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Helping Hands
Economy
Economy research
Research Points:
Required: ( 19,908 ) Research small Accumulated (53,710 Research small)
Requires:
 Economy : Culinary Specialties
 Science : Cultural Exchange
Allows:
 Economy : Spirit Level

Overloading of resources
 Science : Letter Chute
Scores:
Scientists: Levels of research:
398
(1,074)
4

Description

If our citizens help out a little underground instead of tanning themselves on the beach, we'll get more raw materials and they'll get less sunburn. There's always a need for help down the mines, saw mills and vineyards.

Effects

Allows:
Overloading of resources.

You can assign up to 50% extra manpower to work, but each worker, being unskilled, is only 25% (0.25) as effective.
In total you can boost resource production by 12.5% (0.125).
Meaning in terms of workers:
Take the maximum normal amount of workers and multiply it by 1.5 (100% + 50% increase) to get your new maximum amount of workers.
Meaning in terms of resources:
Take the maximum normal amount of workers and multiply it by 0.5 (50% or 1/2 increase) to get the maximum added workers and then take that number and multiply it by 0.25 (25% or 1/4) production, which = Original * (50% * 25% = 12.5% ) = Original *.125 production, to get how much goods they will produce.

Analysis

Marginal opportunity cost for goods production starts at 3 gold and multiplies by 4 when you use Helping Hands. Take this into consideration before boosting your production.

For example, suppose that you have a Quarry Level 20 and 542 workers working in it (which is the maximum of workers you can put to work without Helping Hands), and suppose you have a Stonemason Level 5 in your town (which means 10% more marble production). The production will be {542 + 542 \times 10 \% = 596.2} Marble small per hour. If you put those workers to produce gold rather than marble, they will produce {542 \times 3 = 1,626} gold per hour. This means that marble production has an opportunity cost of {1,626 \div 596.2 \approx 2.73} gold per unit. However, if you put one more, unskilled, worker, he will produce just {0.25 + 0.25 \times 10 \% = 0.275} marble per hour, which has an opportunity cost of {3 \div 0.275 \approx 10.91} gold per unit, which means it's better to put those workers to make money and save it to buy the goods rather than produce them, unless you need them fast.

We can do the same calculation for other levels of buildings that increase resource production:

Level of
production building
Cost of production
by skilled worker
Cost of production
by skilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
+ Technocracy
Cost of production
by unskilled worker
+ Ikariam Plus option
& Technocracy
- Gold small 2.5 Gold small 12 Gold small 10 Gold small 10 Gold small 8.3 Gold small
1 2.9 Gold small 2.5 Gold small 11.8 Gold small 9.8 Gold small 9.8 Gold small 8.2 Gold small
2 2.9 Gold small 2.4 Gold small 11.5 Gold small 9.7 Gold small 9.6 Gold small 8.1 Gold small
3 2.8 Gold small 2.4 Gold small 11.3 Gold small 9.5 Gold small 9.4 Gold small 7.9 Gold small
4 2.8 Gold small 2.3 Gold small 11.1 Gold small 9.3 Gold small 9.3 Gold small 7.8 Gold small
5 2.7 Gold small 2.3 Gold small 10.9 Gold small 9.2 Gold small 9.1 Gold small 7.7 Gold small
6 2.7 Gold small 2.3 Gold small 10.7 Gold small 9.1 Gold small 8.9 Gold small 7.6 Gold small
7 2.6 Gold small 2.2 Gold small 10.5 Gold small 8.9 Gold small 8.8 Gold small 7.5 Gold small
8 2.6 Gold small 2.2 Gold small 10.3 Gold small 8.8 Gold small 8.6 Gold small 7.4 Gold small
9 2.5 Gold small 2.2 Gold small 10.1 Gold small 8.7 Gold small 8.5 Gold small 7.2 Gold small
10 2.5 Gold small 2.1 Gold small 10 Gold small 8.6 Gold small 8.3 Gold small 7.1 Gold small
11 2.5 Gold small 2.1 Gold small 9.8 Gold small 8.5 Gold small 8.2 Gold small 7.0 Gold small
12 2.4 Gold small 2.1 Gold small 9.7 Gold small 8.3 Gold small 8.1 Gold small 6.9 Gold small
13 2.4 Gold small 2.1 Gold small 9.5 Gold small 8.2 Gold small 7.9 Gold small 6.8 Gold small
14 2.3 Gold small Gold small 9.3 Gold small 8.1 Gold small 7.8 Gold small 6.8 Gold small
15 2.3 Gold small Gold small 9.2 Gold small Gold small 7.7 Gold small 6.7 Gold small
16 2.3 Gold small Gold small 9.1 Gold small 7.9 Gold small 7.6 Gold small 6.6 Gold small
Level of
production building
Cost of production
by skilled worker
Cost of production
by skilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
+ Technocracy
Cost of production
by unskilled worker
+ Ikariam Plus option
& Technocracy
17 2.2 Gold small 1.9 Gold small 8.9 Gold small 7.8 Gold small 7.5 Gold small 6.5 Gold small
18 2.2 Gold small 1.9 Gold small 8.8 Gold small 7.7 Gold small 7.4 Gold small 6.4 Gold small
19 2.2 Gold small 1.9 Gold small 8.7 Gold small 7.6 Gold small 7.2 Gold small 6.3 Gold small
20 2.1 Gold small 1.9 Gold small 8.6 Gold small 7.5 Gold small 7.1 Gold small 6.3 Gold small
21 2.1 Gold small 1.9 Gold small 8.5 Gold small 7.4 Gold small 7.0 Gold small 6.2 Gold small
22 2.1 Gold small 1.8 Gold small 8.3 Gold small 7.3 Gold small 6.9 Gold small 6.1 Gold small
23 2.1 Gold small 1.8 Gold small 8.2 Gold small 7.2 Gold small 6.8 Gold small Gold small
24 Gold small 1.8 Gold small 8.1 Gold small 7.1 Gold small 6.8 Gold small Gold small
25 Gold small 1.8 Gold small Gold small 7.1 Gold small 6.7 Gold small 5.9 Gold small
26 Gold small 1.7 Gold small 7.9 Gold small Gold small 6.6 Gold small 5.8 Gold small
27 1.9 Gold small 1.7 Gold small 7.8 Gold small 6.9 Gold small 6.5 Gold small 5.7 Gold small
28 1.9 Gold small 1.7 Gold small 7.7 Gold small 6.8 Gold small 6.4 Gold small 5.7 Gold small
29 1.9 Gold small 1.7 Gold small 7.6 Gold small 6.7 Gold small 6.3 Gold small 5.6 Gold small
30 1.9 Gold small 1.7 Gold small 7.5 Gold small 6.7 Gold small 6.3 Gold small 5.6 Gold small
31 1.9 Gold small 1.6 Gold small 7.4 Gold small 6.6 Gold small 6.2 Gold small 5.5 Gold small
32 1.8 Gold small 1.6 Gold small 7.3 Gold small 6.5 Gold small 6.1 Gold small 5.4 Gold small
Level of
production building
Cost of production
by skilled worker
Cost of production
by skilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
Cost of production
by unskilled worker
+ Ikariam Plus option
Cost of production
by unskilled worker
+ Technocracy
Cost of production
by unskilled worker
+ Ikariam Plus option
& Technocracy

Conclusion

Do not use helping hands if you can buy goods at less than 11 or 12 Gold small and you are not in a hurry: it's better to save that gold to buy the goods rather than produce them.

If you have a building that increases production built up to level 13 or greater, the burden of Helping Hands becomes much less significant. Your total cost, per piece you are producing, only slightly increases over the Gold small cost per Icon citizen without the production increase. Therefore it is best to use Helping Hands together with a production boosting building such as a Forester's House, Glassblower, Alchemist's Tower, Winegrower or Stonemason.

Example:

  • You employ 420 Icon citizen at your Saw Mill, and you also have a level 15 Forester's House. You produce Wood small at a cost of 2.3 Gold small per piece.

(420x3)/(420x1.30)=2.307 Gold small per Wood small

  • By using Helping Hands, you increase your total to 630 Icon citizen, and your total production is now 614 Wood small, for a cost of Gold small per Wood small.

(420x1.30)+(((420x0.50)x1.30)/4)=614.25 Wood (Building Material) per hour.

(630x3)/614.25=3.07 Gold small per Wood small

Total score & Scientists

All researches give you 0.02 Scientists points for every Research small spent on any of them. This is added to your Total score points.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how manyResearch small are required to complete it or which group it belongs to.

Other Economy researches


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