Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Patch 0.3.0/Town hall

From [[w:c:Ikariam|WikIkariam]]

< Patch 0.3.0(Redirected from Town hall)
Jump to: navigation, search
Alternate Languages: de Germany, fi Finland, fr France, hu Hungary, nl Nederland, pl Poland, sr Serbia and sv Sweden

Patch 0.3.0/Town hall
Image:Townhall.gif
Function
Increases populational capacity and action points
Requirements
None
Resources needed
Image:Wood small.gif Image:Marble small.gif

Contents

The old page, with information for Patch 0.2.8, can be found here.

[edit] Introduction

At the heart of the town you can find the town hall, through which the town grows and flourishes. The smart civil servants that work at the town hall, love to give you information about your local population.


The town hall is a place to go for an overview of your town. The town hall allows you to see where you have assigned citizens, how much room you have in your city, how much space is occupied, the satisfaction of your citizens, the population growth, corruption if any, and your income/expenditure.

Every expansion of the town hall increases the maximum number of citizens allowed in your town. There are also Town Stages of the town hall expansion that changes the whole town view. The town hall shows how happy/sad your people are, your housing capacity, your income/costs, distribution of citizens, workers and scientists. It also allows you to change your town name.

Also, once every few levels the town hall changes your town icon in island view and adds more scenery to your town.

Level 1 Level 2 Level 4 Level 7 Level 10 Level 13 Level 16 Level 18+
Adversarial towns
are shown in red:
Image:City_1_red.gif Image:City_2_red.gif Image:City_3_red.gif Image:City_4_red.gif Image:City_5_red.gif Image:City_6_red.gif Image:City_7_red.gif Image:City_8_red.gif
Towns you occupy
are shown in blue:
Image:City_1_blue-1-.gif Image:City_2_blue-1-.gif Image:City_3_blue-1-.gif Image:City_4_blue-1-.gif Image:City_5_blue-1-.gif Image:City_6_blue-1-.gif Image:City_7_blue-1-.gif Image:City_8_blue-1-.gif
Towns of members in your
alliance are shown in green:
Image:City_1_green-1-.gif Image:City_2_green-1-.gif Image:City_3_green-1-.gif Image:City_4_green-1-.gif Image:City_5_green-1-.gif Image:City_6_green-1-.gif Image:City_7_green-1-.gif Image:City_8_green-1-.gif
Towns you have garrison treaty with
are shown in yellow:
Image:City_1_yellow.gif Image:City_2_yellow.gif Image:City_3_yellow.gif Image:City_4_yellow.gif Image:City_5_yellow.gif Image:City_6_yellow.gif Image:City_7_yellow.gif Image:City_8_yellow.gif

[edit] Expansion Details

Please Note:
If the chart below does not match your in-game chart and you don't want to mouseover the numbers to see how much the next level is going to take, then click on one of the following researches should be the highest level you have researched to see the requirements for that research:
Pulley chart   •   Geometry chart   •   Spirit Level chart

Level Resources needed to build Image:Time_small.gif Max
Population
[1] [2] [3]
Warehouse
required[4]
Action
points
[5] [6] [7]
Image:Wood_small.gif Image:Marble_small.gif
1 - - - 60 0 3
2 158
P 154
G 148
S 135
- 59m 4s 96 0
3 335
P 328
G 314
S 288
- 1h 6m 142 0
4 623
P 610
G 585
S 535
- 1h 14m 200 0 4
5 923
P 904
G 867
S 793
285
P 279
G 267
S 245
1h 23m 262 0
6 1,390
P 1,362
G 1,306
S 1,195
551
P 539
G 517
S 473
1h 34m 332 0
7 2,015
P 1,974
G 1,894
S 1,732
936
P 917
G 879
S 804
1h 48m 410 0
8 2,706
P 2,651
G 2,543
S 2,327
1,411
P 1,382
G 1,326
S 1,213
2h 3m 492 0 5
9 3,661
P 3,587
G 3,441
S 3,148
2,091
P 2,049
G 1,965
S 1,798
2h 21m 580 1
10 4,776
P 4,680
G 4,489
S 4,107
2,945
P 2,886
G 2,768
S 2,532
2h 42m 672 1
11 6,173
P 6,049
G 5,802
S 5,308
4,072
P 3,990
G 3,827
S 3,501
3h 6m 768 1
12 8,074
P 7,912
G 7,589
S 6,943
5,664
P 5,550
G 5,324
S 4,871
3h 35m 870 1 6
13 10,281
P 10,075
G 9,664
S 8,841
7,637
P 7,484
G 7,178
S 6,567
4h 8m 976 1
14 13,023
P 12,762
G 12,241
S 11,199
10,214
P 10,009
G 9,601
S 8,784
4h 48m 1,086 2
15 16,424
P 16,095
G 15,438
S 14,124
13,575
P 13,303
G 12,760
S 11,674
5h 34m 1,200 2
16 20,986
P 20,566
G 19,726
S 18,047
18,254
P 17,888
G 17,158
S 15,698
6h 27m 1,320 3 7
17 25,423
P 24,914
G 23,897
S 21,863
23,250
P 22,785
G 21,855
S 19,995
7h 30m 1,440 3
18 32,285
P 31,639
G 30,347
S 27,765
31,022
P 30,401
G 29,160
S 26,678
8h 44m 1,566 4
19 40,232
P 39,427
G 37,818
S 34,599
40,599
P 39,787
G 38,163
S 34,915
10h 10m 1,696 5
20 49,286
P 48,300
G 46,328
S 42,385
52,216
P 51,171
G 49,083
S 44,905
11h 51m 1,828 7 8
21 61,207
P 59,982
G 57,534
S 52,638
68,069
P 66,707
G 63,984
S 58,539
13h 49m 1,964 9
22 74,804
P 73,307
G 70,315
S 64,331
87,316
P 85,569
G 82,077
S 75,091
16h 6m 2,102 11
23 93,956
P 92,076
G 88,318
S 80,802
115,101
P 112,798
G 108,194
S 98,986
18h 48m 2,296 15
24 113,035
P 110,774
G 106,252
S 97,210
145,326
P 142,419
G 136,606
S 124,980
21h 56m 2,440 18 9
25 141,594
P 138,762
G 133,098
S 121,770
191,053
P 187,231
G 179,589
S 164,305
1D 1h 2,590 24
26 170,213
P 166,808
G 160,000
S 146,383
241,039
P 236,218
G 226,576
S 207,293
1D 5h 2,740 30
27 210,011
P 205,810
G 197,410
S 180,609
312,128
P 305,885
G 293,400
S 268,430
1D 10h 2,894 39
(23)
28 [8] 258,875
P 253,697
G 243,342
S 222,632
403,824
P 395,747
G 379,594
S 347,288
1D 16h 3,002 52
(30)
10
29 [8] 314,902
P 308,603
G 296,007
S 270,815
515,592
P 505,280
G 484,656
S 443,409
1D 23h 3162 32+33
(2*28)
30 [8] 387,655
P 379,901
G 364,395
S 333,383
666,227
P 652,902
G 626,253
S 572,955
2D 7h 3326
31 [8] 471,194
P 461,770
G 442,922
S 405,226
850,031
P 833,030
G 799,029
S 731,026
2D 17h  ?
Level Image:Wood_small.gif Image:Marble_small.gif Image:Time_small.gif Max
Population
[1] [2] [3]
Warehouse
required[4]
Action
points
[5] [6] [7]
Resources needed to build
Extra Notes
  1. 1.0 1.1 Researches also increase the max population: Well digging adds 50 to the above max Population.
  2. 2.0 2.1 Population includes your workers in the saw mills, mines, pits, and quarries
  3. 3.0 3.1 The research Utopia also increases the max population of your capitol by 200 but does not affect your building materials needed to build this building.
  4. 4.0 4.1 Building researches may discount the costs enough to allow you to use a lower-level Warehouse.
  5. 5.0 5.1 Action points can also be interpreted as "Number of things you can do at the same time".
  6. 6.0 6.1 You acquire a new action point for every 4 levels of the Town Hall.
  7. 7.0 7.1 Action points are spent when trading, pillaging and blockading. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished.
  8. 8.0 8.1 8.2 8.3 Levels 25 through 36 do not show up on the in-game Help pages anymore due to the Soft cap that Gameforge enacted in v.0.2.5!
    As of v.0.2.0 the information in this chart was 100% accurate.
  • The Town hall has a storage capacity of 1,500 1,500 Wood Wood, 1,500 1,500 Sulphur/Sulfur Sulphur, 1,500 1,500 Crystal Crystal glass, 1,500 1,500 Marble Marble, and 1,500 1,500 Wine Wine which adds to your total storage not included in the Warehouse chart.
  • Town halls cannot be downgraded. The only way to downgrade a Town Hall is by using the Abandon colony button in the left sidebar (only works on colonies), which will destroy your colony, its troops, residents, and all resources.

[edit] Satisfaction

Satisfaction can be increased by building, upgrading, and utilizing the features of Taverns and Museums. In addition, the Capital receives +50 satisfaction (with Well Digging), and +200 satisfaction (with Utopia.) All towns benefit from Holiday with +25 satisfaction. Satisfaction is decreased by corruption, population increase, and running out of wine when using a tavern.

In addition to the satisfaction bonuses, researches add housing space for extra citizens. Well Digging provides extra space for 50 citizens at your capital. Holiday increases space by 50 citizens in all your towns. Utopia provides space for another 200 citizens at your capital.

There are five levels of satisfaction in a town. The higher the satisfaction, the faster population grows in this town, to the maximum level of citizens for the level of town hall plus bonus space.

Happiness level Corresponding icon Growth rate Satisfaction
Euphoric Image:Ecstatic.gif 6.00 and greater 300 and above
Happy Image:Happy.gif 1.00 - 5.98 50 to 299
Neutral Image:Neutral.gif 0.00 - 0.98 0 to 49
Unhappy Image:Sad.gif -1.00 - -0.02 -50 to -1
Angry Image:Outraged.gif Lower than -1.00 Below -50

[edit] New look in 0.3.0

All of this is on a per town basis (for empire gold total see the usual place).

1. Rename town

2. Population / maximum population

3. Action points: 3 base, one additional for every 4 town hall levels - 1 used per fleet/military action

4. Population gain/loss per hour

5. Gold gain/loss per hour

6. Percentage corruption, equal to: 100 * Max{0,[(Total colonies - Governor's Residence level)/Total towns]}

7. Satisfaction...

8. Satisfaction total.

9. Amount of money being made and number of people making money

10. Amount of wood being made and number of people making wood

11. Amount of special resource being made and number of people making special resource.

12. Number of ideas being made and number of people making ideas

(10, 11 and 12 all are the normal numbers minus the corruption percentage (28%))

13. Warning that there is corruption in your colony.

14. Basic satisfaction for having a town (+196)

15. Satisfaction gained from research (e.g. Holiday - +25)

16. Satisfaction from having a tavern (+12 * tavern level)

17. Satisfaction from serving wine (+60 * level of wine provided)

18. Satisfaction from having museum (+20 * level of museum)

19. Satisfaction from cultural goods in this town (+50 * number of goods)

20. Dissatisfaction from having population (-1 * population)

21. Dissatisfaction from corruption ((Basic Bonuses + Wine Satisfaction + Culture Satisfaction)* Corruption %)

[edit] Other Buildings

Rate this article:
Share this article: