Technology Tree
From [[w:c:Ikariam|WikIkariam]]
Contents |
[edit] Research
- Seafaring: Your scientists are focusing their efforts on seafaring.
- Economy: Your scientists are currently thinking about new economic concepts and ideas.
- Science: The attention of your scientists is directed towards theoretical concepts and basic research.
- Military: Your scientists are focusing their efforts on military technologies.
[edit] Buildings
Academy, Barracks, Town hall (Prebuilt for you on your capital), Town wall and Trading Port can be built without research. However, additional upgrade levels may require resources that can only be gathered after wealth.
The following have been arranged somewhat in the order they might be available based upon research paths. Your results, of course, may vary, and do not necessarily have to represent the order you must or should build. For those items below that list more than one research, the first research listed is the one that enables the building. The other researches are prerequisites from other disciplines.
- Warehouse:
- Conservation (Level 1 Economy)
- Tavern:
- Wine Press (Level 4 Economy)
- Well Digging (Level 1 Science)
- Workshop:
- Invention (Level 4 Science)
- Wine Press (Level 4 Economy)
- Professional Army (Level 3 Military)
- Museum:
- Cultural Exchange (Level 6 Science)
- Culinary Specialities (Level 5 Economy)
- Professional Army (Level 3 Military)
- Expansion (Level 3 Seafaring)
[edit] Ground Units
All ground units must have a barracks to build.
| Unit | Min Barracks Level | Military Research Name | Military Research Level |
|---|---|---|---|
| Slinger | 1 | N/A | N/A |
| Swordsman | 3 | Professional Army[1] | 3 |
| Phalanx | 4 | Professional Army[2] | 3 |
| Ram | 5 | Siege[3] | 4 |
| Archer | 7 | Ballistics[4] | 6[5] |
| Cook | 8 | Culinary Specialities (Level 5 Economy)[6] | 3 |
| Catapult | 10 | Law of the Lever[7] | 7 |
| Doctor | 11 | Anatomy (Level 7 Science)[8] | 3 |
| Gyrocopter | 12 | Bird's Flight (Level 10 Science)[9] | 8 |
| Gunsman | 14 | Gunpowder[10] | 10[11] |
| Steam Giant | 16 | Robotics | 11 |
| Mortar | 17 | Cannon Casting[12] | 12 |
| Bombardier | 22 | The Archimedic Principle (Level 13 Science)[13] | 11 |
- ↑ Requires Wealth (Level 3 Economy)
- ↑ Requires Wealth (Level 3 Economy)
- ↑ Requires Espionage (Level 3 Science)
- ↑ Requires Culinary Specialities (Level 5 Economy)
- ↑ Level 5 Military Code of Honour does not add a new unit
- ↑ A Cook (also in-game Help for Culinary Specialities called Chef) actually needs only Professional Army (Level 3 Military) -- which is required for Culinary Specialities -- but Cook is enabled only with Culinary Specialities
- ↑ Requires Invention (Level 4 Science)
- ↑ A Doctor actually needs only Professional Army (Level 3 Military) -- which is required for Invention (Level 4 Science) -- but Doctor is enabled only with Anatomy
- ↑ A Gyrocopter needs Governor (Level 8 Military) -- which is required for Bird's Flight -- but Gyrocopter is enabled only with Bird's Flight
- ↑ Requires Glass (Level 8 Science)
- ↑ Level 9 Military Logistics does not add a new unit
- ↑ Requires Greek Fire (Level 6 Seafaring)
- ↑ A Bombardier needs Robotics (Level 11 Military) -- which is required for for Pressure Chamber (Level 12 Science) -- but Bombardier is enabled only with The Archimedic Principle
[edit] Ships
All warships must have a shipyard to build.
| Unit | Min Shipyard Level | Seafaring Research Name | Seafaring Research Level |
|---|---|---|---|
| Ram-Ship | 1 | N/A[ship 1] | N/A |
| Ballista Ship | 1 | Deck Weapons[ship 2] | 3 |
| Flamethrower/Flame Ship | 5 | Greek Fire[ship 3] | 6[ship 4] |
| Catapult Ship | 7 | Counterweight[ship 5] | 7 |
| Paddle Wheel Ram/Steam Ram Ship | 10 | Paddle Wheel Engine[ship 6] | 10[ship 7] |
| Mortar Ship | 12 | Mortar Attachment[ship 8] | 11 |
| Diving Boat | 15 | Pressure Chamber (Level 12 Science)[ship 9] | 8 |
- ↑ Dry-Dock (Level 2 Military) is required to build a shipyard, which is required to build a Ram-Ship. However, Dry-dock is not otherwise a prerequisite for a Ram-Ship
- ↑ Requires Dry-Dock (Level 2 Military)
- ↑ Requires Culinary Specialities (Level 5 Economy)
- ↑ Levels 3-5 Seafaring do not enable new ships
- ↑ Requires Invention (Level 4 Science)
- ↑ Requires Helping Hands (Level 9 Economy)
- ↑ Levels 8-9 Seafaring do not enable new ships
- ↑ Requires Glass Research (Level 8 Science)
- ↑ A Diving Boat needs Diplomacy (Level 8 Seafaring) -- which is required for Utopia (Level 12 Economy); Robotics (Level 11 Military) is also necessary -- but Diving Boat is enabled only with Pressure Chamber


