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Military

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Contents

Military is a research category.

[edit] Dry-Dock

A basin close to the sea from which we can drain the water! Now it will be easy to build ships and let them set their sails! May a mighty fleet rise that teaches fear among our enemies!

Cost: 24 Research Points
Effect: Allows the Building of the Shipyard.
Prerequisite: -

[edit] Maps

These long marches over the hills and through the swamps mean that our material will wear out very fast. If we write down, how our soldiers can travel over land without always getting stuck in the undergrowth or sinking into the mud, the soldiers will have to mend their uniforms much less often.

Cost: 24 Research Points
Effect: 2% lower upkeep for land units.
Prerequisite: Dry-Dock

[edit] Professional Army

Chasing away pirates, barbarians and other villains will be much easier with professional soldiers! It might be more expensive than just making our citizens to soldiers in the event of war, but in exchange our troops will be much better trained with sword, spear and shield!

Cost: 440 Research Points
Effect: Allows the training of phalanxes and swordsmen in the barracks.
Prerequisite: Wealth, Maps

[edit] Siege

With a ram´s head made of metal and the strength of 10 men we can even tear down town walls. Now it will be easy for our soldiers to conquer other towns!

Cost: 768 Research Points
Effect: Allows the training of Battering Rams in the Barracks.
Prerequisite: Espionage, Professional Army

[edit] Code of Honour

Our soldiers are proud to serve their unit and island empire! And now they also treat their uniforms much more careful, so that we need to mend and repair much less.

Cost: 1,144 Research Points
Effect: Additional 4% lower upkeep for land units.
Prerequisite: Siege

[edit] Ballistics

Now we know how to shoot arrows at our enemies. We should start right now to train our soldiers with these skills, so we can soon have archers joining our army in battle!

Cost: 2,376 Research Points
Effect: Allows training of Archers in the barracks.
Prerequisite: Code of Honour, Culinary Specialities

[edit] Law of the Lever

With this technology we can unleash powers that can even let huge rocks fly through the air! And if the rocks are large enough, they can even tear down town walls!

Cost: 5,376 Research Points
Effect: Allows training of Catapults in the barracks.
Prerequisite: Ballistics, Invention

[edit] Governor

If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.

Cost: 10,080 Research Points
Effect: Allows Occupation.
Prerequisite: Law of the Lever, Market

As of Patch 0.1.8, occupation was partially implemented. You could occupy a town, but once there, your troops did nothing but cost double upkeep and defend that town on your behalf. You could not use resources, build, or control options.

With the release of Patch 0.2.0, the occupation ability was disabled until further notice. The Governor technology was left in its place in the research tree.

[edit] Logistics

Our soldiers can fight much better if they don´t have to drag that much. And their equipment will last much longer on the long marches, so we won´t have to mend it that often.

Cost: 21,000 Research Points
Effect: Additional 8% lower upkeep for land units.
Prerequisite: Governor

[edit] Gunpowder

This black mixture from the alchemists Kitchen can spark a fire with a loud bang and do truly devilish things! Now we can build metal tubes we can fill with this powder in order to shoot heavy balls through the air!

Cost: 67,080 Research Points
Effect: Allows training of gunsmen in the barracks.
Prerequisite: Logistics, Glass

[edit] Robotics

Our scientists have built a mechanical giant with muscles made of metal and a steaming heart! Only the keenest and most skilled soldiers can steer such a colossus, but it will strike fear on the battlefield!

Cost: 144,000 Research Points
Effect: Allows training of Steam Giants in the barracks.
Prerequisite: Gunpowder

[edit] Cannon Casting

Our iron is getting heavier and harder: Now we can even build barrels through which we can fire huge balls at our enemies! If we can even fire bombs from a long distance our enemies and their town walls will tremble in fear!

Cost: 213,600 Research Points
Effect: Allows training of mortars in the barracks.
Prerequisite: Robotics, Greek Fire

[edit] Militaristic Future

Our war machines are stronger and mightier than ever before and our armies are perfectly organised! Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered.

Cost: 439,200 Research Points
Effect: 2% less upkeep for units.
  • As of Patch 0.2.6.1, this technology is unimplemented, and does not give the discount as advertised.
Prerequisite: The Archimedic Principle (Science), Canon Casting (Military), Utopia (Economy), Mortar Attachment (Seafaring)

[edit] Militaristic Future (Level 2)

Our war machines are stronger and mightier than ever before and our armies are perfectly organised! Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered.

Cost: 878,400 Research Points
Effect: 2% less upkeep for units.
  • As of Patch 0.2.6.1, this technology is unimplemented, and does not give the discount as advertised.
Prerequisite: Militaristic Future (Military)

[edit] Militaristic Future (Level 3)

Our war machines are stronger and mightier than ever before and our armies are perfectly organised! Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered.

Cost: 1,317,600 Research Points
Effect: 2% less upkeep for units.
  • As of Patch 0.2.6.1, this technology is unimplemented, and does not give the discount as advertised.
Prerequisite: Militaristic Future (Level 2) (Military)
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