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Patch 0.3.0/Museum

From [[w:c:Ikariam|WikIkariam]]

< Patch 0.3.0(Redirected from Museum)
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Alternate Languages: de Germany, fi Finland, fr France, hu Hungary, nl Nederland, pl Poland, sr Serbia and sv Sweden

Patch 0.3.0/Museum
Image:Museum.gif
Function
Increases Happiness
Requirements
Cultural Exchange
Resources needed
Image:Wood small.gif Image:Marble small.gif


The old page, with information for Patch 0.2.8, can be found here.

The museum helps your townspeople's happiness increase. This helps increase the amount of citizens. For each level, the museum gives 20 points of happiness, and allows the display of one more cultural artifact worth an additional 50 points each, for a total of 70 points per level. Unlike a Tavern, there are no upkeep costs for a museum.

This building requires the research Cultural Exchange.

Contents

[edit] Starting a Cultural Exchange Treaty

  1. You need to have built at least one museum
  2. Go to the proper Island view and select one of the player's cities.
  3. Click Diplomacy, which opens a new window to compose a message.
  4. Click on the Subject menu and choose the subject "Cultural Assets Treaty"
    • NOTE: Make sure you do not already have a cultural treaty with this player. You can only have one Cultural Treaty with each other player.
  5. Type a polite message, such as "I am in need of a cultural artifact for my museum, would you like to enter into a Cultural Treaty?" to the receiving party.
  6. Send it
  7. Check your outbox -- you will see it says Cultural Assets Treaty

Note : Since 0.3.1

  • you can not accept a new treaty if you do not have one free room in any one of your museums
  • you can not send this kind of message (you do not have this subject option in the list) if you do not have at least one free room in any one of your museums.
  • if a treaty (you sent) is accepted, the new object is automaticaly dispatched in one room of your museums
  • termination of a Cultural Assets Treaty now takes three days to implement

[edit] Expansion Details

Please Note:
If the chart below does not match your in-game chart and you don't want to mouseover the numbers to see how much the next level is going to take, then click on one of the following researches should be the highest level you have researched to see the requirements for that research:
Pulley chart   •   Geometry chart   •   Spirit Level chart

Level Resources needed to build Image:Time_small.gif Cultural Asset Bonus [1] Warehouse
level needed[2]
Image:Wood_small.gif Image:Marble_small.gif Base [3] Treaty [4] [5] Max [6]
1 560
P 548
G 526
S 481
280
P 274
G 263
S 240
1h 36m 205070 0
2 1,435
P 1,406
G 1,348
S 1,234
1,190
P 1,166
G 1,118
S 1,023
2h 9m 40100140 0
3 2,748
P 2,693
G 2,583
S 2,363
2,573
P 2,521
G 2,418
S 2,212
2h 45m 60150210 1
4 4,716
P 4,621
G 4,433
S 4,055
4,676
P 4,582
G 4,395
S 4,021
3h 25m 80200280 1
5 7,669
P 7,515
G 7,208
S 6,595
7,871
P 7,713
G 7,398
S 6,769
4h 9m 100250350 1
6 12,099
P 11,857
G 11,373
S 10,405
12,729
P 12,474
G 11,965
S 10,946
4h 57m 120300420 2
7 18,744
P 18,369
G 17,619
S 16,119
20,112
P 19,709
G 18,905
S 17,296
5h 50m 140350490 3
8 28,710
P 28,135
G 26,987
S 24,690
31,335
P 30,708
G 29,454
S 26,948
6h 49m 160400560 4
9 43,661
P 42,787
G 41,041
S 37,548
48,394
P 47,426
G 45,490
S 41,618
7h 53m 180450630 6
10 66,086
P 64,764
G 62,120
S 56,833
74,323
P 72,836
G 69,863
S 63,917
9h 4m 200500700 9
(8 with Spirit Level)
11 99,724
P 97,729
G 93,740
S 85,762
113,736
P 111,461
G 106,911
S 97,812
10h 21m 220550770 15
(13 with Spirit Level)
12 150,181
P 147,177
G 141,170
S 129,155
173,643
P 170,170
G 163,224
S 149,332
11h 47m 240600840 22
(19 with Spirit Level)
13 225,866
P 221,348
G 212,314
S 194,244
264,701
P 259,406
G 248,818
S 227,642
13h 21m 260650910 33
(29 with Spirit Level)
14 339,394
P 332,606
G 319,030
S 291,878
403,110
P 395,047
G 378,923
S 346,674
15h 5m 280700980 51
(44 with Spirit Level)
15 509,686
P 499,492
G 479,104
S 438,329
613,492
P 601,222
G 576,682
S 527,603
16h 59m 3007501050 77
(66 with Spirit Level)
16 765,124
P 749,821
G 719,216
S 658,006
933,272
P 914,606
G 877,275
S 802,613
? 3208001120 117
(101 with Spirit Level)
Level Image:Wood_small.gif Image:Marble_small.gif Image:Time_small.gif Base [3] Treaty [4] [5] Max [6] Warehouse
level needed[2]
Resources needed to build Cultural Asset Bonus [1]

Extra Notes:

  1. 1.0 1.1 Cultural Asset Bonuses will increase your happiness in a town just by 1. Building a museum or by increasing its size and 2. Having Cultural Asset Treaties assigned to that town.
  2. 2.0 2.1 The building researches above can discount the costs enough that you may be able to use a lower-level warehouse; for example, to build a level 5 Patch 0.3.0/Museum with Spirit Level only requires a level 4 warehouse.
  3. 3.0 3.1 For every level of your Museum, that town's Happiness increases by 20 points.
  4. 4.0 4.1 You can only have 1 treaty for every 1 level of your museum.
  5. 5.0 5.1 For every treaty you have assigned to that town - that town's Happiness increases by 50 points.
  6. 6.0 6.1 A level 1 Museum can give your town a total of 70 happiness when it has a cultural treaty. 20 for the base and 50 for the treaty.


[edit] Other Buildings

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