P: 12,275
G: 11,774
SL: 10,772
MR: 6,764
10h 37m 4
P: 4
G: 4
SL: 3
MR: 2
408 27 3m 45s
28 32,368
P: 31,721
G: 30,426
SL: 27,836
MR: 17,479
14,577
P: 14,285
G: 13,702
SL: 12,536
MR: 7,872
11h 20m 4
P: 4
G: 4
SL: 4
MR: 2
469 28 3m 34s
29 37,019
P: 36,279
G: 34,798
SL: 31,836
MR: 19,990
16,956
P: 16,617
G: 15,939
SL: 14,582
MR: 9,156
12h 4m 5
P: 5
G: 5
SL: 4
MR: 3
539 29 3m 23s
30 42,321
P: 41,475
G: 39,782
SL: 36,396
MR: 22,853
19,716
P: 19,322
G: 18,533
SL: 16,956
MR: 10,647
12h 51m 6
P: 6
G: 5
SL: 5
MR: 3
620 30 3m 13s
31 48,365
P: 47,398
G: 45,463
SL: 41,594
MR: 26,117
22,917
P: 22,459
G: 21,542
SL: 19,709
MR: 12,375
13h 41m 6
P: 6
G: 6
SL: 6
MR: 4
712 31 3m 04s
32 55,255
P: 54,150
G: 51,940
SL: 47,519
MR: 29,838
26,631
P: 26,098
G: 25,033
SL: 22,903
MR: 14,381
14h 33m 7
P: 7
G: 7
SL: 6
MR: 4
818 32 2m 54s
Level 32 is the highest level possible for this building.
No further upgrades are possible, because this is the building's true maximum level. [2]
Building
Level
 Wood  Marble Build
 Build time
Minimum
 Warehouse Level
Master
Builder
Score
Max #
of Spies
Spy
build
time
Resources needed to build
Notes:
  1. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  2. A Hard cap is the highest level possible for that building can be upgraded. No further upgrades are possible either because the upgrade button is missing, or the next level would exceed the max possible storage of the town's warehouses.

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