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Town hall

From [[w:c:Ikariam|WikIkariam]]

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Alternate Language: de Germany, fi Finland, fr France, hu Hungary, nl Nederland, pl Poland, sr Serbia and sv Sweden

Town hall
Image:Townhall.gif
Function
Increases populational capacity and action points
Requirements
None
Resources needed
Image:Wood small.gif Image:Marble small.gif

Contents

[edit] Introduction

At the heart of the town you can find the town hall, through which the town grows and flourishes. The smart civil servants, who work here, love to give you information about your local population.

The town hall is a place to go for an overview of your town. It allows you to see where you have assigned citizens, how much room you have in your city, how much space is occupied, the satisfaction of your citizens, the population growth, corruption if any, and your income/expenditure.

Every expansion of the town hall increases the maximum number of citizens in your town. There are also Town Stages of the town hall expansion that changes the whole town view. The town hall shows how happy/sad your people are, your housing capacity, your income/costs, distribution of citizens, workers and scientists. It also allows you to change your town name.

Also, once every few levels the town hall changes your town icon in island view and adds more scenery to your town.

Level 1 Level 2 Level 4 Level 7 Level 10 Level 13 Level 16 Level 18+
Most cities are shown in red: Image:City_1_red.gif Image:City_2_red.gif Image:City_3_red.gif Image:City_4_red.gif Image:City_5_red.gif Image:City_6_red.gif Image:City_7_red.gif Image:City_8_red.gif
Towns you own are shown in blue: Image:City_1_blue-1-.gif Image:City_2_blue-1-.gif Image:City_3_blue-1-.gif Image:City_4_blue-1-.gif Image:City_5_blue-1-.gif Image:City_6_blue-1-.gif Image:City_7_blue-1-.gif Image:City_8_blue-1-.gif
Towns in your alliance are shown in green: Image:City_1_green-1-.gif Image:City_2_green-1-.gif Image:City_3_green-1-.gif Image:City_4_green-1-.gif Image:City_5_green-1-.gif Image:City_6_green-1-.gif Image:City_7_green-1-.gif Image:City_8_green-1-.gif
There are some yellow images which represent cites with a Military Score of zero (only if you have the addon Animated Ikariam will you see these buildings they are NOT apart of the normal Ikariam building colors): Image:City_1_yellow.gif Image:City_2_yellow.gif Image:City_3_yellow.gif Image:City_4_yellow.gif Image:City_5_yellow.gif Image:City_6_yellow.gif Image:City_7_yellow.gif Image:City_8_yellow.gif

[edit] Expansion Details

Please Note:


If the chart below does not match your ingame chart and you don't want to mouseover the numbers to see how much the next level is going to take then click on one of the following researches should be the highest level you have researched to see the requirements for that research:
Pulley chart   •   Geometry chart   •   Spirit Level chart

Level Resources needed to build Image:Time_small.gif Max
Population
[1] [2] [3]
Action
points
[4] [5] [6]
Image:Wood_small.gif Image:Marble_small.gif
1 - - - 60 2
2 70
P 68
G 65
S 60
- 34m 48s 96
3 98
P 96
G 92
S 84
- 56m 24s 143
4 65
P 63
G 61
S 55
17
P 16
G 15
S 14
1h 24m 200
5 129
P 126
G 121
S 110
28
P 27
G 26
S 24
1h 58m 263 3
6 236
P 231
G 221
S 202
66
P 64
G 62
S 56
2h 40m 333
7 402
P 393
G 377
S 345
95
P 93
G 89
S 81
3h 29m 410
8 594
P 582
G 558
S 510
156
P 152
G 146
S 134
4h 25m 492
9 849
P 832
G 798
S 730
243
P 238
G 228
S 208
5h 30m 580
10 1,176
P 1,152
G 1,105
S 1,011
406
P 397
G 381
S 349
6h 43m 672 4
11 1,586
P 1,554
G 1,490
S 1,363
579
P 567
G 544
S 497
8h 5m 769
12 2,101
P 2,058
G 1,974
S 1,806
799
P 783
G 751
S 687
9h 35m 871
13 3,280
P 3,214
G 3,083
S 2,820
1,348
P 1,321
G 1,267
S 1,159
11h 15m 977
14 4,937
P 4,838
G 4,640
S 4,245
2,124
P 2,081
G 1,996
S 1,826
13h 3m 1,087
15 7,171
P 7,027
G 6,740
S 6,167
2,951
P 2,891
G 2,773
S 2,537
15h 1m 1,201 5
16 10,139
P 9,936
G 9,530
S 8,719
4,409
P 4,320
G 4,144
S 3,791
17h 9m 1,320
17 14,537
P 14,246
G 13,664
S 12,501
6,461
P 6,331
G 6,073
S 5,556
20h 11m 1,441
18 18,420
P 18,051
G 17,314
S 15,841
8,187
P 8,023
G 7,695
S 7,040
22h 44m 1,567
19 22,896
P 22,438
G 21,522
S 19,690
10,176
P 9,972
G 9,565
S 8,751
1D 1h 1,696
20 28,047
P 27,486
G 26,364
S 24,120
12,466
P 12,216
G 11,718
S 10,720
1D 4h 1,828 6
21 33,934
P 33,255
G 31,897
S 29,183
15,082
P 14,780
G 14,177
S 12,970
1D 7h 1,964
22 40,623
P 39,810
G 38,185
S 34,935
18,055
P 17,693
G 16,971
S 15,527
1D 10h 2,103
23 48,107
P 47,144
G 45,220
S 41,372
21,381
P 20,953
G 20,098
S 18,387
1D 14h 2,246
24 56,511
P 55,380
G 53,120
S 48,599
25,116
P 24,613
G 23,609
S 21,599
1D 17h 2,391
25 [7] 226,044
P 221,523
G 212,481
S 194,397
100,464
P 98,454
G 94,436
S 86,399
6D 23h 2,540 7
26 [7] 452,088
P 443,046
G 424,962
S 388,795
200,928
P 196,909
G 188,872
S 172,798
13D 22h 2,691
27 [7] 904,176
P 886,092
G 849,925
S 777,591
401,856
P 393,818
G 377,744
S 345,596
27D 21h 2,845
28 [7] 1,808,352
P 1,772,184
G 1,699,850
S 1,555,182
803,712
P 787,637
G 755,489
S 691,192
55D 19h 3,003
29 [7] 3,616,704
P 3,544,369
G 3,399,701
S 3,110,365
1,607,424
P 1,575,275
G 1,510,978
S 1,382,384
111D 15h 3,163
30 [7] 7,233,408
P 7,088,739
G 6,799,403
S 6,220,730
3,214,848
P 3,150,551
G 3,021,957
S 2,764,769
223D 6h 3,326 8
31 [7] 14,466,816
P 14,177,479
G 13,598,807
S 12,441,461
6,429,696
P 6,301,102
G 6,043,914
S 5,529,538
1Y 81D 12h 3,492
32 [7] 28,933,632
P 28,354,959
G 27,197,614
S 24,882,923
12,859,392
P 12,602,204
G 12,087,828
S 11,059,077
2Y 163D 19m 3,660
Level Image:Wood_small.gif Image:Marble_small.gif Image:Time_small.gif Max
Population
[1] [2] [3]
Action
points
[4] [5] [6]
Resources needed to build

More Notes:

  1. 1.0 1.1 Researches also increase the max population: Well digging adds 50 to the above max Population.
  2. 2.0 2.1 Population includes your workers in the saw mills, mines, pits, and quarries
  3. 3.0 3.1 The research Utopia also increases the max population of your capitol by 200 but does not affect your building materials needed to build this building.
  4. 4.0 4.1 Action points can also be interpreted as "Number of things you can do at the same time".
  5. 5.0 5.1 You acquire a new action point for every 5 levels of the Town Hall.
  6. 6.0 6.1 Action points are spent when trading, pillaging and blockading. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Levels 25 through 36 do not show up on the in-game Help pages anymore due to the Soft cap that Gameforge enacted in v.0.2.5!
    As of v.0.2.0 the information in this chart was 100% accurate.
  • The Town hall has a storage capacity of 1,000 1,000 Wood Wood, 300 300 Sulphur/Sulfur Sulphur, 300 300 Crystal Crystal glass, 300 300 Marble Marble, and 300 300 Wine Wine which adds to your total storage not included in the Warehouse chart.
  • Town halls may not be demolished, not even to reduce their level. The only way to destroy a town hall is by using the Abandon colony button in the left sidebar (Only works on colonies). Which will destroy your colony, its troops, residents, and resources as well.

[edit] Satisfaction

Satisfaction can be increased by building, upgrading, and utilizing the features of Taverns and Museums. In addition, the Capital receives +50 satisfaction (with Well Digging), and +200 satisfaction (with Utopia.) All towns benefit from Holiday with +25 satisfaction. Satisfaction is decreased by corruption, population increase, and running out of wine when using a tavern.

In addition to the satisfaction bonuses, researches add housing space for extra citizens. Well Digging provides extra space for 50 citizens at your capital. Holiday increases space by 50 citizens in all your towns. Utopia provides space for another 200 citizens at your capital.

There are five levels of satisfaction in a town. The higher the satisfaction, the faster population grows in this town, to the maximum level of citizens for the level of town hall plus bonus space.

Happiness level Corresponding icon Growth rate Satisfaction
Euphoric Image:Ecstatic.gif 6.00 and greater 300 and above
Happy Image:Happy.gif 1.00 - 5.98 50 to 299
Neutral Image:Neutral.gif 0.00 - 0.98 0 to 49
Unhappy Image:Sad.gif -1.00 - -0.02 -50 to -1
Angry Image:Outraged.gif Lower than -1.00 Below -50

[edit] New look in 0.2.0

All of this is on a per town basis (for empire gold total see the usual place).

1. Rename town

2. Population / maximum population

3. Action points: 2 base, one additional for every 5 town hall levels - 1 used per fleet/military action

4. Population gain/loss per hour

5. Gold gain/loss per hour

6. Percentage corruption, equal to: 100 * Max{0,[(Total colonies - Governor's Residence level)/Total towns]}

7. Satisfaction...

8. Satisfaction total.

9. Amount of money being made and number of people making money

10. Amount of wood being made and number of people making wood

11. Amount of special resource being made and number of people making special resource.

12. Number of ideas being made and number of people making ideas

(10, 11 and 12 all are the normal numbers minus the corruption percentage (28%))

13. Warning that there is corruption in your colony.

14. Basic satisfaction for having a town (+196)

15. Satisfaction gained from research (e.g. Holiday - +25)

16. Satisfaction from having a tavern (+12 * tavern level)

17. Satisfaction from serving wine (+80 * level of wine provided)

18. Satisfaction from having museum (+20 * level of museum)

19. Satisfaction from cultural goods in this town (+50 * number of goods)

20. Dissatisfaction from having population (-1 * population)

21. Dissatisfaction from corruption ((population * corruption percentage) + (wine satisfaction * corruption percentage) + ((cultural goods satisfaction * corruption percentage) / 2))

[edit] Other Buildings

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