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Unit

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Alternate Language: de Germany, fi Finland, fr France, hu Hungary and pl Poland

See also: Ship

Contents

A unit is a soldier, support person, or mechanical device used in land warfare.

Units are built (ie., trained) in the Barracks. Each unit type has a Minimum Barracks Level: only Barracks upgraded to or past that level can build those units. Further upgrades of the Barracks will significantly reduce the time to build the unit, until the Optimum Barracks Level is reached. Upgrading the Barracks past the optimum level reduces build times by only 3% per level. Source: Ikariam.org

Units can be improved in the workshop.

Land units can be deployed in other towns, yours or your allies', and can be sent on missions from whichever town they are in. However, their upkeep cost is doubled if they are outside your towns.

Machines receive only 50% of the recovery amount provided by a cook or doctor.

Units trained in the Barracks

Slinger

Description: - Many a slinger has brought down a giant with a single skilled shot. And because the clothing is light and stones are cheap, we hardly have to pay for their upkeep.

Requirements: - Barracks

Image:Slinger.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
7 6 10 Human 20 -
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
1 40 - 12m 8 1, 4

Swordsman

Description: - Those who are fearless enough to jump into the front row of a battlefield will be given a sparkling sword. He also carries a light armor that doesn't press on him when he runs towards his enemies. If his home town is attacked, though, he´d rather hide behind the shields of a phalanx.

Requirements: - Professional Army

Image:Swordsman.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
18 14 12 Human 20 Assault
30% attack bonus when on attacking side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
2 47 16 17m 16 3, 5

Phalanx

Description: - Many cities have been defended only with the shields of a phalanx. But they are also very heavy, so attacks become a burden even for the strongest fighter.

Requirements: - Professional Army

Image:Phalanx.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
24 40 14 Human 20 Resistance
30% defense bonus when on defending side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
4 104 64 40m 24 4, 7

Ram

Description: - With its giant metal head a Ram is a huge help whenever a town wall is in the way. It also has a large roof under which a number of soldiers can hide from arrows, stones and other mischief.

Requirements: - Siege

Image:Ram.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
14 18 16 Machine 20 Ram
One town wall breach attempt per Ram,
up to the town wall's level.
Successful breaches add
10% attack to attacking side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
8 198 128 42m 52 5, 8

Archer

Description: - An Archer can fire arrows at his enemies from a safe distance.

Requirements: - Ballistics

Image:Archer.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
40 40 12 Human 20 -
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
4 172 86 49m 32 7, 10

Cook

Description: - Cooks supply the troops with strengthening food and revitalizing wine so our soldiers can fight much longer. And of course cooks can wield a knife outside the kitchen if the course of the battle demands it.

Requirements: - Culinary Specialities

Image:Cook.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
6 26 16 Human 20 Regeneration
One stamina is regained per round per Cook.
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Wine_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
4 520 103 38m 138 8, 8

Catapult

Description: - When a catapult lets its huge rocks fly through the air, our enemies and their town walls tremble with fear! Experienced siege-engineers can calculate the speed of wind and the right angle for a perfect shot.

Requirements: - Law of the Lever

Image:Catapult.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
36 28 16 Machine 20 Ram
One town wall breach attempt per Catapult,
up to the town wall's level.
Successful breaches add
10% attack to attacking side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
10 342 232 49m 72 10, 14

Doctor

Description: - Doctors take care of the wounded soldiers during the battle, to get them fighting fit again. And of course a doctor knows where his enemies are especially sensitive, in case he has to help out in the fight.

Requirements: - Anatomy

Image:Medic.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
4 28 14 Human 20 Healer
Lessens the number of casualties in a round.
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Crystal_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
6 640 361 1h 2m 244 11, 12

Gunsman

Description: - A gunman can hit his target from long distances. The bullets he fires from the most modern muskets can even bring down the strongest man. Good for those who can get themselves to safety!

Requirements: - Gunpowder

Image:Marksman.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
80 64 10 Human 20 -
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
7 355 154 1h 23m 58 14, 18

Steam Giant

Description: - These steel monsters spread fear and terror on the whole battlefield, and although they are only controlled by a single person they can take on a whole company single-handedly. Those who meet the Steam Giant for the first time believe that they are facing a fiend from the underworld itself.

Requirements: - Robotics

Image:Steamgiant.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
100 140 14 Machine 20 Resistance
30% defense bonus on defending side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
6 1150 716 1h 45m 68 16, 20

Mortar

Description: - The grenades a mortar fires bring doom and chaos in the enemies' rows and their walls. Merely hearing the thunder of the launch our enemies will want to hide.

Requirements: - Cannon Casting

Image:Mortar.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
64 64 16 Machine 20 Ram
1 town wall breach attempt per Mortar,
up to the town wall's level.
Successful breaches add
10% attack to attacking side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
12 1325 938 1h 53m 128 17, 21

Gyrocopter

Description: - To become a pilot of a gyrocopter one has to be truly brave, as these weird and wonderful flying machines race over the enemies´ heads with incredible speed!

Requirements: - Bird's Flight

Image:Gyrocopter.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
112 112 12 Machine 20 -
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
8 1250 670 1h 2m 97 12, 16

Bombardier

Description: - These wonderful hot-air balloons bombard the unsuspecting enemy from above. They only need to protect themselves from enemy shooters... and birds with sharp beaks!

Requirements: - The Archimedic Principle

Image:Bombardier.PNG Image:Unit_attack.gif: Attack Image:Unit_defend.gif: Defend Image:Unit_type.gif: Stamina Image:Unit_helmet.gif: Class Image:Unit_speed.gif: Speed Image:Unit_boom.gif: Special
200 165 14 Machine 20 Assault
30% attack bonus when on attacking side
Image:Icon_citizen.gif: Citizen Cost Image:Wood_small.gif Cost Image:Sulphur_small.gif Cost Build Image:Time_small.gif Image:Icon_upkeep.gif: Upkeep Cost Minimal & Optimum Barracks Level
24 2270 878 2h 10m 228 22, 24

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