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Ship

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Alternate Language wiki links for Ship: fi: Finland, fr: France, hu: Hungary and sv: Sweden


Contents


Ships are built at the Shipyard and help to blockade other harbours or defend your towns from oversea attacks, except for Cargo Ships, which are purchased in Trading Ports and used for transport rather than combat.

All ships are, as for their class, Machines and have a Size value of 1.

The  Wood cost may be reduced by a Carpenter; the  Sulphur cost by a Firework Test Area and the  Crystal Glass cost (for the Diving Boat) by an Optician.

[edit] Heavy Infantry

Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your front battle line. If you do not have enough heavy infantry ships in the sea battlefield, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in the sea battle.

[edit] Paddle-Wheel-Ram

An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
236 8 1 Heavy Infantry 30 36
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
2 300 1,500 90 40m 5
Rank Weapon Damage Accuracy Munition
First Class - First Class Ram Bow 140 90% -

[edit] Fire Ship

At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
110 3 1 Heavy Infantry 40 6.2
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
5 80 230 30 30m 4
Rank Weapon Damage Accuracy Munition
First Class - First Class Flame Thrower 98 50% -

[edit] Ram-Ship

Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
120 6 1 Heavy Infantry 30 5.4
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
5 220 50 40 40m 1
Rank Weapon Damage Accuracy Munition
First Class - First Class Ram Bow 72 80% -

[edit] Heavy Infantry & Long-Range Fighter

The Ballista Ship is both a Heavy Infantry and s Long-Range Fighter ship, which means that it is good in both close combat and long range fighting.

[edit] Ballista Ship

This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.

  • Note: A bug in sea battle causes Ballista Ships to be the ship with the highest priority to deploy to the front battle line, which means that they can't use their Long-Range Weapon unless the front battle line is filled with only Ballista Ships.
 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
132 4 1 Heavy Infantry,
Long-Range Fighter
30 6.8
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
6 180 160 45 50m 2
Rank Weapon Damage Accuracy Munition
First Class - First Class Reinforced Hull 48 70% -
Second Class - Second Class Ballista 28 50% 5

[edit] Long-Rang Fighter

Long-Range Fighter ships try to attack the opponent's Heavy Infantry with their Long-Range Weapons. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their Close-Combat Weapons, and usually don't have a chance against Heany Infantry ships.

[edit] Catapult Ship

The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
86 - 1 Long-Range Fighter 30 6.4
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
5 180 140 50 50m 3
Rank Weapon Damage Accuracy Munition
First Class - First Class Oil Jug 37 30% 5
Second Class - Second Class Hull 28 70% -

[edit] Mortar Ship

The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
56 2 1 Long-Range Fighter 20 22.4
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
5 220 900 130 50m 6
Rank Weapon Damage Accuracy Munition
First Class - First Class Projectile 66 10% 3
Second Class - Second Class Hull 34 50% -

[edit] Bomber

The Bomber unit is the Diving Boat. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's Long-Range Fighters. Bombers are not to be underestimated when fighting against regular ships, as Bombers are unattackable from them. However they cannot win a sea battle alone, as they are not able to move to the front battle line.

[edit] Diving Boat

A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.

 Hit points Hit points  Armour Armour  Size Size  Type Type  Speed Speed Generals
47 3 1 Bomber 40 18.2
 Citizen Cost  Wood Cost  Sulphur Cost  Upkeep cost Upkeep Build  Build time Shipyard  Shipyard Level
6 160 750 40 1h 7
Rank Weapon Damage Accuracy Munition
First Class - First Class Floating Bomb 48 80% -

[edit] Special ships (Support)

[edit] Cargo Ship

Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.

Each Cargo Ship costs more than your previous one. Cargo ships are purchased at a Trading Port and cannot be destroyed. They can hold up 500 resources or the equal amount in units (each unit has a size in goods). Trade ships are available for carriage in any of your own towns without the need for transport of the ship.

 Hit points Hit points  Armour Armour  Size Size  Class Class  Type Type  Speed Speed   Damage   Accuracy
30 - 1 Machine Support 60 15 80%