Miracle
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Contents |
[edit] Information
Below you can find information on the various miracles. Each miracle can be activated for a period of time. After it is done with the blessing, it needs to cool down before it can be activated again.
There is a max of 5 levels of faith. To the increase the levels of faith for the miracle, members on the island can donate any resources to the miracle that is not produced on that island.
| Cost per Level | ||
|---|---|---|
| Level | Cost | |
| 1 | - | - |
| 2 | 8,800 | 15m |
| 3 | 31,800 | 30m |
| 4 | 73,200 | 45m |
| 5 | 135,500 | 60m |
To be able to use the max capability, everyone on the island must allocate at least 1/6th of the town's Citizens to priests in the Temple. Priests generate faith to increase the power of the miracle. This makes the miracle system hard to use as it requires everyone on the island to make priests. The larger the population on the island, the more priests that need to be allocated. This includes idle and vacationed towns. The Temple building is required to be able to activate the miracle. The miracle affects all of your towns, not just those on the island.
Miracles
[edit] Ares' stronghold
- Description
Ares, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | +50 morale per round for all armies stationed at your cities - even for enemy troops! | 1h | 20h |
| 2 | +100 morale per round for all armies stationed at your cities - even for enemy troops! | 1h | 20h |
| 3 | +200 morale per round for all armies stationed at your cities - even for enemy troops! | 1h | 20h |
| 4 | +300 morale per round for all armies stationed at your cities - even for enemy troops! | 1h | 20h |
| 5 | +1000 morale per round for all armies stationed at your cities - even for enemy troops! | 1h | 20h |
[edit] Colossus
- Description
The Colossus is a statue of the sun god Helios. He can let the sun shine out Colossus` torch. The glaring, blazing light, which can be seen throughout Greece, symbolises a threat from the mighty God and ensures chaotic escape and confusion amongst your opponents
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | 10% of all enemy troops and ships at your cities are driven away. | [1] | 20h |
| 2 | 20% of all enemy troops and ships at your cities are driven away. | [1] | 20h |
| 3 | 30% of all enemy troops and ships at your cities are driven away. | [1] | 20h |
| 4 | 60% of all enemy troops and ships at your cities are driven away. | [1] | 20h |
| 5 | 100% of all enemy troops and ships at your cities are driven away. | [1] | 20h |
[edit] Demeter's gardens
- Description
Demeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster - but only if there is enough housing space and the satisfaction rate is high enough.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | The growth of the population in your cities increases by 50%. | 4h | 2D20h |
| 2 | The growth of the population in your cities increases by 100%. | 4h | 2D20h |
| 3 | The growth of the population in your cities increases by 200%. | 4h | 2D20h |
| 4 | The growth of the population in your cities increases by 300%. | 4h | 2D20h |
| 5 | The growth of the population in your cities increases by 400%. | 4h | 2D20h |
[edit] Hades' Holy Grove
- Description
The mighty Hades, ruler of the underworld, can send out terrible Gorgons, who can turn advancing enemies into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | 5% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 2 | 10% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 3 | 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 4 | 30% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 5 | 40% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
[edit] Hephaistos' Forge
- Description
Hephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armour becomes really strong and their swords becomes incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | All combat units receive +1 armour and +5% damage on their close combat weapons. | 2h | 20h |
| 2 | All combat units receive +1 armour and +10% damage on their close combat weapons. | 2h | 20h |
| 3 | All combat units receive +1 armour and +15% damage on their close combat weapons. | 2h | 20h |
| 4 | All combat units receive +1 armour and +20% damage on their close combat weapons. | 2h | 20h |
| 5 | All combat units receive +1 armour and +30% damage on their close combat weapons. | 2h | 20h |
[edit] Temple of Athene
- Description
Athena, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses` walls to hide more resources from pillaging enemies.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | +100% secure resources in all warehouses | 4h | 20h |
| 2 | +200% secure resources in all warehouses | 4h | 20h |
| 3 | +400% secure resources in all warehouses | 4h | 20h |
| 4 | +600% secure resources in all warehouses | 4h | 20h |
| 5 | +1000% secure resources in all warehouses | 4h | 20h |
[edit] Temple of Hermes
- Description
Hermes, God of traveling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfills your salesmen`s wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | The loading speed of your transporters is increased by 20%. | 30m | 20h |
| 2 | The loading speed of your transporters is increased by 30%. | 30m | 20h |
| 3 | The loading speed of your transporters is increased by 60%. | 30m | 20h |
| 4 | The loading speed of your transporters is increased by 80%. | 30m | 20h |
| 5 | The loading speed of your transporters is increased by 100%. | 30m | 20h |
[edit] Temple of Poseidon
- Description
Poseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour.
| Effect per Level | |||
|---|---|---|---|
| Level | Effect | Duration | Cool down |
| 1 | Travel time shortened by 5% for all ships. | 2h | 20h |
| 2 | Travel time shortened by 10% for all ships. | 2h | 20h |
| 3 | Travel time shortened by 20% for all ships. | 2h | 20h |
| 4 | Travel time shortened by 30% for all ships. | 2h | 20h |
| 5 | Travel time shortened by 40% for all ships. | 2h | 20h |








