Town wall
From [[w:c:Ikariam|WikIkariam]]
| Town wall |
|---|
|
| Function |
| City defense |
| Requirements |
| None |
| Resources needed |
| |
The town wall is a building that protects your citizens against your enemies and the sun. Beware! Enemies will try to tear holes in your wall or to climb over it. Every level of your town wall gives your troops a 10% defense bonus, minus a certain amount if your town hall level is higher than that of the wall. The wall covers all around your village.
Contents |
[edit] Breaches and bonuses
A wall that is at the same level as your town hall or higher gives your troops 10% DEFENSIVE bonus per wall level.
Each "possible breach" is a spot that can be rammed by a battering ram each turn; if that is done, the enemy gains 10% OFFENSIVE bonus for each breach opened (maximum number of breaches is the level of your wall). However, this does not render your wall useless until all sections have been breached.
The only time your wall could be a liability is if it is less than your town hall level and the enemy creates many breaches, because while the wall does not provide the full 10% per level protection, the attackers gain that full amount as a bonus. At higher levels, this WILL hurt, because the 3 point per level extra attack can't compensate for the percentage attack bonus your enemy gets.
See Wall Defense and this thread on board.ikariam.org for more information.
(It is not completely true that the offensive and defensive cancel each other out. If two armies with 1000 attack and 200 defense go head to head, the attacker will benefit more from the percentage increase in damage than the defender will benefit from the percentage increase in defense.)
[edit] Expansion details
- Please Note:
- There are some researches that help to reduce the building materials needed to build this building and they are cumulative: Pulley research reduces them by 2%, Geometry another 4% or 6% total and Spirit Level another 8% or 14% reduction bonus from the normal amount of wood and marble, sulphur, crystal glass, or wine required to build the buildings.
- The research bonuses are not shown directly in the following chart.
These bonuses are shown by hovering your mouse over the individual resource numbers in the chart ( Pulley = 2% total, Geometry = 6% total and Spirit Level = 14% total).
| Level | Resources needed to build | Defense Bonus (see chart) | |||||||
|---|---|---|---|---|---|---|---|---|---|
| | |||||||||
| 1 | 72 P 70 G 67 S 61 | - | 1h 12m | Up to 10% | |||||
| 2 | 74 P 72 G 69 S 63 | 13 P 12 G 12 S 11 | 1h 50m | Up to 20% | |||||
| 3 | 100 P 98 G 94 S 86 | 32 P 31 G 30 S 27 | 2h 29m | Up to 30% | |||||
| 4 | 155 P 151 G 145 S 133 | 58 P 56 G 54 S 49 | 3h 16m | Up to 40% | |||||
| 5 | 227 P 222 G 213 S 195 | 69 P 67 G 64 S 59 | 4h 12m | Up to 50% | |||||
| 6 | 324 P 317 G 304 S 278 | 113 P 110 G 106 S 97 | 4h 37m | Up to 60% | |||||
| 7 | 442 P 433 G 415 S 380 | 131 P 128 G 123 S 112 | 4h 59m | Up to 70% | |||||
| 8 | 593 P 581 G 557 S 509 | 195 P 191 G 183 S 167 | 5h 18m | Up to 80% | |||||
| 9 | 777 P 761 G 730 S 668 | 278 P 272 G 261 S 239 | 5h 32m | Up to 90% | |||||
| 10 | 998 P 978 G 938 S 858 | 382 P 374 G 359 S 328 | 5h 42m | Up to 100% | |||||
| 11 | 1,255 P 1,229 G 1,179 S 1,079 | 509 P 498 G 478 S 437 | 6h 24m | Up to 110% | |||||
| 12 | 1,564 P 1,532 G 1,470 S 1,345 | 661 P 647 G 621 S 568 | 7h 8m | Up to 120% | |||||
| 13 | 2,159 P 2,115 G 2,029 S 1,856 | 950 P 931 G 893 S 817 | 8h 55m | Up to 130% | |||||
| 14 | 2,317 P 2,270 G 2,177 S 1,992 | 1,058 P 1,036 G 994 S 909 | 8h 44m | Up to 140% | |||||
| 15 | 2,784 P 2,728 G 2,616 S 2,394 | 1,301 P 1,274 G 1,222 S 1,118 | 9h 7m | Up to 150% | |||||
| 16 | 3,308 P 3,241 G 3,109 S 2,844 | 1,423 P 1,394 G 1,337 S 1,223 | 9h 27m | Up to 160% | |||||
| 17 | 3,902 P 3,823 G 3,667 S 3,355 | 1,728 P 1,693 G 1,624 S 1,486 | 9h 43m | Up to 170% | |||||
| 18 | 4,559 P 4,467 G 4,285 S 3,920 | 1,876 P 1,838 G 1,763 S 1,613 | 9h 56m | Up to 180% | |||||
| 19 | 5,296 P 5,190 G 4,978 S 4,554 | 2,245 P 2,200 G 2,110 S 1,930 | 10h 4m | Up to 190% | |||||
| 20 | 6,119 P 5,996 G 5,751 S 5,262 | 2,661 P 2,607 G 2,501 S 2,288 | 10h 9m | Up to 200% | |||||
| 21 | 7,020 P 6,879 G 6,598 S 6,037 | 3,120 P 3,057 G 2,932 S 2,683 | 10h 8m | Up to 210% | |||||
| 22 | 7,533 P 7,382 G 7,081 S 6,478 | 3,348 P 3,281 G 3,147 S 2,879 | 10h 2m | Up to 220% | |||||
| 23 | 8,065 P 7,903 G 7,581 S 6,935 | 3,584 P 3,512 G 3,368 S 3,082 | 9h 51m | Up to 230% | |||||
| 24 | 8,613 P 8,440 G 8,096 S 7,407 | 3,828 P 3,751 G 3,598 S 3,292 | 9h 34m | Up to 240% | |||||
| 25 [1] | 34,452 P 33,762 G 32,384 S 29,628 | 15,312 P 15,005 G 14,393 S 13,168 | 1D 14h | Up to 250% | |||||
| 26 [1] | 68,904 P 67,525 G 64,769 S 59,257 | 30,624 P 30,011 G 28,786 S 26,336 | 3D 4h | Up to 260% | |||||
| 27 [1] | 137,808 P 135,051 G 129,539 S 118,514 | 61,248 P 60,023 G 57,573 S 52,673 | 6D 9h | Up to 270% | |||||
| 28 [1] | 275,616 P 270,103 G 259,079 S 237,029 | 122,496 P 120,046 G 115,146 S 105,346 | 12D 18h | Up to 280% | |||||
| 29 [1] | 551,232 P 540,207 G 518,158 S 474,059 | 244,992 P 240,092 G 230,292 S 210,693 | 25D 12h | Up to 290% | |||||
| 30 [1] | 1,102,464 P 1,080,414 G 1,036,316 S 948,119 | 489,984 P 480,184 G 460,584 S 421,386 | 51D 57m | Up to 300% | |||||
| 31 [1] | 2,204,928 P 2,160,829 G 2,072,632 S 1,896,238 | 979,968 P 960,368 G 921,169 S 842,772 | 102D 1h | Up to 310% | |||||
| 32 [1] | 4,409,856 P 4,321,658 G 4,145,264 S 3,792,476 | 1,959,936 P 1,920,737 G 1,842,339 S 1,685,544 | 204D 3h | Up to 320% | |||||
| 33 [1] | 8,819,712 P 8,643,317 G 8,290,529 S 7,584,952 | 3,919,872 P 3,841,474 G 3,684,679 S 3,371,089 | 1Y 43D 7h | Up to 330% | |||||
| This space is reserved for Levels 34 thru 56 when they become reasonable to get | |||||||||
| Level | | | Defense bonus (see chart) | ||||||
| Resources needed to build | |||||||||
Extra Notes:
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Levels 25 through 56 do not show up on the in-game Help pages anymore due to the Soft cap that Gameforge enacted in v.0.2.5!
As of v.0.2.0 the information in this chart was 100% accurate.
[edit] Other Buildings
| Ikariam Buildings (In-game) and buildings (coming soon) | |
|---|---|
| In-game | • Academy • Barracks • Embassy • Governor's Residence • Hideout • Museum • Palace • Shipyard • Tavern • Town hall • Town wall • Trading port • Trading post • Warehouse • Workshop • |
| Coming Soon | • Alchemist • Architect • Carpentering • Fireworker • Forester • Glassblowing • Optician • Stonemason • Vineyard • Winegrower • |
| Resources | • Saw Mill • Sulfur/Sulphur Pit • Crystal Mine • Vineyard • Marble Quarry • |
| Ikariam Buildings (In-game) and buildings (coming soon) | |

