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Saw mill/13-15

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13 - 15

Levels 13 through 15
Building
Level
Wood small Cost Ambrosia Cost Build Time small
(Accumulated)
Maximum Wood small Per Hour Max Saw mill worker small Workers
To reach
this level
(Accumulated)
Cost
per
player [1]
Cost
per
player
(Cumulative) [2]
Normal Normal + a
Forester's House [3]
Normal +
Helping
Hands
[4]
Normal +
Helping
Hands
[4]
and a
Forester's House [3]
Normal Normal +
Helping
Hands
[4]
13 29,038
(117,939)
29,038
2= 14,519
3= 9,679
4= 7,260
5= 5,808
6= 4,840
7= 4,148
8= 3,630
9= 3,226
10= 2,904
11= 2,640
12= 2,420
13= 2,234
14= 2,074
15= 1,936
16= 1,815
Ambrosia 17= 1,708
117,939
2= 58,970
3= 39,313
4= 29,485
5= 23,588
6= 19,657
7= 16,848
8= 14,742
9= 13,104
10= 11,794
11= 10,722
12= 9,828
13= 9,072
14= 8,424
15= 7,863
16= 7,371
Ambrosia 17= 6,938
100 Wood small for 1 Ambrosia
1= 291
2= 146
3= 97
4= 73
5= 59
6= 49
7= 42
8= 37
9= 33
10= 30
11= 27
12= 25
13= 23
14= 21
15= 20
16= 19
Ambrosia 17= 18
DISPLAYED:
4 h 54 m

4 h 54 m 16 s
(1 D 3 h 45 m )
240
240
1= 244 17= 321
2= 249 18= 326
3= 254 19= 331
4= 259 20= 336
5= 264 21= 340
6= 268 22= 345
7= 273 23= 350
8= 278 24= 355
9= 283 25= 360
10= 288 26= 364
11= 292 27= 369
12= 297 28= 374
13= 302 29= 379
14= 307 30= 384
15= 312 31= 388
16= 316 32= 393
270
270
1= 275 17= 361
2= 280 18= 367
3= 286 19= 372
4= 291 20= 378
5= 297 21= 383
6= 302 22= 388
7= 307 23= 394
8= 313 24= 399
9= 318 25= 405
10= 324 26= 410
11= 329 27= 415
12= 334 28= 421
13= 340 29= 426
14= 345 30= 432
15= 351 31= 437
16= 356 32= 442
240 360
14 39,494
(157,433)
39,494
2= 19,747
3= 13,165
4= 9,874
5= 7,899
6= 6,582
7= 5,642
8= 4,937
9= 4,388
10= 3,949
11= 3,590
12= 3,291
13= 3,038
14= 2,821
15= 2,633
16= 2,468
Ambrosia 17= 2,323
157,433
2= 78,717
3= 52,478
4= 39,358
5= 31,487
6= 26,239
7= 22,490
8= 19,679
9= 17,493
10= 15,743
11= 14,312
12= 13,119
13= 12,110
14= 11,245
15= 10,496
16= 9,840
Ambrosia 17= 9,261
100 Wood small for 1 Ambrosia
1= 395
2= 198
3= 132
4= 99
5= 79
6= 66
7= 57
8= 50
9= 44
10= 40
11= 36
12= 33
13= 31
14= 29
15= 27
16= 25
Ambrosia 17= 24
DISPLAYED:
5 h 35 m

5 h 35 m 42 s
(1 D 9 h 20 m 42 s)
264
264
1= 269 17= 353
2= 274 18= 359
3= 279 19= 364
4= 285 20= 369
5= 290 21= 374
6= 295 22= 380
7= 300 23= 385
8= 306 24= 390
9= 311 25= 396
10= 316 26= 401
11= 322 27= 406
12= 327 28= 411
13= 332 29= 417
14= 337 30= 422
15= 343 31= 427
16= 348 32= 432
297
297
1= 302 17= 397
2= 308 18= 403
3= 314 19= 409
4= 320 20= 415
5= 326 21= 421
6= 332 22= 427
7= 338 23= 433
8= 344 24= 439
9= 350 25= 445
10= 356 26= 451
11= 362 27= 457
12= 368 28= 463
13= 374 29= 469
14= 380 30= 475
15= 386 31= 481
16= 392 32= 487
264 396
15 49,107
(206,540)
49,107
2= 24,554
3= 16,369
4= 12,277
5= 9,821
6= 8,185
7= 7,015
8= 6,138
9= 5,456
10= 4,911
11= 4,464
12= 4,092
13= 3,777
14= 3,508
15= 3,274
16= 3,069
Ambrosia 17= 2,889
206,540
2= 103,270
3= 68,847
4= 51,635
5= 41,308
6= 34,423
7= 29,506
8= 25,818
9= 22,949
10= 20,654
11= 18,776
12= 17,212
13= 15,888
14= 14,753
15= 13,769
16= 12,909
Ambrosia 17= 12,149
100 Wood small for 1 Ambrosia
1= 492
2= 246
3= 164
4= 123
5= 99
6= 82
7= 71
8= 62
9= 55
10= 50
11= 45
12= 41
13= 38
14= 36
15= 33
16= 31
Ambrosia 17= 29
DISPLAYED:
6 h 21 m

6 h 21 m 16 s
(1 D 15 h 41 m 58 s)
288
288
1= 293 17= 385
2= 299 18= 391
3= 305 19= 397
4= 311 20= 403
5= 316 21= 408
6= 322 22= 414
7= 328 23= 420
8= 334 24= 426
9= 339 25= 432
10= 345 26= 437
11= 351 27= 443
12= 357 28= 449
13= 362 29= 455
14= 368 30= 460
15= 374 31= 466
16= 380 32= 472
324
324
1= 330 17= 434
2= 336 18= 440
3= 343 19= 447
4= 349 20= 453
5= 356 21= 460
6= 362 22= 466
7= 369 23= 473
8= 375 24= 479
9= 382 25= 486
10= 388 26= 492
11= 395 27= 498
12= 401 28= 505
13= 408 29= 511
14= 414 30= 518
15= 421 31= 524
16= 427 32= 531
288 432
Building
Level
To reach
this level
(Accumulated)
Cost
per
player [1]
Cost
per
player
(Cumulative) [2]
Ambrosia Cost Build Time small
(Accumulated)
Normal Normal + a
Forester's House [3]
Normal +
Helping
Hands
[4]
Normal +
Helping
Hands
[4]
and a
Forester's House [3]
Normal Normal +
Helping
Hands
[4]
Wood small Cost Maximum Wood small Per Hour Max Saw mill worker small Workers

Notes

  1. 1.0 1.1 Based upon the cost for that mill level divided by the number of islanders.
  2. 2.0 2.1 Based on the cumulative cost of the saw mill level divided by the number of islanders.
  3. 3.0 3.1 3.2 3.3 With a building that increases production of the resource by 2% per each level of the building (max level=32 or a max increase of 64% in production).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Helping Hands.

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