Hideout
From [[w:c:Ikariam|WikIkariam]]
| Hideout |
|---|
|
| Function |
| Training and using spies |
| Requirements |
| Espionage |
| Resources needed |
| |
A wise leader always has a eye on both, his allies and his enemies. The hideout allows you to hire spies who are able to provide you with information from the inside of other towns. A larger hideout provides space for more spies.
- Requires: Research: Espionage
- For use of spies and information on spying, see Spies
[edit] Spies
Once "activated" and sent on an espionage mission, the spy (for a fee) will try to infiltrate the target town. After the infiltration has been successful, the spy remains stationed in the target town, and can be assigned new orders, or recalled back to the hideout. Any trained spies, which have not been sent with espionage orders and remain in the Hideout, are working in the defence, increasing the chance of failure of enemy's espionage missions on the town they are stationed in.
[edit] Risks
At any stage, from infiltration to returning home, there is a certain risk of spy being caught. The risk is significantly increased a short time after the mission has been completed, so it is recommended to wait for a "cooling off" period before assigning the spy with a new order. The level of risk is also affected by the size of the town. In larger towns there are more citizens, so the chances of the spy being caught are drastically reduced. However, the opposite goes for smaller towns with fewer people. The current risk levels for each of the spies can be monitored in the "Hideout" window, "Spy on mission" section. As your hideout level increases your risk of being caught decreases.
[edit] Spy recruitment
Spy recruitment costs are 200 gold, 17 crystal, as well as a short amount of time spent on training. Unlike military units, spies require no upkeep costs. Also multiple spies cannot be queued.
Spy training time is simply 45 seconds per level below 20. Thus, at level 20, spy training takes no time.
Training a spy at in a level 20 hideout now takes 5m 23s due to the 0.2.8 patch. This is also confirmed in on the message boards here:
http://board.ikariam.com/thread.php?threadid=23208
The table below needs to be updated.
[edit] Expansion Details
- Please Note:
- There are some researches that help to reduce the building materials needed to build this building and they are cumulative: Pulley research reduces them by 2%, Geometry another 4% or 6% total and Spirit Level another 8% or 14% reduction bonus from the normal amount of wood and marble, sulphur, crystal glass, or wine required to build the buildings.
- The research bonuses are not shown directly in the following chart.
These bonuses are shown by hovering your mouse over the individual resource numbers in the chart ( Pulley = 2% total, Geometry = 6% total and Spirit Level = 14% total).
| Level | Resources needed to build | | Max Spies | Spy Build Time | |||||
|---|---|---|---|---|---|---|---|---|---|
| | |||||||||
| 1 | 20 P 19 G 18 S 17 | - | 15m 8s | 1 | 14:15* [1] | ||||
| 2 | 49 P 48 G 46 S 42 | 10 P 9 G 9 S 8 | 42m 00s | 2 | 13:32* [1] | ||||
| 3 | 95 P 93 G 89 S 81 | 27 P 26 G 25 S 23 | 1h 8m | 3 | 12:52* [1] | ||||
| 4 | 163 P 159 G 153 S 140 | 48 P 47 G 45 S 41 | 1h 41m | 4 | 12:13* [1] | ||||
| 5 | 266 P 260 G 250 S 228 | 88 P 86 G 82 S 75 | 2h 10m | 5 | 11:36* [1] | ||||
| 6 | 407 P 398 G 382 S 350 | 146 P 143 G 137 S 125 | 2h 38m | 6 | 11:02* [1] | ||||
| 7 | 594 P 582 G 558 S 510 | 228 P 223 G 214 S 196 | 3h 23m | 7 | 9:45 | ||||
| 8 | 867 P 849 G 814 S 745 | 352 P 344 G 330 S 302 | 4h 25m | 8 | 9:00 | ||||
| 9 | 1,179 P 1,155 G 1,108 S 1,013 | 498 P 488 G 468 S 428 | 5h 22m | 9 | 8:15 | ||||
| 10 | 1,559 P 1,527 G 1,465 S 1,340 | 686 P 672 G 644 S 589 | 6h 26m | 10 | 7:30 | ||||
| 11 | 2,012 P 1,971 G 1,891 S 1,730 | 919 P 900 G 863 S 790 | 7h 12m | 11 | 8:32* [1] | ||||
| 12 | 2,674 P 2,620 G 2,513 S 2,299 | 1,250 P 1,225 G 1,175 S 1,075 | 8h 17m | 12 | 8:06* [1] | ||||
| 13 | 3,343 P 3,276 G 3,142 S 2,874 | 1,438 P 1,409 G 1,351 S 1,236 | 9h 1m | 13 | 7:42* [1] | ||||
| 14 | 4,127 P 4,044 G 3,879 S 3,549 | 1,828 P 1,791 G 1,718 S 1,572 | 9h 40m | 14 | 7:19* [1] | ||||
| 15 | 5,021 P 4,920 G 4,719 S 4,318 | 2,066 P 2,024 G 1,942 S 1,776 | 10h 15m | 15 | 6:57* [1] | ||||
| 16 | 6,304 P 6,177 G 5,925 S 5,421 | 2,672 P 2,618 G 2,511 S 2,297 | 11h 12m | 16 | 6:36* [1] | ||||
| 17 | 7,533 P 7,382 G 7,081 S 6,478 | 3,276 P 3,210 G 3,079 S 2,817 | 11h 36m | 17 | 6:16* [1] | ||||
| 18 | 8,910 P 8,731 G 8,375 S 7,662 | 3,960 P 3,880 G 3,722 S 3,405 | 11h 52m | 18 | 5:57* [1] | ||||
| 19 | 9,833 P 9,636 G 9,243 S 8,456 | 4,370 P 4,282 G 4,107 S 3,758 | 12h 1m | 19 | 5:40* [1] | ||||
| 20 | 11,232 P 11,007 G 10,558 S 9,659 | 4,992 P 4,892 G 4,692 S 4,293 | 12h 28m | 20 | 5:23* [1] | ||||
| 21 [2] | 44,928 P 44,029 G 42,232 S 38,638 | 19,968 P 19,568 G 18,769 S 17,172 | 2D 1h | 21 | 5:07* [1] | ||||
| 22 [2] | 89,856 P 88,058 G 84,464 S 77,276 | 39,936 P 39,137 G 37,539 S 34,344 | 4D 3h | 22 | 4:51* [1] | ||||
| 23 [2] | 179,712 P 176,117 G 168,929 S 154,552 | 79,872 P 78,274 G 75,079 S 68,689 | 8D 7h | 23 | - | ||||
| 24 [2] | 359,424 P 352,235 G 337,858 S 309,104 | 159,744 P 156,549 G 150,159 S 137,379 | 16D 15h | 24 | - | ||||
| 25 [2] | 718,848 P 704,471 G 675,717 S 618,209 | 319,488 P 313,098 G 300,318 S 274,759 | 33D 6h | 25 | - | ||||
| 26 [2] | 1,437,696 P 1,408,942 G 1,351,434 S 1,236,418 | 638,976 P 626,196 G 600,637 S 549,519 | 66D 13h | 26 | - | ||||
| 27 [2] | 2,875,392 P 2,817,884 G 2,702,868 S 2,472,837 | 1,277,952 P 1,252,392 G 1,201,274 S 1,099,038 | 133D 2h | 27 | - | ||||
| 28 [2] | 5,750,784 P 5,635,768 G 5,405,736 S 4,945,674 | 2,555,904 P 2,504,785 G 2,402,549 S 2,198,077 | 266D 5h | 28 | - | ||||
| 29 [2] | 11,501,568 P 11,271,536 G 10,811,473 S 9,891,348 | 5,111,808 P 5,009,571 G 4,805,099 S 4,396,154 | 1Y 167D 11h | 29 | - | ||||
| This space is reserved for Levels 30 thru 40 when they become reasonable to get | |||||||||
| Level | | | | Max Spies | Spy Build Time | ||||
| Resources needed to build | |||||||||
Extra Notes:
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 * = Spy training times updated due to v0.2.8 update
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Levels 21 through 40 do not show up on the in-game Help pages anymore due to the Soft cap that Gameforge enacted in v.0.2.5!
As of v.0.2.0 the information in this chart was 100% accurate.
[edit] Other Buildings
| Ikariam Buildings (In-game) and buildings (coming soon) | |
|---|---|
| In-game | • Academy • Barracks • Embassy • Governor's Residence • Hideout • Museum • Palace • Shipyard • Tavern • Town hall • Town wall • Trading port • Trading post • Warehouse • Workshop • |
| Coming Soon | • Alchemist • Architect • Carpentering • Fireworker • Forester • Glassblowing • Optician • Stonemason • Vineyard • Winegrower • |
| Resources | • Saw Mill • Sulfur/Sulphur Pit • Crystal Mine • Vineyard • Marble Quarry • |
| Ikariam Buildings (In-game) and buildings (coming soon) | |

