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Seafaring

This article is about the Seafaring line of research.

Description

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the four categories:
 Economy ,  Military ,  Science  and  Seafaring 

Carpentry

The trees from the green forests on our island may be strong enough even for our phalanxes' shields. And a strong woodwork can carry the roofs of our buildings. But in order to be so, the lumbers must be chosen and handled properly! A Carpenter in our town would take care of it and we would use much fewer building material!
Cost: Research small
Effect: Allows the building of Carpenter(s)
Requirement(s): None

Deck Weapons

A rotating attachment for our battleships on which we can mount huge weapons! For a start our inventors have mounted a huge crossbow on it. But we assume that the attachment will be able to bear other machines, too. So as soon as one of our scientists has an idea we can install it on our ships without any problem.
Cost: 12 Research small
Effect: Allows the construction of Ballista Ship(s) in the Shipyard(s)
Requirement(s): Carpentry ( Seafaring )
Dry-Dock ( Military )

Piracy

A powerful Pirate Fortress with a strong crew eager for your orders. They are looking to loot capture points and gold. Fame and enormous amounts of resources beckon the most successful pirates. From here you can start raids on other Pirate Fortresses.

Cost: 18 Research small
Effect: Allows the building Pirate Fortress
Requirement(s): Deck Weapons  Seafaring 

Ship Maintenance

If we always keep our ships nice and clean, they don't have to be repaired that often. It will also keep up the morale of the crew when they sing some songs together from time to time while scrubbing the deck or mending the sail cloths.
Cost: 24 Research small
Effect: 2% less Icon upkeep (.02) upkeep for your ships (-2% total)
Total ship upkeep cost x .98
Requirement(s): Piracy ( Seafaring )
Government How it affects your cities
Notes about various Governmental effects:
Dictatorship Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

Draft



Seafaring
Seafaring
Seafaring research
Research Points:
Required: ( 24 ) Research small Accumulated (24 Research small)
Requires:
 Seafaring :   Piracy (0.5.3)  
Allows:
 Seafaring : Expansion
Scores:
Scientists: Levels of research:
0
(0)
4

Description

Our scientists have found out that our ships have less water resistance when their load is smaller. This means that we can put larger sails on the mast and travel more quickly.

Effects

Allows:
Quicker ships with a lighter load

Maximum loads for Cargo Ships are selected before transport of resources begins:

Draft-500
Up to 500 resources per ship takes the normal 20 minutes per island location.
Draft-400
Up to 400 resources per ship takes 17 minutes and 8 seconds per island location.
Draft-300
Up to 300 resources per ship takes 15 minutes per island location.
Draft-200
Up to 200 resources per ship takes 13 minutes and 20 seconds per island location.
Draft-100
Up to 100 resources per ship takes 12 minutes per island location.

Notes

Total score & Scientists

All researches give you 0.02 Scientists points for every Research small spent on any of them. This is added to your Total score points.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how manyResearch small are required to complete it or which group it belongs to.

Other Seafaring researches



Cost: 24 Research small
Effect: Allows quicker ships with a lighter loads
Requirement(s): Ship Maintenance ( Seafaring )

Expansion

Out there is more than just an ocean! More islands await being discovered. We are not alone! We can gain ground on one of the newly discovered island, tap new resources and get to know other peoples! And our clerks are eager to administer even more!
Cost: 336 Research small
Effect: Allows:
The building of Palace(s)
The founding of Colonies
The researching of Improved Resource Gathering ( Economy )
Requirement(s): Draft ( Seafaring )
Wealth ( Economy )

Foreign Cultures

If we get to know all the other peoples, this will help us to make progress ourselves. Regular talks and warm words can work true wonders and lead to new alliances and friendships. Of course we need a pretty and cozy building for all the ambassadors and the feasts we will hold in their honor!
Cost: 1,032 Research small
Effect: Allows the Building of Embassies
Requirement(s): Expansion ( Seafaring )
Espionage ( Science )

Pitch

That is some tough and badly smelling liquid our scientists have found there! But since we stick it onto our ships there are hardly any holes we have to mend!
Cost: 2,236 Research small
Effect: 4% less Icon upkeep (.04) upkeep for your ships (- 6% total)
Total ship upkeep costs x .94
Requirement(s): Foreign Cultures ( Seafaring )
Government How it affects your cities
Notes about various Governmental effects:
Dictatorship Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

Market

The strangest goods from distant islands arrive on our markets. Here we can also make deals with traders, so we are sure to get all the raw materials we need.
Cost: 3,264 Research small
Effect: Allows the use of Trade Treaties if you have an Embassy
Requirement(s): Pitch ( Seafaring )
Improved Resource Gathering ( Economy )

Greek Fire

A fire that can't be extinguished with water! With this mixture from many secret ingredients we can now set fire to ships and sink them! Soon we will conquer the seas with a ship that has the breath of a dragon!
Cost: 7,020 Research small
Effect: Allows the construction of Fire Ship(s) in the Shipyard(s)
Requirement(s): Market ( Seafaring )
Polytheism ( Science )

Counterweight

Our scientists have improved the weapon's attachment for our ships, so that they don't tear apart when we fling huge rocks towards our enemies. And thanks to the counterweight our catapult stays on board now and doesn't launch itself anymore.
Cost: 9,936 Research small
Effect: Allows the building of Catapult Ship(s) in the Shipyard(s)
Requirement(s): Greek Fire ( Seafaring )
Architecture ( Economy )

Diplomacy

One of our philosophers has written down wise things about war and peace. He has advised us to confederate with other nations so that we can fight our enemies together!
Cost: 17,064 Research small
Effect: Allows the use of Garrison rights if you have an Embassy
Requirement(s): Counterweight ( Seafaring )
Governor ( Military )

Sea Charts (Sea maps)

Our voyages will be much safer if we write down where all the dangerous currents and treacherous shallows are! Then our seamen won't have to be afraid of any jagged rocks, deadly maelstroms and the seductive sirens any more.
Cost: 25,632 Research small
Effect: 8% less Icon upkeep (.08) upkeep for your ships (- 14% total)
Total ship upkeep cost x .86
Requirement(s): Diplomacy ( Seafaring )
Government How it affects your cities
Notes about various Governmental effects:
Dictatorship Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

Paddle Wheel Engine

Great news for our seamen: A steam driven paddle wheel lets our ships ride much faster as they could ever do with oarsmen. Now we can teach fear to our enemies with our mighty paddle wheel rams!
Cost: 38,400 Research small
Effect: Allows the construction of Steam Ram(s) in the Shipyard(s)
Requirement(s): Sea Charts ( Seafaring )
Cultural Exchange ( Science )

Caulking

With this technology, our engineers can seal leaky ships. Caulking in and in front of the port is a complicated undertaking, but gives our fleets the chance to get ready for battle between two attacks.
Cost: 53,000 Research small
Effect: Allows the construction of Tender(s) in the shipyard(s)
Requirement(s): Paddle Wheel Engine ( Seafaring )

Mortar Attachment

This mortar is so huge, that not even Hercules could drag it along. Only an armored steam ship is strong enough to carry it and all the huge balls it can fire at our enemies.
Cost: 93,240 Research small
Effect: Allows the construction of Mortar Ship(s) in the Shipyard(s)
Requirement(s): Caulking ( Seafaring )
Optics ( Science )

Massive Ram

One of the most dangerous sea units can be built with the ram. This masterpiece of engineering ingenuity is attached to the ship's bow and can inflict massive amounts of damage onto other ships.
Cost: 120,000 Research small
Effect: Allows the construction of Steam Ram(s) in the Shipyard(s)
Requirement(s): Mortar Attachment ( Seafaring )

Offshore Base

We can use this research to build some of the largest ships in the shipyard. These are equipped with balloons that bomb opponents on the high seas
Cost: 475,000 Research small
Effect: Allows the construction of Balloon Carrier(s) in the shipyard(s)
Requirement(s): The Archimedic Principle ( Science )
Massive Ram ( Seafaring )

Seafaring Future's

The secrets of the oceans are finally ours! Our ships are constantly becoming tougher and faster! There are almost no ships on this ocean capable of competing with yours.
Cost: 532,800 Research small x Level
Effect: 2% less Icon upkeep (.02) upkeep for your ships per level (-16%) through (-64%)
Total ship upkeep cost x (.84 through .36)
Government How it affects your cities
Notes about various Governmental effects:
Dictatorship Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Icon upkeep upkeep by and additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Icon upkeep upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

1 - 13

Level Cost Effect Requirement
1 532,800 Research small 2% less upkeepIcon upkeep for your ships (-16% total)
Total ship upkeep cost x .84
Utopia ( Economy )
Canon Casting (Cannon Casting) ( Military )
The Archimedic Principle (The Archimedean Principle) ( Science )
Offshore Base ( Seafaring 
2 1,065,600 Research small 2% less Icon upkeep upkeep for your ships (-18% total)
Total ship upkeep cost x .82
Level 1 ( Seafaring )
3 1,598,400 Research small 2% less Icon upkeep upkeep for your ships (-20% total)
Total ship upkeep cost x .80
Level 2 ( Seafaring )
4 2,131,200 Research small 2% less Icon upkeep upkeep for your ships (-22% total)
Total ship upkeep cost x .78
Level 3 ( Seafaring )
5 2,664,000 Research small 2% less Icon upkeep upkeep for your ships (-24% total)
Total ship upkeep cost x .76
Level 4 ( Seafaring )
6 3,196,800 Research small 2% less Icon upkeep upkeep for your ships (-26% total)
Total ship upkeep cost x .74
Level 5 ( Seafaring )
7 3,729,600 Research small 2% less Icon upkeep upkeep for your ships (-28% total)
Total ship upkeep cost x .72
Level 6 ( Seafaring )
8 4,262,400 Research small 2% less Icon upkeep upkeep for your ships (-30% total)
Total ship upkeep cost x .70
Level 7 ( Seafaring )
9 4,795,200 Research small 2% less Icon upkeep upkeep for your ships (-32% total)
Total ship upkeep cost x .68
Level 8 ( Seafaring )
10 5,328,000 Research small 2% less Icon upkeep upkeep for your ships (-34% total)
Total ship upkeep cost x .66
Level 9 ( Seafaring )
11 5,860,800 Research small 2% less Icon upkeep upkeep for your ships (-36% total)
Total ship upkeep cost x .64
Level 10 ( Seafaring )
12 6,393,600 Research small 2% less Icon upkeep upkeep for your ships (-38% total)
Total ship upkeep cost x .62
Level 11 ( Seafaring )
13 6,926,400 Research small 2% less Icon upkeep upkeep for your ships (-40% total)
Total ship upkeep cost x .60
Level 12 ( Seafaring )
Level Cost Effect Requirement

14 - 25

Level Cost Effect Requirement
14 7,459,200 Research small 2% less Icon upkeep upkeep for your ships (-42% total)
Total ship upkeep cost x .58
Level 13 ( Seafaring )
15 7,992,000 Research small 2% less Icon upkeep upkeep for your ships (-44% total)
Total ship upkeep cost x .56
Level 14 ( Seafaring )
16 8,524,800 Research small 2% less Icon upkeep upkeep for your ships (-46% total)
Total ship upkeep cost x .54
Level 15 ( Seafaring )
17 9,057,600 Research small 2% less Icon upkeep upkeep for your ships (-48% total)
Total ship upkeep cost x .52
Level 16 ( Seafaring )
18 9,590,400 Research small 2% less Icon upkeep upkeep for your ships (-50% total)
Total ship upkeep cost x .50
Level 17 ( Seafaring )
19 10,123,200 Research small 2% less Icon upkeep upkeep for your ships (-52% total)
Total ship upkeep cost x .48
Level 18 ( Seafaring )
20 10,656,000 Research small 2% less Icon upkeep upkeep for your ships (-54% total)
Total ship upkeep cost x .46
Level 19 ( Seafaring )
21 11,188,800 Research small 2% less Icon upkeep upkeep for your ships (-56% total)
Total ship upkeep cost x .44
Level 20 ( Seafaring )
22 11,721,600 Research small 2% less Icon upkeep upkeep for your ships (-58% total)
Total ship upkeep cost x .42
Level 21 ( Seafaring )
23 12,254,400 Research small 2% less Icon upkeep upkeep for your ships (-60% total)
Total ship upkeep cost x .40
Level 22 ( Seafaring )
24 12,787,200 Research small 2% less Icon upkeep upkeep for your ships (-62% total)
Total ship upkeep cost x .38
Level 23 ( Seafaring )
25 13,320,000 Research small 2% less Icon upkeep upkeep for your ships (-64% total)
Total ship upkeep cost x .36
Level 24 ( Seafaring )
Level Cost Effect Requirement
No further levels, in this line of research, are possible at this time!
Max Level-Military

Other Seafaring researches



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