Occupation
From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.
Occupation was enabled with the release of Patch 0.3.1. Players are allowed to occupy other towns, while there is no time limit to how long a town may be occupied. A player can only occupy as many cities as his Palace levels.
You can have your army return from occupying a town only by going to your Palace in your Capital and selecting them to return. When canceling an occupation mission, the town adviser says the units have been scattered. This is a bug, and the units will return as if coming from a successful pillage.
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[edit] Effects for the occupier
- The units will cost you, normally, double the upkeep as long as they are in the occupied town.
- You can use the occupied town as bridgehead for other missions.
- You and the members of your alliance can move troops to the occupied town.
- You can access the Town View and see how many units and warships are in the occupied town.
- You cannot block the harbour (harbor) of the town you have occupied.
[edit] Effects for the occupied town
- If the occupier pillages another town using your occupied town as bridgehead, your town will receive 10% of the looted goods.
- The material costs for recruiting units and warships are doubled, however upkeep remains the same.
- You can not initiate pillages from your occupied town.
- If you have enough troops, you can try to free your occupied city by selecting the "Free town" button from the Island View.
[edit] Results of actions revolving occupation
Here is a table of possible results that could happen from actions revolving around occupied towns. Within each action, subsequent rows describe increasingly unlikely scenarios.
| Action | Condition | Result |
|---|---|---|
| Occupy Town | Normal | Battle |
| Occupy Town | Town already occupied | ? |
| Occupy Town | Town occupied by same Alliance | Not allowed |
| Free Town | Town occupied | Battle |
| Deploy Troops | Destination town occupied by other alliance | Not allowed |
| Deploy Troops | Destination town occupied by same alliance | Troops join occupation |
| Pillage occupied town | Destination town occupied | Battle, Town pillaged, Occupation lifted |
| Pillage occupied Town | Town occupied by same alliance | Not allowed |
[edit] Revolt
Throughout history, almost every colony has wanted to gain independence, and so may revolt. This is true with Ikariam, and you can revolt. If you have enough troops, you can do this, thus creating a Battle. Despite logic, the occupier is made the attacker, and thus must break down the walls. Therefore, there is a method of getting two or more troops (Spearmen are good, with how cheap the manufacturer is) With this, you are able to cause the revolt, and ware down the occupier's army, as walls do damage. From there, once the enemies army is almost destroyed, you can easily liberate the town from another one of your towns, with little resistance.

