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Treaty

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(Redirected from Trade Agreement)

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There are many types of treaties. There is a trade treaty, and when you have a trade treaty when your partner is selling something on the market, if you buy it, no one else can buy it. A military treaty allows foreign soldiers and ships to be stationed in your town. Not like a blockade, but like having friendly soldiers to help you defend or to help mass an attack. A museum treaty is for putting cultural goods in your museum, therefore getting higher satisfaction. For every cultural good in your museum, you get 50 satisfaction

[edit] Cultural Asset Treaty

Before you can enter into a cultural goods treaty, you have to research Cultural Exchange (Science) and must have at least one space free in one of your Museums. Now you can enter into a cultural goods treaty with any other player as long as they also have a space free in museum. For each treaty, you receive one cultural good that you can exhibit in one of your museums. Every exhibit increases the satisfaction level of the citizens in the museum's city.

You can only offer as many cultural goods treaties as you have museum expansion stages. If your cultural goods treaty offer does not receive a reply, you must withdraw that offer before another offer can be made. Multiple museums on different colonies can be added. Furthermore you can only exhibit as many cultural goods in any one of your museums as the number of expansion stages for that museum.

Cultural goods treaties are between players, and there can only be one such treaty for any given pair of players. The cultural goods, on the other hand, are assigned to a specific museum, and benefit only that museum's city. When concluding a treaty, the system assigns the goods to a free museum space (they arrive immediately); it is up to you, if you wish, to redistribute them cultural goods as you see fit. This is done by clicking the "Redistribute Cultural Goods" button on a museum screen.

Tip: The Cultural Goods redistribution screen allows you to see the happiness levels of all of your cities at a glance.

You can Cancel a cultural goods treaty by messaging your treaty partner with the cancellation. It takes 3 days for the cultural goods treaty to be canceled.

[edit] Trade Treaty

Such a treaty is only possible once you have researched Market (Seafaring) and your offer can only be made to players who have also completed that same research. A trade treaty gives you preference in the trading post of your partner and vice-versa. This means that as soon as you accept a sale offer in the trading post of your partner, it will be reserved for you and cannot be snatched away by other players.

As of version 0.3.1, the trade treaty costs both players two diplomacy points. Four points were taken from the player offering the treaty in previous versions.

Trading partner sale offers are displayed at the top of the trading post screen, above the Bargain Hunt results. They are not range-limited as the bargain hunt is.

[edit] Military Treaty (Garrison Right)

As soon as you have researched Diplomacy (Seafaring) you can enter into a military treaty with the town of another player. Once the treaty exists you can use their town as a base for further military operations. However, you pay twice the usual upkeep for troops stationed there.

A military treaty costs the offerer 11 diplomacy points. Two diplomacy points are taken from the player accepting the military treaty.

Towns that a player has a garrison right with are shown in yellow.

Tip: A military treaty is entered with a specific town. To use other towns of the same player as a base you need to conclude more military treaties.