Alternate language link for Patch 0.5.1.L3
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5 new espionage missions:
Spy out military production:
Your spies will tell you about your opponent's unit construction queues
Spy out alliance office:
Your spies will report your opponent's rank or post within his alliance
Spy out form of government:
Your spies will tell you about the government form of your opponent
Spy out inventions:
Your spies will report about the inventions for your opponent's units. No matter if there is a workshop in target town
Spy out colonies:
Your spies will report about your opponent's cities and where they are. They even tell you about colonies still on their way.
Options to mark "all read" and "all unread" espionage reports was removed in Archive
If you downgraded your hideout while all spies were on their way there were cases when all spies were deleted
In case there are spies stationed in an inactive town to be deleted those spies will not get deleted but they will be sent home again
If you "spy out garrison" all units stationed there with garrison rights will now be displayed as such
If you "spy out garrison" of a town with occupied port all ships will now be sorted correctly
A display error was removed if you "Send out" more spies to towns where you already have spies
Some display errors in Hideout and during espionage missions were removed
If you change town in city dropdown while you are already on transport screens you'll now stay in transport screen
If you change town in city dropdown with an open highscore view and click on highscore again, you'll stay in new town.
Version 8 Updates
There are no version 8.#.# patches at the current time! Please verify your patch number(s)
BIG numbers are the 1 stpatch numbers that were released for that particular series. The numbers in bold are considered to be major updates and should have patch-notes. The numbers in italics are considered to be minor updates and may not always have patch-notes.