Scores
From WikIkariam, the Ikariam wiki - Guides, buildings, ships and more.
In the High score is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 100 positions each. One can either chose the type of score wanted, or the desired positons, including the "Own position" choice that automatically shows the accordant 100 positions. The own position is highlighted in green, those of your alliance partners in yellow. If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.
Those scores are used to determine the progress of a player in various aspects of the game. Players may also want compete against each other for the high scores.
Contents |
[edit] The different types of Highscores
[edit] Total score
This score is determined by three of the six individual scores, plus the number of citizens
in your towns, plus the total
spent on Cargo Ships; see the Cargo Ships page for a table of summed cost of cargo ships).
- each
= 1 point
- every 300
spent on Cargo Ships = 1 point
- sum of other scores = Master Builder Score + Generals Score + Scientists Score
[edit] Master builders
This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost of buildings and does not take into consideration the cost reduction of the research Pulley, Geometry, and Spirit Level or buildings that reduce resource requirements such as Architect's Offices, Carpenters, Firework Test Areas, Opticians and Wine Presses (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter or the level of research).
- For example, Academy level 5 ( 382
, 225
for level 5 + 263
for level 4 + 115
for level 3 + 68
for level 2 + 64
for level 1 = TOTAL of 892
, 225
) + Trading Port level 1 (total of 60
) = 11.77 Master Builder points.
- For example, Academy level 5 ( 382
[edit] Buildings levels
This score is determined by the total levels of all buildings in all your towns.
- each level = 1 point
[edit] Scientists
This score is determined by the number of research points (
) spent on completed researches.
- each
of a "normal" research = 0.02 points
- each
of a "Future Level 1" research = 0.02 points
- each
of a "Future Level 2" research = 0.05 points
- each
of a "Future Level 3" research = 0.08 points
and so on. (score going up 0.03 points for the next "future" research)
- For example, Deck Weapons (12
) + Conservation (12
) = 24
* 0.02 = 0.48 scientists points.
- For example, Deck Weapons (12
- Note: There is maybe a bug in points the "future" researches give. Some players reported that, although their Scientists score followed these math types, their Total Score changed differently.
[edit] Levels of Research
This score is determined by the number of completed researches.
- each completed research: 4 more points
[edit] Generals (Military Score)
This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Cost reduction buildings do not reduce the amount of points you get as the points are based on the cost without any reductions.
- For example, a swordsman costs 30
and 30
, so each swordsman gives
Military points.
- For example, a swordsman costs 30
[edit] Gold Supply
This score simply indicates how much gold a player has.
[edit] Offensive points
You will get points for every unit destroyed by your own attackers. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in offense. For each resource (wood, sulphur, wine, crystal) spent you will get 0.05 points. This points are then rounded towards higher number.
For example, a swordsman costs 30
and 30
, so each swordsman gives
Offensive points.
[edit] Defensive points
You will get points for every unit destroyed by your own defenders. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in defense. For each resource (wood, sulphur, wine, crystal) spent you will get 0.05 points. This points are then rounded towards higher number.
For example, a swordsman costs 30
and 30
, so each swordsman gives
Defensive points.
[edit] Trade High Score
For every successful transaction via the trading post you will receive points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
Everyday 10% of your current trade high score is deleted.

