Patch 0.3.0/Museum
From [[w:c:Ikariam|WikIkariam]]
< Patch 0.3.0(Redirected from Museum)
| Patch 0.3.0/Museum |
|---|
|
| Function |
| Increases Happiness |
| Requirements |
| Cultural Exchange |
| Resources needed |
| |
The old page, with information for Patch 0.2.8, can be found here.
The museum helps your townspeople's happiness increase. This helps increase the amount of citizens. For each level, the museum gives 20 points of happiness, and allows the display of one more cultural artifact worth an additional 50 points each, for a total of 70 points per level. Unlike a Tavern, there are no upkeep costs for a museum.
This building requires the research Cultural Exchange.
Contents |
[edit] Starting a Cultural Exchange Treaty
- You need to have built at least one museum
- Go to the proper Island view and select one of the player's cities.
- Click Diplomacy, which opens a new window to compose a message.
- Click on the Subject menu and choose the subject "Cultural Assets Treaty"
- NOTE: Make sure you do not already have a cultural treaty with this player. You can only have one Cultural Treaty with each other player.
- Type a polite message, such as "I am in need of a cultural artifact for my museum, would you like to enter into a Cultural Treaty?" to the receiving party.
- Send it
- Check your outbox -- you will see it says Cultural Assets Treaty
Note : Since 0.3.1
- you can not accept a new treaty if you do not have one free room in any one of your museums
- you can not send this kind of message (you do not have this subject option in the list) if you do not have at least one free room in any one of your museums.
- if a treaty (you sent) is accepted, the new object is automaticaly dispatched in one room of your museums
- termination of a Cultural Assets Treaty now takes three days to implement
[edit] Expansion Details
- Please Note:
- There are some researches that help to reduce the building materials (wood, marble, sulphur, crystal glass, and wine) needed to build this building and they are cumulative: Pulley research reduces them by 2%, Geometry another 4% (6% total) and Spirit Level another 8% (14% total).
- The research bonuses are shown separately in the following chart.
These bonuses are also shown by hovering your mouse over the individual resource numbers in the chart (Pulley = 2% total, Geometry = 6% total and Spirit Level = 14% total). - There are also a variety of buildings that reduce the amount of resources required for each building: the Carpenter (wood), Architect's office (marble), Firework test area (sulphur), Optician (crystal glass), and Wine press (wine).
| Level | Resources needed to build | | Cultural Asset Bonus [1] | Warehouse level needed[2] | |||
|---|---|---|---|---|---|---|---|
| | | Base [3] | Treaty [4] [5] | Max [6] | |||
| 1 | 560 P 548 G 526 S 481 | 280 P 274 G 263 S 240 | 1h 36m | 20 | 50 | 70 | 0 |
| 2 | 1,435 P 1,406 G 1,348 S 1,234 | 1,190 P 1,166 G 1,118 S 1,023 | 2h 9m | 40 | 100 | 140 | 0 |
| 3 | 2,748 P 2,693 G 2,583 S 2,363 | 2,573 P 2,521 G 2,418 S 2,212 | 2h 45m | 60 | 150 | 210 | 1 |
| 4 | 4,716 P 4,621 G 4,433 S 4,055 | 4,676 P 4,582 G 4,395 S 4,021 | 3h 25m | 80 | 200 | 280 | 1 |
| 5 | 7,669 P 7,515 G 7,208 S 6,595 | 7,871 P 7,713 G 7,398 S 6,769 | 4h 9m | 100 | 250 | 350 | 1 |
| 6 | 12,099 P 11,857 G 11,373 S 10,405 | 12,729 P 12,474 G 11,965 S 10,946 | 4h 57m | 120 | 300 | 420 | 2 |
| 7 | 18,744 P 18,369 G 17,619 S 16,119 | 20,112 P 19,709 G 18,905 S 17,296 | 5h 50m | 140 | 350 | 490 | 3 |
| 8 | 28,710 P 28,135 G 26,987 S 24,690 | 31,335 P 30,708 G 29,454 S 26,948 | 6h 49m | 160 | 400 | 560 | 4 |
| 9 | 43,661 P 42,787 G 41,041 S 37,548 | 48,394 P 47,426 G 45,490 S 41,618 | 7h 53m | 180 | 450 | 630 | 6 |
| 10 | 66,086 P 64,764 G 62,120 S 56,833 | 74,323 P 72,836 G 69,863 S 63,917 | 9h 4m | 200 | 500 | 700 | 9 (8 with Spirit Level) |
| 11 | 99,724 P 97,729 G 93,740 S 85,762 | 113,736 P 111,461 G 106,911 S 97,812 | 10h 21m | 220 | 550 | 770 | 15 (13 with Spirit Level) |
| 12 | 150,181 P 147,177 G 141,170 S 129,155 | 173,643 P 170,170 G 163,224 S 149,332 | 11h 47m | 240 | 600 | 840 | 22 (19 with Spirit Level) |
| 13 | 225,866 P 221,348 G 212,314 S 194,244 | 264,701 P 259,406 G 248,818 S 227,642 | 13h 21m | 260 | 650 | 910 | 33 (29 with Spirit Level) |
| 14 | 339,394 P 332,606 G 319,030 S 291,878 | 403,110 P 395,047 G 378,923 S 346,674 | 15h 5m | 280 | 700 | 980 | 51 (44 with Spirit Level) |
| 15 | 509,686 P 499,492 G 479,104 S 438,329 | 613,492 P 601,222 G 576,682 S 527,603 | 16h 59m | 300 | 750 | 1050 | 77 (66 with Spirit Level) |
| 16 | 765,124 P 749,821 G 719,216 S 658,006 | 933,272 P 914,606 G 877,275 S 802,613 | ? | 320 | 800 | 1120 | 117 (101 with Spirit Level) |
| Level | | | | Base [3] | Treaty [4] [5] | Max [6] | Warehouse level needed[2] |
| Resources needed to build | Cultural Asset Bonus [1] | ||||||
Extra Notes:
- ↑ 1.0 1.1 Cultural Asset Bonuses will increase your happiness in a town just by 1. Building a museum or by increasing its size and 2. Having Cultural Asset Treaties assigned to that town.
- ↑ 2.0 2.1 The building researches above can discount the costs enough that you may be able to use a lower-level warehouse; for example, to build a level 5 Patch 0.3.0/Museum with Spirit Level only requires a level 4 warehouse.
- ↑ 3.0 3.1 For every level of your Museum, that town's Happiness increases by 20 points.
- ↑ 4.0 4.1 You can only have 1 treaty for every 1 level of your museum.
- ↑ 5.0 5.1 For every treaty you have assigned to that town - that town's Happiness increases by 50 points.
- ↑ 6.0 6.1 A level 1 Museum can give your town a total of 70 happiness when it has a cultural treaty. 20 for the base and 50 for the treaty.
[edit] Other Buildings
| Ikariam Buildings | |
|---|---|
| Buildings | • Academy • Barracks • Embassy • Governor's Residence • Hideout • Museum • Palace • Shipyard • Tavern • Town hall • Town wall • Trading port • Trading post • Warehouse • Workshop • |
| • Alchemist's tower • Architect's office • Carpenter • Firework test area • Forester's house • Glassblower • Optician • Stonemason • Wine press • Winegrower • | |
| Resources | • |
| Wonders | • Ares' Stronghold • Colossus • Garden of Dionysus • Hephaistos' Forge • Temple of Athene • Temple of Gaia • Temple of Hermes • Temple of Poseidon • |
| Ikariam Buildings | |

