Ship
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Ships are built at the Shipyard and help to blockade other harbours or defend your towns from oversea attacks, except for Cargo Ships, which are purchased in Trading Ports and used for transport rather than combat.
All ships are, as for their class, Machines and have a Size value of 1.
The
cost may be reduced by a Carpenter; the
cost by a Firework Test Area and the
cost (for the Diving Boat) by an Optician.
[edit] Heavy Infantry
Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your front battle line. If you do not have enough heavy infantry ships in the sea battlefield, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in the sea battle.
[edit] Paddle-Wheel-Ram
An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.
- Research required: Paddle Wheel Engine (Seafaring)
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 236 | 8 | 1 | Heavy Infantry | 30 | 36 | |
| | | | | Build | Shipyard | |
| 2 | 300 | 1,500 | 90 | 40m | 5 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Ram Bow | 140 | 90% | - |
[edit] Fire Ship
At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.
- Research required: Greek Fire (Seafaring)
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 110 | 3 | 1 | Heavy Infantry | 40 | 6.2 | |
| | | | | Build | Shipyard | |
| 5 | 80 | 230 | 30 | 30m | 4 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Flame Thrower | 98 | 50% | - |
[edit] Ram-Ship
Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.
- Research required: None
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 120 | 6 | 1 | Heavy Infantry | 30 | 5.4 | |
| | | | | Build | Shipyard | |
| 5 | 220 | 50 | 40 | 40m | 1 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Ram Bow | 72 | 80% | - |
[edit] Heavy Infantry & Long-Range Fighter
The Ballista Ship is both a Heavy Infantry and s Long-Range Fighter ship, which means that it is good in both close combat and long range fighting.
[edit] Ballista Ship
This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.
- Research required: Deck Weapons (Seafaring)
- Note: A bug in sea battle causes Ballista Ships to be the ship with the highest priority to deploy to the front battle line, which means that they can't use their Long-Range Weapon unless the front battle line is filled with only Ballista Ships.
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 132 | 4 | 1 | Heavy Infantry, Long-Range Fighter | 30 | 6.8 | |
| | | | | Build | Shipyard | |
| 6 | 180 | 160 | 45 | 50m | 2 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Reinforced Hull | 48 | 70% | - |
| | Ballista | 28 | 50% | 5 |
[edit] Long-Rang Fighter
Long-Range Fighter ships try to attack the opponent's Heavy Infantry with their Long-Range Weapons. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their Close-Combat Weapons, and usually don't have a chance against Heany Infantry ships.
[edit] Catapult Ship
The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.
- Research required: Counterweight (Seafaring)
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 86 | - | 1 | Long-Range Fighter | 30 | 6.4 | |
| | | | | Build | Shipyard | |
| 5 | 180 | 140 | 50 | 50m | 3 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Oil Jug | 37 | 30% | 5 |
| | Hull | 28 | 70% | - |
[edit] Mortar Ship
The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.
- Research required: Mortar Attachment (Seafaring)
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 56 | 2 | 1 | Long-Range Fighter | 20 | 22.4 | |
| | | | | Build | Shipyard | |
| 5 | 220 | 900 | 130 | 50m | 6 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Projectile | 66 | 10% | 3 |
| | Hull | 34 | 50% | - |
[edit] Bomber
The Bomber unit is the Diving Boat. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's Long-Range Fighters. Bombers are not to be underestimated when fighting against regular ships, as Bombers are unattackable from them. However they cannot win a sea battle alone, as they are not able to move to the front battle line.
[edit] Diving Boat
A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.
- Research required: Pressure Chamber (Science)
| | | | | | | Generals |
|---|---|---|---|---|---|---|
| 47 | 3 | 1 | Bomber | 40 | 18.2 | |
| | | | | Build | Shipyard | |
| 6 | 160 | 750 | 40 | 1h | 7 |
| Rank | Weapon | Damage | Accuracy | Munition |
|---|---|---|---|---|
| | Floating Bomb | 48 | 80% | - |
[edit] Special ships (Support)
[edit] Cargo Ship
Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.Each Cargo Ship costs more than your previous one. Cargo ships are purchased at a Trading Port and cannot be destroyed. They can hold up 500 resources or the equal amount in units (each unit has a size in goods). Trade ships are available for carriage in any of your own towns without the need for transport of the ship.
- Research required: None
| | | | | | | | |
|---|---|---|---|---|---|---|---|
| 30 | - | 1 | Machine | Support | 60 | 15 | 80% |


