Gaming
 

Museum

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Museum
Image:Museum.gif
Function:
Increases Happiness
Requirements:
Cultural Exchange (Science)
Expansion and use requirements:
 Wood and  Marble
Alternate Language wiki links for Museum: de: Germany, fi: Finland, fr: France, hu: Hungary, nl: Nederland, pl: Poland, sr: Serbia and sv: Sweden


[edit] Building Information

The museum helps your townspeople's happiness increase. This helps increase the amount of citizens. For each level, the museum gives 20 points of happiness, and allows the display of one more cultural artifact worth an additional 50 points each, for a total of 70 points per level. Unlike a Tavern, there are no upkeep costs for a museum.

[edit] Starting a Cultural Exchange Treaty

  1. You need to have built at least one museum
  2. Go to the proper Island view and select one of the player's cities.
  3. Click Diplomacy, which opens a new window to compose a message.
  4. Click on the Subject menu and choose the subject "Cultural Assets Treaty"
    • NOTE: Make sure you do not already have a cultural treaty with this player. You can only have one Cultural Treaty with each other player.
  5. Type a polite message, such as "I am in need of a cultural artifact for my museum, would you like to enter into a Cultural Treaty?" to the receiving party.
  6. Send it
  7. Check your outbox -- you will see it says Cultural Assets Treaty

It is important to build a museum in every city because it helps in reducing your wine consumption.

[edit] Expansion Details

Please Note:

  • There are some researches which reduce the resources required for the construction of buildings.
Pulley reduces the required amount of resources by 2% (2% total)
Geometry reduces the required amount of resources by 4% (6% total)
Spirit Level reduces the required amount of resources by 8% (14% total)

Architect's Office reduces the  Marble requirements by up to 32%
Carpenter reduces the  Wood requirements by up to 32%
Firework Test Area reduces the  Sulphur requirements by up to 32%
Optician reduces the  Crystal Glass requirements by up to 32%
Wine Press reduces the  Wine requirements by up to 32%

Alchemist's Tower increases the production of  Sulphur by 2% for every level built.
Forester's House increases the production of  Wood by 2% for every level built.
Glassblower increases the production of  Crystal Glass by 2% for every level built.
Stonemason increases the production of  Marble by 2% for every level built.
Winery increases the production of  Wine by 2% for every level built.

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.


Building
Level
Resources needed to build Build
 Build time
Minimum
 Warehouse Level
Master
Builder
Score
Cultural Asset Bonus [1]
 Wood  Marble Base [2] Treaty [3] Max [4]
1 560
P: 549
G: 526
SL: 482
MR: 302
280
P: 274
G: 263
SL: 241
MR: 151
1h 36m 0
P: 0
G: 0
SL: 0
MR: 0
8 20 50 70
2 1,435
P: 1,406
G: 1,349
SL: 1,234
MR: 775
1,190
P: 1,166
G: 1,119
SL: 1,023
MR: 643
2h 9m 0
P: 0
G: 0
SL: 0
MR: 0
26 40 100 140
3 2,748
P: 2,693
G: 2,583
SL: 2,363
MR: 1,484
2,573
P: 2,522
G: 2,419
SL: 2,213
MR: 1,389
2h 45m 1
P: 1
G: 1
SL: 1
MR: 0
53 60 150 210
4 4,716
P: 4,622
G: 4,433
SL: 4,056
MR: 2,547
4,676
P: 4,582
G: 4,395
SL: 4,021
MR: 2,525
3h 25m 1
P: 1
G: 1
SL: 1
MR: 1
93 80 200 280
5 7,669
P: 7,516
G: 7,209
SL: 6,595
MR: 4,141
7,871
P: 7,714
G: 7,399
SL: 6,769
MR: 4,250
4h 9m 1
P: 1
G: 1
SL: 1
MR: 1
155 100 250 350
6 12,099
P: 11,857
G: 11,373
SL: 10,405
MR: 6,533
12,729
P: 12,474
G: 11,965
SL: 10,947
MR: 6,874
4h 57m 2
P: 2
G: 2
SL: 2
MR: 1
248 120 300 420
7 18,744
P: 18,369
G: 17,619
SL: 16,120
MR: 10,122
20,112
P: 19,710
G: 18,905
SL: 17,296
MR: 10,860
5h 50m 3
P: 3
G: 3
SL: 2
MR: 2
388 140 350 490
8 28,710
P: 28,136
G: 26,987
SL: 24,691
MR: 15,503
31,335
P: 30,708
G: 29,455
SL: 26,948
MR: 16,921
6h 49m 4
P: 4
G: 4
SL: 4
MR: 2
600 160 400 560
Level 8 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [5]
Levels 9 and higher are strictly based on players input into these tables.
9 43,661
P: 42,788
G: 41,041
SL: 37,548
MR: 23,577
48,394
P: 47,426
G: 45,490
SL: 41,619
MR: 26,133
7h 53m 6
P: 6
G: 6
SL: 6
MR: 4
920 180 450 630
10 66,086
P: 64,764
G: 62,121
SL: 56,834
MR: 35,686
74,323
P: 72,837
G: 69,864
SL: 63,918
MR: 40,134
9h 4m 10
P: 9
G: 9
SL: 8
MR: 5
1,404 200 500 700
11 99,724
P: 97,730
G: 93,741
SL: 85,763
MR: 53,851
113,736
P: 111,461
G: 106,912
SL: 97,813
MR: 61,417
10h 21m 15
P: 14
G: 14
SL: 13
MR: 8
2,134 220 550 770
12 150,181
P: 147,177
G: 141,170
SL: 129,156
MR: 81,098
173,643
P: 170,170
G: 163,224
SL: 149,333
MR: 93,767
11h 47m 22
P: 22
G: 21
SL: 19
MR: 12
3,238 240 600 840
13 225,866
P: 221,349
G: 212,314
SL: 194,245
MR: 121,968
264,701
P: 259,407
G: 248,819
SL: 227,643
MR: 142,939
13h 21m 33
P: 33
G: 31
SL: 29
MR: 18
4,905 260 650 910
14 339,394
P: 332,606
G: 319,030
SL: 291,879
MR: 183,273
403,110
P: 395,048
G: 378,923
SL: 346,675
MR: 217,679
15h 5m 51
P: 50
G: 48
SL: 44
MR: 28
7,425 280 700 980
15 509,686
P: 499,492
G: 479,105
SL: 438,330
MR: 275,230
613,492
P: 601,222
G: 576,682
SL: 527,603
MR: 331,286
16h 59m 77
P: 75
G: 72
SL: 66
MR: 42
11,231 300 750 1,050
16 765,124
P: 749,822
G: 719,217
SL: 658,007
MR: 413,167
933,272
P: 914,607
G: 877,276
SL: 802,614
MR: 503,967
19h 4m 117
P: 115
G: 110
SL: 101
MR: 63
16,983 320 800 1,120
17 1,148,280
P: 1,125,314
G: 1,079,383
SL: 987,521
MR: 620,071
1,419,338
P: 1,390,951
G: 1,334,178
SL: 1,220,631
MR: 766,443
21h 22m 178
P: 174
G: 167
SL: 153
MR: 96
25,676 340 850 1,190
Building
Level
 Wood  Marble Build
 Build time
Minimum
 Warehouse Level
Master
Builder
Score
Base [2] Treaty [3] Max [4]
Resources needed to build Cultural Asset Bonus [1]
Notes
  1. 1.0 1.1 Cultural Asset Bonuses will increase your happiness in a town just by 1. Building a museum or by increasing its size and 2. Having Cultural Asset Treaties assigned to that town.
  2. 2.0 2.1 For every level of your Museum, that town's Happiness increases by 20 points.
  3. 3.0 3.1 You can only have 1 treaty for every 1 level of your museum. For every treaty you have assigned to that town - that town's Happiness increases by 50 points.
  4. 4.0 4.1 A level 1 Museum can give your town a total of 70 happiness when it has a cultural treaty. 20 for the base and 50 for the treaty.
  5. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.

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