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Science

This article is about the Science line of research.

Description

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the four categories:
 Economy ,  Military ,  Science  and  Seafaring 

Well Digging (Well Construction)

Eureka! A well in our settlement! Now we don't have to wait for rain all the time. Our citizens will be much better off and the fields don't have to be dry for that long!
Cost: 24 Research small
Effect: Increases the happiness in the Capital, only, by 50.
Capital: Museum bonus + Tavern bonus + 50.
Colony: Museum bonus + Tavern bonus + 0.
Increases the housing capacity in the Capital, only, by 50.
Capital: Town hall capacity + 50.
Colony: Town hall capacity + 0.

Allows:
Wine Culture research ( Economy )
Requirement(s): None
Government How it affects your cities
Notes about various Governmental effects:
Anarchy Reduces happiness by 25% due to corruption in all cities
(Total happiness + research bonus) x 0.75
Anarchy + Xenocracy Reduces happiness by 25% due to corruption in all cities
(Total happiness + research bonus) x 0.75
Aristocracy Reduces happiness by 3% due to corruption in all colonies only
(Total happiness in the colony + research bonus) x 0.97
Aristocracy + Xenocracy Reduces happiness by 1.5% due to corruption in all colonies only
(Total happiness in the colony + research bonus) x 0.985
Democracy Increases happiness by 75 in all cities
(Total happiness + research bonus) +75
Democracy + Xenocracy Increases happiness by 37.5 in all cities
(Total happiness + research bonus) +37.5
Dictatorship Reduces happiness by 75 in all cities
(Total happiness + research bonus) -75
Dictatorship + Xenocracy Reduces happiness by 37.5 in all cities
(Total happiness + research bonus) -37.5
Oligarchy Reduces happiness by 3% due to corruption in all cities
(Total happiness + research bonus) x 0.97
Oligarchy + Xenocracy Reduces happiness by 1.5% due to corruption in all cities
(Total happiness + research bonus) x 0.985
Theocracy Increases happiness by your Island conversion rate x 2 (+150 max)
(Total happiness + research bonus) + (Island conversion rate x 2)
Reduces happiness by 20 in each city without a Temple
(Total happiness + research bonus) -20
Theocracy + Xenocracy Increases happiness by your Island conversion rate (+75 max)
(Total happiness + research bonus) + Island conversion rate
Reduces happiness by 10 in each city without a Temple
(Total happiness + research bonus) -10
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:

  1. Is removable if you increase your Palace/Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and Colonies unlike normal corruption, which only appears in colonies

Paper

We have found a way how to write down our knowledge! Now we have scriptures made from the papyrus plant, so we don't have to chisel our words into the heavy stones anymore in order to fill our library!
Cost: 30 Research small
Effect: 2% more (.02) research points per scientist (+2% total)
Total scientists x 1.02
Requirement(s): Well Digging ( Science )
Government How it affects your cities
Notes about various Governmental effects:
Anarchy Reduces research pointResearch small production by 25% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy * Reduces Research smallresearch point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces Research small research point production by 3% due to corruption * in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases Research small research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy * Increases Research small research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces Research small research point production by 3% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy Increases Research small research point production by +5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.05
Technocracy + Xenocracy * Increases Research small research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces Research small research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy * Reduces Research small research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

* - Governmental corruption:
  1. Is removable if you increase your Palace/Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and Colonies unlike normal corruption, which only appears in colonies

Espionage

When some of our citizens settle down in other towns, they can help us to keep an eye on our neighbors. We could keep ourselves informed when a neighbor makes a discovery or what kind of resources he has in stock.
Cost: 420 Research small
Effect: Allows building Hideout(s)
Requirement(s): Wealth ( Economy )
Paper ( Science )

Polytheism

Man cannot rationally explain everything that happens in the world. And whenever he cannot explain it, the answer is sought from the gods. Gods are like humans on the one hand, but are very different on the other hand. After all, what other kind of rational explanation can the unexplainable have?
Cost: 1,428 Research small
Effect: Allows:
Building Temple(s)
Using Miracle(s)
Requirement(s): Expansion ( Seafaring )
Professional Army ( Military )
Espionage ( Science )

Ink

Nature gives us everything we need to write: The birds give us their feathers and eight-armed fish out of the sea provide us with their black ink! Now we can write down our ideas even better!
Cost: 2,652 Research small
Effect: +4% more (+.04) research points (+6% total)
Total scientists x 1.06
Requirement(s) Polytheism ( Science )
Government How it affects your cities
Notes about various Governmental effects:
Anarchy Reduces research pointResearch small production by 25% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy * Reduces Research smallresearch point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces Research small research point production by 3% due to corruption * in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases Research small research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy * Increases Research small research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces Research small research point production by 3% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy Increases Research small research point production by +5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.05
Technocracy + Xenocracy * Increases Research small research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces Research small research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy * Reduces Research small research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

* - Governmental corruption:
  1. Is removable if you increase your Palace/Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and Colonies unlike normal corruption, which only appears in colonies

Government Formation

We have been thinking about the fact that a different form of government could give us special advantages. To do so there would be quite a lot to organize and we would possibly have to cut down on some staff, but it would be great to have that kind of government.
Cost: 2,836 Research small
Effect: Allows:
Revolution so that you can change governments
Government form: Dictatorship
Government form: Oligarchy
Requirement(s): Ink ( Science )

Invention

There has recently been a number of incidents related to exploding powder and other substances. That's why we have set up an own Workshops for all the nosy scientists, so that all the explosions don't disturb the work in the academy any more. It also has stronger walls and can't burn down so easily.
Cost: 4,320 Research small
Effect: Allows building Workshop(s)
Requirement(s): Improved Resource Gathering ( Economy )
Government Formation ( Science )

Cultural Exchange

Our citizens should really have a look at the cultural achievements of other people. And surely, in exchange, they will be interested in learning from us and exhibiting some of our great works of art in their museums.
Cost: 8,694 Research small
Effect: Allows building Museum(s)
Requirement(s) Invention ( Science )

Anatomy

We have learned a lot about the human body! Now we can send doctors into the battle to help the wounded soldiers to quickly get back on to their feet again. Of course they can mix the right tinctures and some doctors even know a secret recipe for a mixture that makes our fighters even braver.
Cost: 14,952 Research small
Effect: Allows training Doctor(s)
Requirement(s): Cultural Exchange ( Science )

Optics

When our scientists invent new things, many a glass can break. Or it gets lost in the infinite vastness of our laboratories, as keeping them tidy isn't really the primal virtue of the academy. If an optician would take care of not only the quality, but also that all the lenses and glasses are put back where they belong, we would use far less crystal glass!
Cost: 21,360 Research small
Effect: Allows building Optician(s)
Requirement(s): Architecture ( Economy )
Anatomy ( Science )

Experiments

Our scientists want to have the chance of testing their theories in practice. These trials would most probably accelerate research time, but does mean they would need a certain amount of additional laboratory equipment.
Cost: 21,360 Research small
Effect: Allows converting Crystal glass into research points.
Requirement(s): Optics ( Science )

Mechanical Pen

A brilliant little apparatus: A smart inventor has managed to teach writing to a machine. Now we can easily copy our scriptures and our academies can quickly exchange their ideas with each other!
Cost: 31,968 Research small
Effect: 8% more (+.08) research points per scientist (+14% total)
Total scientists x 1.14
Requirement(s): Experiments ( Science )

Bird's Flight

We have learned how to fly like the birds! Now we can build a machine that can lift a man up into the skies and whizzes above the heads of our enemies with breath-taking speed shooting arrows far behind the front lines.
Cost: 46,848 Research small
Effect: Allows training of Gyrocopter(s)
Requirement(s): Ballistics ( Military )
Mechanical Pen ( Science )

Archiving

We should probably archive our treasured sea charts. This will allow our sailors to always find the maps they need and save time on their journeys.
Cost: 98,000 Research small
Effect: Allows building Sea Charts Archive(s)
Requirement(s): Sea Charts ( Seafaring )
Bird's Flight ( Science )

Letter Chute

A marvel: We can now shoot scrolls through pipes, so that they reach our scientists even faster! This saves us long errands and we have to pay less gold for our scientists!
Cost: 144,720 Research small
Effect: 3 less Gold small upkeep per scientist.
Requirement(s): Counterweight ( Seafaring )
Helping Hands ( Economy )
Pyrotechnics ( Military )
Archiving ( Science )

State Religion

Actually we don't need any secular laws - the religious ones are more than enough. And while we're at it: we don't actually need all our civil servants.
Cost: 202,074 Research small
Effect: Allows government form: Theocracy
Requirement(s): Letter Chute ( Science )

Pressure Chamber

Now we can let our ships sail under water, without them sinking immediately! The oceans are ours! No enemy will see us, when we stalk them under water and sink them before they notice us!
Cost: 209,880 Research small
Effect: Allows building Diving Boat(s)
Requirement(s): Paddle Wheel Engine ( Seafaring )
Robotics ( Military )
State Religion ( Science )

The Archimedic Principle (The Archimedean Principle)

We have managed to let a machine fly! Now even the sky isn't a limit anymore! We can let huge balloons fly over the heads of our enemies and throw fire or bee-hives at them from above!
Cost: 444,000 Research small
Effect: Allows building Balloon-Bombardier(s)
Requirement(s): Pressure Chamber ( Science )

Scientific Future's

The smartest brains in the world are working to answer the big question: Why are we here? Why is everything the way it is? And again we are closer to enlightenment.
Effect: 2% more Research small (+.02) research points per scientist per level (+16%) through (+64% total)
Total scientists x (1.16 through 1.64)
Government How it affects your cities
Notes about various Governmental effects:
Anarchy Reduces research pointResearch small production by 25% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy * Reduces Research smallresearch point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces Research small research point production by 3% due to corruption * in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases Research small research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy * Increases Research small research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces Research small research point production by 3% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy * Reduces Research small research point production by 1.5% due to corruption * in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy Increases Research small research point production by +5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.05
Technocracy + Xenocracy * Increases Research small research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces Research small research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy * Reduces Research small research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

* - Governmental corruption:
  1. Is removable if you increase your Palace/Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and Colonies unlike normal corruption, which only appears in colonies

1 - 13

Level Cost Effect Requirement
1 610,560 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.16
Utopia ( Economy )
Canon Casting
(Cannon Casting)
( Military )
The Archimedic Principle (The Archimedean Principle) ( Science )
Offshore Base ( Seafaring )
2 1,221,120 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.18
Level 1
3 1,831,680 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.20
Level 2
4 2,442,240 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.22
Level 3
5 3,052,800 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.24
Level 4
6 3,663,360 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.26
Level 5
7 4,273,920 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.28
Level 6
8 4,884,480 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.30
Level 7
9 5,495,040 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.32
Level 8
10 6,105,600 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.34
Level 9
11 6,716,160 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.36
Level 10
12 7,326,720 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.38
Level 11
13 7,937,280 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.40
Level 12
Level Cost Effect Requirement

14 - 25

Level Cost Effect Requirement
14 8,547,840 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.42
Level 13
15 9,158,400 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.44
Level 14
16 9,768,960 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.46
Level 15
17 10,379,520 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.48
Level 16
18 10,990,080 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.50
Level 17
19 11,600,640 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.52
Level 18
20 12,211,200 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.54
Level 19
21 12,821,760 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.56
Level 20
22 13,432,320 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.58
Level 21
23 14,042,880 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.60
Level 22
24 14,653,440 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.62
Level 23
25 15,264,000 Research small 2% more Research small (+.02) research points per scientist
Total scientists x 1.64
Level 24
Level Cost Effect Requirement
No further levels, in this line of research, are possible at this time!
Max Level-Military

Other Science researches



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