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Military

Description Edit

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the four categories:
 Economy ,  Military ,  Science  and  Seafaring 

Dry-Dock Edit

A basin close to the sea from which we can drain the water! Now it will be easy to build ships and let them set their sails! May a mighty fleet rise that teaches fear among our enemies!
Cost: Research small
Effect: Allows the building of Shipyard(s)
Requirement(s): None

Maps Edit

These long marches over the hills and through the swamps mean that our material will wear out very fast. If we write down, how our soldiers can travel over land without always getting stuck in the undergrowth or sinking into the mud, the soldiers will have to mend their uniforms much less often.
Cost(s): 24 Research small
Effect(s): 2% less Icon upkeep (.02) upkeep for soldiers (-2% total)
Total unit upkeep cost x .98
Requirement(s): Dry-Dock ( Military )
Government How it affects your cities
Notes about various Governmental effects:
Dictatorship Reduces Icon upkeep upkeep by and additional 2%
Total unit upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total unit upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

Professional Army Edit

Chasing away pirates, Barbarians and other villains will be much easier with professional soldiers! It might be more expensive than just making our citizens to soldiers in the event of war, but in exchange our troops will be much better trained with sword, spear and shield!
Cost: 336 Research small
Effect: Allows:

The training of Hoplite(s) in the Barracks
The training of Swordsmen in the Barracks

Requirement(s): Wealth ( Economy )
Maps ( Military )

Siege Edit

With a ram's head made of metal and the strength of ten men we can even tear down town walls. Now it will be easy for our soldiers to conquer other towns!
Cost: 1,032 Research small
Effect: Allows the training of Battering Ram(s) in the Barracks
Requirement(s): Espionage ( Science )
Professional Army ( Military )

Code of Honor (Code of Honour) Edit

Our soldiers are proud to serve their unit and island empire! And now they also treat their uniforms much more careful, so that we need to mend and repair much less.
Cost: 2,236 Research small
Effect: 4% less Icon upkeep (.04) upkeep for soldiers (-6% total)
Total unit upkeep cost x .94
Requirements Siege ( Military )
{{:Military/Government))

Ballistics Edit

Now we know how to shoot arrows at our enemies. We should start right now to train our soldiers with these skills, so we can soon have archers joining our army in battle!
Cost: 3,264 Research small
Effect: Allows the training of Archer(s) in the Barracks
Requirement(s): Code of Honor (Code of Honour) ( Military )

Law of the Lever Edit

With this technology we can unleash powers that can even let huge rocks fly through the air! And if the rocks are large enough, they can even tear down Town walls!
Cost: 7,020 Research small
Effect: Allows the training of Catapult(s) in the Barracks
Requirement(s): Invention ( Science )
Ballistics ( Military )

Governor Edit

If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.
Cost: 11,592 Research small
Effect: Allows Occupation
Requirement(s): Wine Culture ( Economy )
Law of the Lever ( Military )

Pyrotechnics Edit

Sulphur is a really wicked substance! And with every new mixture, we can get even more impact from this precious resource. A safe practice ground would allow our blasters to test their inventions, without including the surrounding buildings as involuntary targets into their experiments. With better gunpowders and explosives we will save huge amounts of sulphur!
Cost: 19,908 Research small
Effect: Allows the building of Firework Test Area(s)
Requirement(s): Improved Resource Gathering ( Economy )
Governor ( Military )

Logistics Edit

Our soldiers can fight much better if they don't have to drag that much. And their equipment will last much longer on the long marches, so we won't have to mend it that often.
Cost: 25,632 Research small
Effect: 8% less Icon upkeep upkeep for soldiers (-14% total)
Total unit upkeep cost x .86
Requirement(s): Pyrotechnics ( Military )
{{:Military:Government}}

Gunpowder Edit

This black mixture from the alchemists Kitchen can spark a fire with a loud bang and do truly devilish things! Now we can build metal tubes we can fill with this powder in order to shoot heavy balls through the air!
Cost: 38,400 Research small
Effect: Allows the training of Sulphur Carabineer(s) in the Barracks
Requirement(s): Optics ( Science )
Logistics ( Military )

Robotics Edit

Our scientists have built a mechanical giant with muscles made of metal and a steaming heart! Only the keenest and most skilled soldiers can steer such a colossus, but it will strike fear on the battlefield!
Cost: 106,560 Research small
Effect: Allows the training of Steam Giant(s) in the Barracks
Requirement(s): Gunpowder ( Military )

Canon Casting (Cannon Casting) Edit

Our iron is getting heavier and harder: Now we can even build barrels through which we can fire huge balls at our enemies! If we can even fire bombs from a long distance our enemies and their town walls will tremble in fear!
Cost: 209,040 Research small
Effect: Allows the training of Mortar(s) in the Barracks
Requirement(s): Robotics ( Military )

Militaristic Future's Edit

Our war machines are stronger and mightier than ever before and our armies are perfectly organized! Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered.
Cost: 532,800 Research small x Level
Effect: 2% less Icon upkeep (.02) upkeep for soldiers per level (-16%) though (-64%)
Total unit upkeep cost x (.84 through .36)
Notes about various Governmental effects:

1 - 13

Level Cost Effect Requirement
1 532,800 Research small 2% less Icon upkeep upkeep for soldiers (-16% total)
Total unit upkeep cost x .84
Utopia ( Economy )
Canon Casting
(Cannon Casting)
( Military )
The Archimedic Principle (The Archimedean Principle) ( Science )
Offshore Base ( Seafaring )
2 1,065,600 Research small 2% less Icon upkeep upkeep for soldiers (-18% total)
Total unit upkeep cost x .82
Level 1 ( Military )
3 1,598,400 Research small 2% less Icon upkeep upkeep for soldiers (-20% total)
Total unit upkeep cost x .80
Level 2 ( Military )
4 2,131,200 Research small 2% less Icon upkeep upkeep for soldiers (-22% total)
Total unit upkeep cost x .78
Level 3 ( Military )
5 2,664,000 Research small 2% less Icon upkeep upkeep for soldiers (-24% total)
Total unit upkeep cost x .76
Level 4 ( Military )
6 3,196,800 Research small 2% less Icon upkeep upkeep for soldiers (-26% total)
Total unit upkeep cost x .74
Level 5 ( Military )
7 3,729,600 Research small 2% less Icon upkeep upkeep for soldiers (-28% total)
Total unit upkeep cost x .72
Level 6 ( Military )
8 4,262,400 Research small 2% less Icon upkeep upkeep for soldiers (-30% total)
Total unit upkeep cost x .70
Level 7 ( Military )
9 4,795,200 Research small 2% less Icon upkeep upkeep for soldiers (-32% total)
Total unit upkeep cost x .68
Level 8 ( Military )
10 5,328,000 Research small 2% less Icon upkeep upkeep for soldiers (-34% total)
Total unit upkeep cost x .66
Level 9 ( Military )
11 5,860,800 Research small 2% less Icon upkeep upkeep for soldiers (-36% total)
Total unit upkeep cost x .64
Level 10 ( Military )
12 6,393,600 Research small 2% less Icon upkeep upkeep for soldiers (-38% total)
Total unit upkeep cost x .62
Level 11 ( Military )
13 6,926,400 Research small 2% less Icon upkeep upkeep for soldiers (-40% total)
Total unit upkeep cost x .60
Level 12 ( Military )
Level Cost Effect Requirement

14 - 25

Level Cost Effect Requirement
14 7,459,200 Research small 2% less Icon upkeep upkeep for soldiers (-42% total)
Total unit upkeep cost x .58
Level 13 ( Military )
15 7,992,000 Research small 2% less Icon upkeep upkeep for soldiers (-44% total)
Total unit upkeep cost x .56
Level 14 ( Military )
16 8,524,800 Research small 2% less Icon upkeep upkeep for soldiers (-46% total)
Total unit upkeep cost x .54
Level 15 ( Military )
17 9,057,600 Research small 2% less Icon upkeep upkeep for soldiers (-48% total)
Total unit upkeep cost x .52
Level 16 ( Military )
18 9,590,400 Research small 2% less Icon upkeep upkeep for soldiers (-50% total)
Total unit upkeep cost x .50
Level 17 ( Military )
19 10,123,200 Research small 2% less Icon upkeep upkeep for soldiers (-52% total)
Total unit upkeep cost x .48
Level 18 ( Military )
20 10,656,000 Research small 2% less Icon upkeep upkeep for soldiers (-54% total)
Total unit upkeep cost x .46
Level 19 ( Military )
21 11,188,800 Research small 2% less Icon upkeep upkeep for soldiers (-56% total)
Total unit upkeep cost x .44
Level 20 ( Military )
22 11,721,600 Research small 2% less Icon upkeep upkeep for soldiers (-58% total)
Total unit upkeep cost x .42
Level 21 ( Military )
23 12,254,400 Research small 2% less Icon upkeep upkeep for soldiers (-60% total)
Total unit upkeep cost x .40
Level 22 ( Military )
24 12,787,200 Research small 2% less Icon upkeep upkeep for soldiers (-62% total)
Total unit upkeep cost x .38
Level 23 ( Military )
25 13,320,000 Research small 2% less Icon upkeep upkeep for soldiers (-64% total)
Total unit upkeep cost x .36
Level 24 ( Military )
Level Cost Effect Requirement
No further levels, in this line of research, are possible at this time!
Max Level-Military

Other Military researches



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