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Technology Tree

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Contents

[edit] Research

  • Seafaring: Your scientists are focusing their efforts on seafaring.
  • Economy: Your scientists are currently thinking about new economic concepts and ideas.
  • Science: The attention of your scientists is directed towards theoretical concepts and basic research.
  • Military: Your scientists are focusing their efforts on military technologies.

[edit] Buildings

Academy, Barracks, Town hall (Prebuilt for you on your capital), Town wall and Trading Port can be built without research. However, additional upgrade levels may require resources that can only be gathered after wealth.

The following have been arranged somewhat in the order they might be available based upon research paths. Your results, of course, may vary, and do not necessarily have to represent the order you must or should build. For those items below that list more than one research, the first research listed is the one that enables the building. The other researches are prerequisites from other disciplines.

[edit] Ground Units

All ground units must have a barracks to build.

Unit Min
Barracks
Level
Military
Research Name
Military
Research Level
Slinger 1 N/A N/A
Swordsman 3 Professional Army[1] 3
Phalanx 4 Professional Army[2] 3
Ram 5 Siege[3] 4
Archer 7 Ballistics[4] 6[5]
Cook 8 Culinary Specialities
(Level 5 Economy)[6]
3
Catapult 10 Law of the Lever[7] 7
Doctor 11 Anatomy
(Level 7 Science)[8]
3
Gyrocopter 12 Bird's Flight
(Level 10 Science)[9]
8
Gunsman 14 Gunpowder[10] 10[11]
Steam Giant 16 Robotics 11
Mortar 17 Cannon Casting[12] 12
Bombardier 22 The Archimedic Principle
(Level 13 Science)[13]
11
  1. Requires Wealth (Level 3 Economy)
  2. Requires Wealth (Level 3 Economy)
  3. Requires Espionage (Level 3 Science)
  4. Requires Culinary Specialities (Level 5 Economy)
  5. Level 5 Military Code of Honour does not add a new unit
  6. A Cook (also in-game Help for Culinary Specialities called Chef) actually needs only Professional Army (Level 3 Military) -- which is required for Culinary Specialities -- but Cook is enabled only with Culinary Specialities
  7. Requires Invention (Level 4 Science)
  8. A Doctor actually needs only Professional Army (Level 3 Military) -- which is required for Invention (Level 4 Science) -- but Doctor is enabled only with Anatomy
  9. A Gyrocopter needs Governor (Level 8 Military) -- which is required for Bird's Flight -- but Gyrocopter is enabled only with Bird's Flight
  10. Requires Glass (Level 8 Science)
  11. Level 9 Military Logistics does not add a new unit
  12. Requires Greek Fire (Level 6 Seafaring)
  13. A Bombardier needs Robotics (Level 11 Military) -- which is required for for Pressure Chamber (Level 12 Science) -- but Bombardier is enabled only with The Archimedic Principle

[edit] Ships

All warships must have a shipyard to build.

Unit Min
Shipyard
Level
Seafaring
Research Name
Seafaring
Research Level
Ram-Ship 1 N/A[ship 1] N/A
Ballista Ship 1 Deck Weapons[ship 2] 3
Flamethrower/Flame Ship 5 Greek Fire[ship 3] 6[ship 4]
Catapult Ship 7 Counterweight[ship 5] 7
Paddle Wheel Ram/Steam Ram Ship 10 Paddle Wheel Engine[ship 6] 10[ship 7]
Mortar Ship 12 Mortar Attachment[ship 8] 11
Diving Boat 15 Pressure Chamber
(Level 12 Science)[ship 9]
8
  1. Dry-Dock (Level 2 Military) is required to build a shipyard, which is required to build a Ram-Ship. However, Dry-dock is not otherwise a prerequisite for a Ram-Ship
  2. Requires Dry-Dock (Level 2 Military)
  3. Requires Culinary Specialities (Level 5 Economy)
  4. Levels 3-5 Seafaring do not enable new ships
  5. Requires Invention (Level 4 Science)
  6. Requires Helping Hands (Level 9 Economy)
  7. Levels 8-9 Seafaring do not enable new ships
  8. Requires Glass Research (Level 8 Science)
  9. A Diving Boat needs Diplomacy (Level 8 Seafaring) -- which is required for Utopia (Level 12 Economy); Robotics (Level 11 Military) is also necessary -- but Diving Boat is enabled only with Pressure Chamber

[edit] Graphical View

[edit] Version 2.5

Image:Researchchart.png

[edit] See Also

Ikariam Data Site

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