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Scores

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Highscores
The score list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions.

You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed).

Lastly, you can choose "Search for alliance members only" to see how you rank amongst your alliance members.

If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only you and all of the alliance members.

No matter what options you choose, your name will always be highlighted in  green , while those in your alliance are always highlighted in  yellow . If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.

  • Scores are not updated immediately after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at HH:25 (game server time).

High scores Edit

The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below.

Total score Edit

This score is determined by the sum of three of the eleven individual scores, plus the number of all citizens Icon citizen in your towns.

 Total\ Score\ =\ Citizens\ +\ Master\ Builders\ +\ Scientists\ +\ Military

Master builders Edit

This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost or {{Raw}} amount materials used to build the buildings , meaning that it does not take into consideration the cost reduction of the research Pulley, Geometry, and Spirit Level or reduction buildings that reduce resource requirements such as Architect's Offices, Carpenters, Firework Test Areas, Opticians and Wine Presses (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter or the level of research).

This means you get 1 point for every 100 resources spent on buildings.
  • For example, Academy Level 3: 115 Wood small for Level 3 + 68 Wood small for Level 2 + 64 Wood small for Level 1 = A total of 247 Wood small = 2.47 Master Builders points.

Building levels Edit

This score is determined by the total levels of all buildings in all of your towns.

  • each level: 1 point

Scientists Edit

This score is determined by the number of research points Research small invested on completed researches.

  • eachResearch small invested on research: 0.02 points
This means you get 1 point for every 50 Research small spent on researches.

Levels of research Edit

This score is determined by the number of completed researches.

Military (Generals) Edit

This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Reduction buildings do not reduce the amount of points you get, as the points are based on the cost without any reductions.

  • each Wood small spent on active units and ships: 0.02 points
  • eachCrystal small spent on active units and ships: 0.02 points
  • eachSulphur small spent on active units and ships: 0.02 points
  • eachWine small spent on active units: 0.02 points
This means you get 1 point for every 50 resources spent on your active units and ships.
  • For example, a Swordsman costs 30 Wood small and 30 Sulphur small, so each Swordsman gives (30\times0.02)+(30\times0.02) = 1.2 Military (Generals) points.

Gold stock (Gold supply) Edit

This score indicates how much gold Gold small a player has in their account.

  • eachGold small unit: 1 point

Offensive points Edit

You will get points for every unit destroyed by your own attackers. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose 5% of you current Offensive points. [1]

  • each Wood small: 0.05 points
  • eachWine small: 0.05 points
  • eachCrystal small: 0.05 points
  • eachSulphur small: 0.05 points
This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your attackers.
  • For example, a Swordsman costs 30 Wood small and 30 Sulphur small, so each Swordsman killed by your attackers gives you (30\times0.05)+(30\times0.05) = 3 Offensive points.

Defense points Edit

You will get points for every unit destroyed by your own defenders. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in defense. These points are then rounded towards higher number. Every day, you will lose 3% of you current Defense points. [1]

  • each Wood small: 0.05 points
  • eachWine small: 0.05 points
  • eachCrystal small: 0.05 points
  • eachSulphur small: 0.05 points
This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your defenders.
  • For example, a Swordsman costs 30 Wood small and 30 Sulphur small, so each Swordsman killed by your defenders gives you (30\times0.05)+(30\times0.05) = 3 Defense points.

Trade high score Edit

You will get points for every successful transaction via the Trading post you make. Every day, you will lose 5% of you current Trade high score. [1]

  • For eachGold small spent on Wood small you get: 0.001 points
  • For eachGold small spent onWine small you get: 0.001 points
  • For eachGold small spent onMarble small you get: 0.001 points
  • For eachGold small spent onCrystal small you get: 0.001 points
  • For eachGold small spent onSulphur small you get: 0.001 points
This means you get 1 point for every 1,000 Gold small spent.

Resources Edit

This score is determined by the amount of spent resources. The loss of units or ships does not lead to highscore deductions. The starting value for existing players is the sum of the Master Builders score plus the Donate score.

  • For each Wood small spent: 0.01 points
  • For eachWine small spent: 0.01 points
  • For eachMarble small spent: 0.01 points
  • For eachCrystal small spent: 0.01 points
  • For eachSulphur small spent: 0.01 points
This means you get 1 point for every 100 resources spent.

Edit

You will get points by donating resources to the Saw mill, Vineyard, Quarry, Crystal mine, Sulphur pit and the Miracles.

  • For each Wood small donated: 0.01 points
  • For eachWine small donated: 0.01 points
  • For eachMarble small donated: 0.01 points
  • For eachCrystal small donated: 0.01 points
  • For eachSulphur small donated: 0.01 points
This means you get 1 point for every 100 resources donated.

Capture Points - DD/MM/YYYY Edit

In order to win bonus resources you must be ranked in the top 50!

Rank Reward
1 (11*Theft Security)= Resources on the evaluation day
2 (10*Theft Security)= Resources on the evaluation day
3 (9*Theft Security)= Resources on the evaluation day
4 (8*Theft Security)= Resources on the evaluation day
5 (7*Theft Security)= Resources on the evaluation day
6 (6*Theft Security)= Resources on the evaluation day
7 (5.5*Theft Security)= Resources on the evaluation day
8 (5*Theft Security)= Resources on the evaluation day
9 (4.5*Theft Security)= Resources on the evaluation day
10 (4*Theft Security)= Resources on the evaluation day
11 - 20 (3.5*Theft Security)= Resources on the evaluation day
21 - 30 (3*Theft Security)= Resources on the evaluation day
31 - 50 (2*Theft Security)= Resources on the evaluation day

The resources you are going to receive on the evaluation day are calculated from the following formulae:

Total resources = (Total levels of warehouse in a town * 480 +100) * 11, 10, 9, ..... (see the table above)



Notes:

  1. 1.0 1.1 1.2 Players in vacation mode are excluded from the everyday deduction of these scores.

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