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From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.


Welcome To WikIkariam

The wiki about Gameforge's browser game Ikariam that anyone can edit

Since February 2008 we have added over 430 articles to this site. We currently have 54 active users working on the site.

We have a total of 7 Administrators of which 4 are Bureaucrats.

Alternate Language links for Main Page: ar: League of Arab States/Egypt, de: Germany, es: Kingdom of Spain/United Mexican States, fi: Finland, fr: France, he: Hebrew / Israel, hu: Hungary, lt: Lithuania, nl: Nederland, pl: Poland, pt: Federative Republic of Brazil/Portugal / Portuguese Republic, ru: Russian, sr: Serbia, sv: Sweden, vi: Socialist Republic of Vietnam, zh: Mainland China / People's Replublic of China and zh-hant: Hong Kong / Special Administrative Region of the People's Republic of China/Macau / Special Administrative Region of the People's Republic of China/Taiwan / Republic of China


Contents   (view all pages)

Standard Buildings:
Standard Buildings continued:
Production Buildings:
Reduction Buildings:
Resources:


Research:
Guides:
Other links:
Other links continued:


We need You!

As you probably know, Ikariam was recently updated to Patch 0.3.2. This patch brought a lot of changes. Do you want to help make this wiki better by doing your part? You don't have to know everything about editing, you don't even have to be registered. All you need is to have some information we don't have. So, maybe you can help by filling the pages that miss information or need updating. Please look at some pages which are missing information or need updating:

Pages that are missing information:

Pages that need updating:

These lists dynamically change - refresh me!

There are more ways you can help listed below. Thank you!

What's new on WikIkariam  [edit]

October

We have reworked and improved the {{Alt-Lang}} template, so that is is easier to add new languges much easier than before. The main template now can currently handle 30 languages (instead of the original 11) and now each language spot calls a 2nd sub-template called {{Alt-Lang/Link}} that has all of the language codes and flag pictures in it that will check for validity of the codes that are entered:

  • Currently we are now linked to the following Ikariam wiki's in the following languages.

ar: (Arabic / العربيّة)
es: (Spanish / Español)
fi: (Finnish / Suomi)

fr: (French / Français)
he: (Hebrew / עברית)
hu: (Hungarian / Magyar)

lt: (Lithuanian / Lietuvių)
nl: (Dutch / Nederlands)
pl: (Polish / Polski)

pt: (Portuguese / Português)
ru: (Russian / Русский)
sr: (Serbian / Српски / Srpski)

sv: (Swedish / Svenska)
vi: (Vietnamese / Tiếng Việt )
zh: (Chinese - simplified / 中文)

and zh-hant: (Chinese - traditional / 中文(繁體)‬)

You can link to them by using the language tag format (at the bottom of most all pages) [[language-tag:PAGENAME]] or as and example: [[es:]] will link to the main page (since only English language wiki's have the My Home page at the moment) but [[es:pagename]] will link to pagename on the Spanish language wiki.

Or you can use the {{Alt-Lang|language-tag|pagename}} (if pagename is blank it will link to the main page of the wiki) - the template will automatically add the interwiki language-tags to the page.
There is a German language Ikariam wiki that can be linked to via {{Alt-Lang|de|pagename}} that will link to pagename on the wiki or leave it blank to link to the main page of the wiki, but this wiki is an independent wiki and is not part of Wikia's wiki system.
  • Note: Do NOT use the interwiki codes and {{Alt-Lang}} both at the same time on the same page - this will cause the language box to have DUPLICATE language entries (both will work if you used the right coding for your entries), if a page has the interwiki links already on them, add the {{Alt-Lang}} template using the language-tag from the interwiki links and then remove the interwiki links. It will show up in {{Alt-Lang}} as de: Germany.




Ikariam Game News  [edit]

October 29, 2009

Ikariam is now on Twitter at http://twitter.com/#search?q=#Ikariam and
     http://twitter.com/Ikariam_com for the .com (English language) site.
     http://twitter.com/Ikariam_de for the .de (German language) site.

October 13, 2009

Looks like the .com servers were updated during the night.

October 8, 2009

Patch 0.3.2 has been implemented on all .org servers.

All other language servers (example: .com, .pt, .br, .net, etc, ...) should have their servers updated by now, barring any major problems updating the servers.



Helping out

To write a new article (after doing a search to check whether an existing article has a similar name), just enter the title in the box below.

Not sure where to start?
  • Find out more about the wiki on the About page.
  • If you are new to wikis, check out the tutorial.
Adding content
Talk and more...
  • Check out the Watercooler to see what the community is working on, to give feedback, or just to say Hi.
  • See if you can answer someone's plea at the help desk.
  • Statistics show the growth of the wiki and who is doing the work (and who has stopped!)


WikIkariam the Ikariam Wiki

Featured article

The Beginner's Guide is one of the best starting points available today for anyone wanting to jump right into Ikariam.

Covering the major game concepts, such as resources, buildings, and research, the Guide then goes on to walk a new player through all the first few steps to get them started off right.


Game Servers and Versions

Patch 0.3.2 changes:

New Features

  • Vacation mode has been revised: A player can always go into vacation mode now. Fleets and armies that are on their way to another player's city will complete their current missions. However, new missions can only be started when the current mission has been completed. Stationed troops and armies (ie. a players' fleets in general) that are currently on their way somewhere are scattered. Building jobs are stopped when you enter vacation mode and are continued again once you have logged back into the game.
  • Doubled storage capacity: A bit of Ambrosia allows you to double the amount of goods that are safe from pillaging.
  • Protection for new players: Newly registered players cannot be attacked until their Town Hall has been extended to level 4, they have attacked another player or founded their first colony. Players that have an active Premium account are safe until the level 6. If a player becomes inactive, protection is forfeited. Troops cannot be stationed at newly protected player's cities, as they cannot attack in the first place.
  • Trade offers enhanced: The Bargain Finder's results list now displays the supplier city's trading port size. Thus the duration of a mission can be estimated.
  • Research system has been revised: Previously, players could only choose their research section. The research points were then automatically invested into this section's research and the acquisitions were automatically researched. From now on, every player (taking the requirements for the research into consideration) can invest his research points into the research section of his choice. Research points are produced as normal. If scientists have produced as many research points as the possible research topics cost, the points can be swapped for the research by the research advisor. A new Research (Experiments) has been implemented in order to swap crastal for research points.
  • Island forum: Each island now has a small forum on it called Agora, which can be used by each player who has a city on that particular island. The forums can be accessed via the theaters on the islands.
  • Miracles revised: Every island has a miracle on it that has a particular effect. Players can build a temple in their cities, in which villagers can become priests. The maximum amount of priests is dependent on the expansion stage of the building. Priests produce a faith miracle over a specific time with a dynamic limit (depending on the level of the miracle and the maximum population of all cities on the island). Faith is reduced if a priest is removed from the temple or if the limit is altered. Every island miracle has a maximum of 5 levels and can be expanded by the community of the island. However in order to do this, luxury goods have to be donated. It is irrelevant which resource it is, but it cannot be a resource that is already produced on the island. Example: On a marble island, only wine, crystal or sulphur can be donated. The 5 levels determine the strength of the miracle effect. Players can trigger the effect of a particular level when the priests from all cities have achieved enough faith for the level. Triggering an effect does not reduce faith! Every player can activate the effect of a level regardless of the other players on the island. Miracle effects affect the player's complete account (all armies, fleets or cities). They have a limited period of effectiveness (usually two hours) and cannot be activated again for several hours afterwards (usually 20 hours). The previous effects are omitted completely.
  • Battle system has been revised: Units and battle sequences have been completely changed. There are different positions or battle lines on the battlefield, which can be occupied by specific unit classes and that get involved in the combat action in different ways. The heavy infantry is at the front line on the main battle lines. On the sides, next to the heavy infantry is the light infantry and behind the main battle lines are the long-range units. The town wall has to be broken through in order for a battle to start in a city. Once a side manages to defeat an opponent's main battle lines, the battle is over. If there is not enough heavy infantry available, the battle lines are filled with other unit classes which will probably not be as successful during close combat. These positions, regardless of their city size have a limited capacity for units. The units who do not fit in any more, will not take part in the battle round, but will wait in reserve until they are needed. The units' parameters have been completely changed. This is also true for the building costs and the required upkeep. In general, these have reduced. You can find a more detailed description of the battle system in Ikipedia.
  • New unit Spearman: The Spearmen are a new infantry unit and are a start unit.
  • Tutorial for beginners: A tutorial with eight steps has been implemented into the game. During the tutorial, advisers explain the most important steps to take when you are new to the game and have just started playing.
  • Barbarian village: There is now a barbarian village on the island of the player's capital city. It can be pillaged up to 10 times. The barbarians' loot and strength increases with every attack. Thus the new battle system can be tried out without making any new enemies.
  • Global news: A new system has been implemented so that we can directly send you important news in the game.
  • World map shortcut list: This is a drop-down list on the world map; you can decide which islands you would like the map to be centered on here. Islands on which you have own cities and own stationed troops are automatically entered. Additionally another 5 islands can be entered -- which becomes a maximum of 25 if you have a premium account.

Bugs Fixed

  • Goods request at the Trading Post was not deleted when the building was demolished
  • Troops sometimes withdrew to the wrong city
  • Errors occurred during the marking of new city messages
  • The display error in the in the Workshop has been fixed
  • Cultural goods could be accepted several times
  • Sometimes villagers fled if an ally pillaged from the city
  • When the growth of a city stagnated, the unhappy smiley was displayed


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