Unit
From [[w:c:Ikariam|WikIkariam]]
- See also: Ship
Contents |
A unit is a soldier, support person, or mechanical device used in land warfare.
Units are built (ie., trained) in the Barracks. Each unit type has a Minimum Barracks Level: only Barracks upgraded to or past that level can build those units. Further upgrades of the Barracks will significantly reduce the time to build the unit, until the Optimum Barracks Level is reached. Upgrading the Barracks past the optimum level reduces build times by only 3% per level. Source: Ikariam.org
Units can be improved in the workshop.
Land units can be deployed in other towns, yours or your allies', and can be sent on missions from whichever town they are in. However, their upkeep cost is doubled if they are outside your towns.
Machines receive only 50% of the recovery amount provided by a cook or doctor.
Units trained in the Barracks
Slinger
Description: - Many a slinger has brought down a giant with a single skilled shot. And because the clothing is light and stones are cheap, we hardly have to pay for their upkeep.
Requirements: - Barracks
| | | | | | | |
|---|---|---|---|---|---|---|
| 7 | 6 | 10 | Human | 20 | - | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 1 | 40 | - | 12m | 8 | 1, 4 |
Swordsman
Description: - Those who are fearless enough to jump into the front row of a battlefield will be given a sparkling sword. He also carries a light armor that doesn't press on him when he runs towards his enemies. If his home town is attacked, though, he´d rather hide behind the shields of a phalanx.
Requirements: - Professional Army
| | | | | | | |
|---|---|---|---|---|---|---|
| 18 | 14 | 12 | Human | 20 | Assault 30% attack bonus when on attacking side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 2 | 47 | 16 | 17m | 16 | 3, 5 |
Phalanx
Description: - Many cities have been defended only with the shields of a phalanx. But they are also very heavy, so attacks become a burden even for the strongest fighter.
Requirements: - Professional Army
| | | | | | | |
|---|---|---|---|---|---|---|
| 24 | 40 | 14 | Human | 20 | Resistance 30% defense bonus when on defending side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 4 | 104 | 64 | 40m | 24 | 4, 7 |
Ram
Description: - With its giant metal head a Ram is a huge help whenever a town wall is in the way. It also has a large roof under which a number of soldiers can hide from arrows, stones and other mischief.
Requirements: - Siege
| | | | | | | |
|---|---|---|---|---|---|---|
| 14 | 18 | 16 | Machine | 20 | Ram One town wall breach attempt per Ram, up to the town wall's level. Successful breaches add 10% attack to attacking side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 8 | 198 | 128 | 42m | 52 | 5, 8 |
Archer
Description: - An Archer can fire arrows at his enemies from a safe distance.
Requirements: - Ballistics
| | | | | | | |
|---|---|---|---|---|---|---|
| 40 | 40 | 12 | Human | 20 | - | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 4 | 172 | 86 | 49m | 32 | 7, 10 |
Cook
Description: - Cooks supply the troops with strengthening food and revitalizing wine so our soldiers can fight much longer. And of course cooks can wield a knife outside the kitchen if the course of the battle demands it.
Requirements: - Culinary Specialities
| | | | | | | |
|---|---|---|---|---|---|---|
| 6 | 26 | 16 | Human | 20 | Regeneration One stamina is regained per round per Cook. | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 4 | 520 | 103 | 38m | 138 | 8, 8 |
Catapult
Description: - When a catapult lets its huge rocks fly through the air, our enemies and their town walls tremble with fear! Experienced siege-engineers can calculate the speed of wind and the right angle for a perfect shot.
Requirements: - Law of the Lever
| | | | | | | |
|---|---|---|---|---|---|---|
| 36 | 28 | 16 | Machine | 20 | Ram One town wall breach attempt per Catapult, up to the town wall's level. Successful breaches add 10% attack to attacking side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 10 | 342 | 232 | 49m | 72 | 10, 14 |
Doctor
Description: - Doctors take care of the wounded soldiers during the battle, to get them fighting fit again. And of course a doctor knows where his enemies are especially sensitive, in case he has to help out in the fight.
Requirements: - Anatomy
| | | | | | | |
|---|---|---|---|---|---|---|
| 4 | 28 | 14 | Human | 20 | Healer Lessens the number of casualties in a round. | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 6 | 640 | 361 | 1h 2m | 244 | 11, 12 |
Gunsman
Description: - A gunman can hit his target from long distances. The bullets he fires from the most modern muskets can even bring down the strongest man. Good for those who can get themselves to safety!
Requirements: - Gunpowder
| | | | | | | |
|---|---|---|---|---|---|---|
| 80 | 64 | 10 | Human | 20 | - | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 7 | 355 | 154 | 1h 23m | 58 | 14, 18 |
Steam Giant
Description: - These steel monsters spread fear and terror on the whole battlefield, and although they are only controlled by a single person they can take on a whole company single-handedly. Those who meet the Steam Giant for the first time believe that they are facing a fiend from the underworld itself.
Requirements: - Robotics
| | | | | | | |
|---|---|---|---|---|---|---|
| 100 | 140 | 14 | Machine | 20 | Resistance 30% defense bonus on defending side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 6 | 1150 | 716 | 1h 45m | 68 | 16, 20 |
Mortar
Description: - The grenades a mortar fires bring doom and chaos in the enemies' rows and their walls. Merely hearing the thunder of the launch our enemies will want to hide.
Requirements: - Cannon Casting
| | | | | | | |
|---|---|---|---|---|---|---|
| 64 | 64 | 16 | Machine | 20 | Ram 1 town wall breach attempt per Mortar, up to the town wall's level. Successful breaches add 10% attack to attacking side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 12 | 1325 | 938 | 1h 53m | 128 | 17, 21 |
Gyrocopter
Description: - To become a pilot of a gyrocopter one has to be truly brave, as these weird and wonderful flying machines race over the enemies´ heads with incredible speed!
Requirements: - Bird's Flight
| | | | | | | |
|---|---|---|---|---|---|---|
| 112 | 112 | 12 | Machine | 20 | - | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 8 | 1250 | 670 | 1h 2m | 97 | 12, 16 |
Bombardier
Description: - These wonderful hot-air balloons bombard the unsuspecting enemy from above. They only need to protect themselves from enemy shooters... and birds with sharp beaks!
Requirements: - The Archimedic Principle
| | | | | | | |
|---|---|---|---|---|---|---|
| 200 | 165 | 14 | Machine | 20 | Assault 30% attack bonus when on attacking side | |
| | | | Build | | Minimal & Optimum Barracks Level | |
| 24 | 2270 | 878 | 2h 10m | 228 | 22, 24 |
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