Ikariam
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Military


Description[]

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the five categories:  Seafaring ,  Economy ,  Science ,  Military  and  Mythology 

Researches[]

Dry-Dock[]

A basin close to the sea from which we can drain the water!  Now it will be easy to build ships and let them set their sails!  May a mighty fleet rise that teaches fear among our enemies!
Cost: 8 Research Point(s)
Effect:
Allows:
  1. Construction of Shipyard's.
  2. Construction of a second Trading port in the same town.

Allows: Deck Weapons ( Seafaring )
Requirement(s): None

Maps[]

These long marches over the hills and through the swamps mean that our material will wear out very fast.  If we write down, how our soldiers can travel over land without always getting stuck in the undergrowth or sinking into the mud, the soldiers will have to mend their uniforms much less often.
Cost(s): 24 24 Research Point(s)
Effect(s):
Allows: For a minimum total reduction of - (2 – 4)%.
Requirement(s): Dry-Dock ( Military )
Notes about the various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional - 2%
Total unit upkeep cost (× 0.98)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by an additional - 1%
Total unit upkeep cost (× 0.99)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Professional Army[]

Chasing away pirates, Barbarians and other villains will be much easier with professional soldiers!  It might be more expensive than just making our citizens to soldiers in the event of war, but in exchange our troops will be much better trained with sword, spear and shield!
Cost: 336 336 Research Point(s)
Effect:
Allows:
  1. Training of Swordsmen in the Barrack's.
  2. Training of Hoplites in the Barrack's.

Allows: Polytheism ( Science )
Requirement(s): Maps ( Military )
Wealth ( Economy )

Siege[]

With a ram's head made of metal and the strength of ten men we can even tear down town walls.  Now it will be easy for our soldiers to conquer other towns!
Cost: 1,032 1,032 Research Point(s)
Effect: Allows: Recruiting of Ram's in the Barracks'.
Requirement(s): Professional Army ( Military )
Espionage ( Science )

Code of Honor / Code of Honour[]

Our soldiers are proud to serve their unit and island empire!  And now they also treat their uniforms much more careful, so that we need to mend and repair much less.
Cost: 2,236 2,236 Research Point(s)
Effect:
Allows:
  1. Government form: Aristocracy
  2. Reduction in upkeep costs for military units by - 4%
    Cumulative with Maps's - 2%
    Cumulative with Government: Dictatorship's - 2%. (if active)
    • For a minimum total reduction of - (6 – 8)%.
Requirements Siege ( Military )
Notes about the various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional - 2%
Total unit upkeep cost (× 0.98)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by an additional - 1%
Total unit upkeep cost (× 0.99)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Ballistics[]

Now we know how to shoot arrows at our enemies.  We should start right now to train our soldiers with these skills, so we can soon have archers joining our army in battle!
Cost: 3,264 3,264 Research Point(s)
Effect: Allows: Training of Archer's in the Barracks'.
Requirement(s): Code of Honor / Code of Honour ( Military )

Law of the Lever[]

With this technology we can unleash powers that can even let huge rocks fly through the air!  And if the rocks are large enough, they can even tear down town walls!
Cost: 7,020 7,020 Research Point(s)
Effect: Allows: Training of Catapult's in the Barracks'.
Requirement(s): Ballistics ( Military )
Invention ( Science )

Governor[]

If we employ a civil servant, we can then not only pillage another town, but also use and manage it.  In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.
Cost: 11,592 11,592 Research Point(s)
Effect: Allows: You can now occupy other players cities.
Requirement(s): Law of the Lever ( Military )
Wine Culture ( Economy )

Pyrotechnics[]

Sulphur is a really wicked substance!  And with every new mixture, we can get even more impact from this precious resource.  A safe practice ground would allow our blasters to test their inventions, without including the surrounding buildings as involuntary targets into their experiments.  With better gunpowders and explosives we will save huge amounts of sulphur!
Cost: 19,908 19,908 Research Point(s)
Effect: Allows: Constructing Firework Test Area's.
Requirement(s): Governor ( Military )
Improved Resource Gathering ( Economy )

Logistics[]

Our soldiers can fight much better if they don't have to drag that much.  And their equipment will last much longer on the long marches, so we won't have to mend it that often.
Cost: 25,632 25,632 Research Point(s)
Effect:
Reduces Reduces gold upkeep cost upkeep costs for military troops by - 8%.
Cumulative with Maps's -2 %.
Cumulative with Code of Honour's - 4%.
Cumulative with Government: Dictatorship's - 2%. (If active)
  • For a minimum total reduction of - (14 – 16)%.
Requirement(s): Pyrotechnics ( Military )
Notes about the various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional - 2%
Total unit upkeep cost (× 0.98)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by an additional - 1%
Total unit upkeep cost (× 0.99)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Gunpowder[]

This black mixture from the alchemists Kitchen can spark a fire with a loud bang and do truly devilish things!  Now we can build metal tubes we can fill with this powder in order to shoot heavy balls through the air!
Cost: 38,400 38,400 Research Point(s)
Effect:
Allows:
  1. Training of Sulphur Carabineer's in the Barracks's.
  2. Building of Rocket Ship's in the Shipyard's.
Requirement(s): Logistics ( Military )
Optics ( Science )

Robotics[]

Our scientists have built a mechanical giant with muscles made of metal and a steaming heart!  Only the keenest and most skilled soldiers can steer such a colossus, but it will strike fear on the battlefield!
Cost: 106,560 106,560 Research Point(s)
Effect: Allows: Training of Steam Giant's in the Barracks'.
Requirement(s): Gunpowder ( Military )

Canon Casting / Cannon Casting[]

Our iron is getting heavier and harder:  Now we can even build barrels through which we can fire huge balls at our enemies!  If we can even fire bombs from a long distance our enemies and their town walls will tremble in fear!
Cost: 209,040 209,040 Research Point(s)
Effect: Allows: Training of Mortar's in the Barracks's.
Requirement(s): Robotics ( Military )

Militaristic Future's[]

Our war machines are stronger and mightier than ever before and our armies are perfectly organized!  Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered.
Cost: 532,800 x level  532,800 x level Research Point(s)
Effect:
Reduces upkeep for military units by - 2% per level.
Cumulative with Maps's - 2%.
Cumulative with Code of Honour's - 4%.
Cumulative with Logistics's -8 %.
Cumulative with Government: Dictatorship's - 2%. (When active)
  • For a minimum total reduction of - (16 – 66)%.
Requirement(s): Offshore Base ( Seafaring )
Utopia ( Economy )
The Archimedic Principle / The Archimedean Principle ( Science )
Canon Casting / Cannon Casting ( Military )
Notes about the various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional - 2%
Total unit upkeep cost (× 0.98)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by an additional - 1%
Total unit upkeep cost (× 0.99)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Levels 1 through 25[]

Level Cost Effect Requirement
1 532,800 532,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 16% total)

Total unit upkeep cost × 0.84

Offshore Base ( Seafaring )
Utopia ( Economy )
The Archimedic Principle / The Archimedean Principle ( Science )
Canon Casting / Cannon Casting ( Military )
2 1,065,600 1,065,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 18% total)

Total unit upkeep cost × 0.82

1st Level
( Military )
3 1,598,400 1,598,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 20% total)

Total unit upkeep cost × 0.80

2nd Level
( Military )
4 2,131,200 2,131,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 22% total)

Total unit upkeep cost × 0.78

3rd Level
( Military )
5 2,664,000 2,664,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 24% total)

Total unit upkeep cost × 0.76

4th Level
( Military )
6 3,196,800 3,196,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 26% total)

Total unit upkeep cost × 0.74

5th Level
( Military )
7 3,729,600 3,729,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 28% total)

Total unit upkeep cost × 0.72

6th Level
( Military )
8 4,262,400 4,262,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 30% total)

Total unit upkeep cost × 0.70

7th Level
( Military )
9 4,795,200 4,795,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 32% total)

Total unit upkeep cost × 0.68

8th Level
( Military )
10 5,328,000 5,328,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 34% total)

Total unit upkeep cost × 0.66

9th Level
( Military )
11 5,860,800 5,860,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 36% total)

Total unit upkeep cost × 0.64

10th Level
( Military )
12 6,393,600 6,393,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 38% total)

Total unit upkeep cost × 0.62

11th Level
( Military )
13 6,926,400 6,926,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 40% total)

Total unit upkeep cost × 0.60

12th Level
( Military )
14 7,459,200 7,459,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 42% total)

Total unit upkeep cost × 0.58

13th Level
( Military )
15 7,992,000 7,992,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 44% total)

Total unit upkeep cost × 0.56

14th Level
( Military )
16 8,524,800 8,524,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 46% total)

Total unit upkeep cost × 0.54

15th Level
( Military )
17 9,057,600 9,057,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 48% total)

Total unit upkeep cost × 0.52

16th Level
( Military )
18 9,590,400 9,590,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 50% total)

Total unit upkeep cost × 0.50

17th Level
( Military )
19 10,123,200 10,123,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 52% total)

Total unit upkeep cost × 0.48

18th Level
( Military )
20 10,656,000 10,656,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 54% total)

Total unit upkeep cost × 0.46

19th Level
( Military )
21 11,188,800 11,188,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 56% total)

Total unit upkeep cost × 0.44

20th Level
( Military )
22 11,721,600 11,721,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 58% total)

Total unit upkeep cost × 0.42

21st Level
( Military )
23 12,254,400 12,254,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 60% total)

Total unit upkeep cost × 0.40

22nd Level
( Military )
24 12,787,200 12,787,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 62% total)

Total unit upkeep cost × 0.38

23rd Level
( Military )
25 13,320,000 13,320,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 64% total)

Total unit upkeep cost × 0.36

24th Level
( Military )
Level Cost Effect Requirement

Possible FUTURE Levels[]

Level Cost Effect Requirement
Possible Future Levels
26 13,852,800 13,852,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 66% total)

Total unit upkeep cost × 0.34

25th Level
( Military )
27 14,385,600 14,385,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 68% total)

Total unit upkeep cost × 0.32

26th Level
( Military )
28 14,918,400 14,918,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 70% total)

Total unit upkeep cost × 0.30

27th Level
( Military )
29 15,451,200 15,451,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 72% total)

Total unit upkeep cost × 0.28

28th Level
( Military )
30 15,984,000 15,984,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 74% total)

Total unit upkeep cost × 0.26

29th Level
( Military )
31 16,516,800 16,516,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 76% total)

Total unit upkeep cost × 0.24

30th Level
( Military )
32 17,049,600 17,049,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 78% total)

Total unit upkeep cost × 0.22

31st Level
( Military )
33 17,582,400 17,582,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 80% total)

Total unit upkeep cost × 0.20

32nd Level
( Military )
34 18,115,200 18,115,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 82% total)

Total unit upkeep cost × 0.18

33rd Level
( Military )
35 18,648,000 18,648,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 84% total)

Total unit upkeep cost × 0.16

34th Level
( Military )
36 19,180,800 19,180,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 86% total)

Total unit upkeep cost × 0.14

35th Level
( Military )
37 19,713,600 19,713,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 88% total)

Total unit upkeep cost × 0.12

36th Level
( Military )
38 20,246,400 20,246,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 90% total)

Total unit upkeep cost × 0.10

37th Level
( Military )
39 20,779,200 20,779,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 92% total)

Total unit upkeep cost × 0.08

38th Level
( Military )
40 21,312,000 21,312,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 94% total)

Total unit upkeep cost × 0.06

39th Level
( Military )
41 21,844,800 21,844,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 96% total)

Total unit upkeep cost × 0.04

40th Level
( Military )
42 22,377,600 22,377,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 98% total)

Total unit upkeep cost × 0.02

41st Level
( Military )
43 22,910,400 22,910,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for soldiers (- 100% total)

Total unit upkeep cost × 0.00

42nd Level
( Military )
Level Cost Effect Requirement

Other Military researches



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