Alternate language wiki link for Patch 0.5.9
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New building: Black Market added
The building has 25 levels and allows the sale of land and sea units for any resources.
A requirement for the building is the new " Soldier Exchange" research and a building ground.
The building levels unlock the unit types that can be sold, after one another.
For every unit type there is a minimum and maximum price, to avoid overpricing or dumping prices.
For every soldier exchange, one part of the sale price has to be deducted as tax. With increasing Black Market level, taxes are reduced.
The offered troops can be viewed and accepted by other players in the new "Soldier Exchange" tab at their Trading posts.
You can also purchase troops that you haven't researched yourself yet.
No Black Market is required to buy troops. Soldier Exchange also does not need to have been researched for purchasing.
The trading post view has been adjusted slightly.
The effects of the Hades, Demeter, Athena, Ares and the Colossus miracles have been strengthened.
Details for Wonder re-balancing ( added in a separate posting):
New things are marked in red.
T scatter = additional scatter time.
All effects stay the same.
When entering a running battle, only the units in the battle overview that fought from entry are displayed.
When the chat was opened the bread crumb list was not click-able.
In some cases accepting a garrison rights agreement lead to scattering of the stationed allies.
Allied stationed troops are not thrown out of the town anymore when the town owner comes to a garrison right agreement.
The tooltip in the academy always displayed Technocracy regardless of the actual government form.
There were cases in which a colony could not be abandoned due to several actions done by other players.
The image of the pirate seen when converting caper points to crew strength was too high.
In the overview of the battle reports a wall with 7 elements was displayed regardless of the actual amount.
In the battle reports, the maximum amount of walls was displayed instead of the actual amount.
When purchasing goods at an own town, the loading time was incorrectly calculated.
When buying in your own market the time that would be necessary to get there was added to the loading time.
When accepting a trade offer, the loading time was not displayed.
Military actions of an occupier do not prevent the deletion of an occupied town by the owner.
The list for espionage reports was too wide in some cases.
When using wonders and clicking on "max", a wrong value for maximum donate-able amount was entered.
In battle reports the unit (losses) of rounds were shown that you didn't take part in yourself.
Various display errors fixed.
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0. #. # ( Beta) Updates
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Version 1 ( Release) Updates
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BIG numbers are the 1 stpatch numbers that were released for that particular series. The numbers in bold are considered to be major updates and should have patch-notes. The numbers in italics are considered to be minor updates and may not always have patch-notes.
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